Archived from groups: rec.games.frp.dnd (More info?)
This was a module in the Adventure Path II sequence, published over the
last couple of years in "Dungeon" magazine.
Designed for ~10th level PCs, it takes them to a level of the Abyss,
where they have to hike across a bizarre, semi-living terrain, face
several "tests" designed by a fallen angel turned demon lord, and
finally engage in a series of climactic combats inside a giant skull
(sic).
I'm planning to run my PCs through it soon, just as soon as they have
the levels. (They're 8th-9th now. Not quite there, even if I nerf a
little.)
It looks like a great adventure, but I can see some potential problems
with it already. (Like, the final sequence goes tough combat with some
hand-to-hand bruisers -> very tough combat with a lich -> betrayal by
NPC and final combat. I could see this being a real killer if played
straight.)
So: has anyone played or run this?
Waldo
This was a module in the Adventure Path II sequence, published over the
last couple of years in "Dungeon" magazine.
Designed for ~10th level PCs, it takes them to a level of the Abyss,
where they have to hike across a bizarre, semi-living terrain, face
several "tests" designed by a fallen angel turned demon lord, and
finally engage in a series of climactic combats inside a giant skull
(sic).
I'm planning to run my PCs through it soon, just as soon as they have
the levels. (They're 8th-9th now. Not quite there, even if I nerf a
little.)
It looks like a great adventure, but I can see some potential problems
with it already. (Like, the final sequence goes tough combat with some
hand-to-hand bruisers -> very tough combat with a lich -> betrayal by
NPC and final combat. I could see this being a real killer if played
straight.)
So: has anyone played or run this?
Waldo