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OpenGL vs Lithtech

Tags:
  • Partition
  • OpenGL
  • Video Games
Last response: in Video Games
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June 28, 2002 11:39:30 PM

RTCW is a much newer game than NOLF. Yet i seem to be running the first much smoother??..How can that be??
I use FRAPS 1.7A and it says:
RTCW: 70-90fps avg~75-80
NOLF: 25-55fps avg~40

P41.5GHZ/ ABIT TH7 RAID/ Radeon 64DDRVIVO using 6071 drivers/ 128MBRDRAM/ 60GXP40GB

Could it be that RTCW is installed on a 10GB partition all alone and NOLF is installed on my Games partition which is also 10GB but almost full??

More about : opengl lithtech

June 28, 2002 11:44:38 PM

eventhough i tried running NOLF in low quality/high performance

rest of display settings are almost the same on both games: balanced medium
June 29, 2002 5:10:40 PM

NOLF has always had problems running on Radeons unfortunately. Is the text garbled sometimes as well? You can try updating your drivers and such but that is not a guarentee to work. 25 FSP is still playable without any rediculous slowdown. Unfortunatly I'm not sure if they ever fixed the problems with the radeons. The game is pretty old and they have probably stopped patching it.

Well good luck anyway.

Beauty is in the eye of the beer holder.
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June 29, 2002 5:25:43 PM

yeah...exactly...the text is really missalligned....btw....this game is SUPERB!!!!
I have the GOTY edition...so i guess it's supposed to need no patches....??
June 30, 2002 11:30:06 PM

that doesnt mean it wont need to be patched. check the webite to make sure.
July 2, 2002 8:55:37 PM

Technicality

It should be Q3 Engine vs Lithtech Engine.

<b><font color=red>I'm a bomb technician. If you see me running, try to keep up.</font color=red></b>
July 2, 2002 9:54:50 PM

my bad.....
July 2, 2002 10:01:27 PM

its amazing that such an old engine still produces such spectacular games....
July 3, 2002 11:49:33 PM

I think the latest is the Jedi Outcast game. Thats supposed to have brilliant graphics. Its like I've been saying to a lot of people here - in the current design model, the textures are the biggest reason behind the way a game looks. Especially in screenshots. Secondly its the geometry i.e. the models and buildings (another area of art rather than the engine). Then it is the engine. However retaining performance while producing such quality is the main issue. Thats where Carmacks engines do so well.

Of course as new technology comes out the engine will have to bear more burden for the looks of them game. With the shaders and the newer things like displcemenet maps a lot of eyecandy can be done with lines of code.

Lithtech is a good engine too, but I think its one of its main aims was cross platform compatibility. The renderer for each platform had to be plugged in to the engine, so the it verymuch depends on the platform, what kind of scenes it will create.

You probably didn't even want to know this, but its "free" information. Everybody loves things that are "free" right? :lol: 

<b><font color=red>I'm a bomb technician. If you see me running, try to keep up.</font color=red></b>
July 4, 2002 12:10:16 AM

on the contrary.....very enlightening indeed....
!