Archived from groups: rec.games.frp.dnd (
More info?)
Donald Tsang wrote:
> Werebat <ranpoirier@cox.net> wrote:
>
>>It stinks, I say!
>>
>>I like the image of the cloistered madman poring over tomes of forbidden
>>knowledge and eventually becoming an Alienist (obviously starting as a
>>Wizard), but I also like the idea of the Sorcerer whose power comes from
>>parts best left uncharted growing into an Alienist as well. The RAW
>>allows for one and makes life very tough on the other.
>
>
> Doesn't Education (FRCS/PGtF) still make class skills of all Knowledge
> Skills, as well as giving you a small bonus to one or two knowledge
> skills (+2 distributed any way you want, IIRC)? That's still useful,
> even after Alienist makes K:tP a class skill...
Alienist makes all knowledges (taken individually) class skills.
Although -- curious! I have checked the module and learned that The
Blessed (from The Speaker in Dreams) isn't actually an Alienist! She is
just a plain old 8th level Sorceress, who happens to be able to summon
Wystes. Oh, and she leads a cult called "Those Who Hear" who appear
able to write scrolls that summon Pseudonatural creatures, and consort
with gibbering mouthers, and babble on about the end of time and such.
Can't see why I got them all confused with Alienists.
Seems like there was some serious bending of the rules going on in that
adventure, although I can't say I disagree with much of it. Especially
with Lords of Madness now out, I think I'd like to see a revision of the
Alienist that lets one summon minor Far Realm Outsiders like Saltors, etc.
Also curious are the Kaorti from MMIII, who are usually Sorcerers and of
whom it is said in the text that they often take the Alienist PrC.
Clearly many of us are thinking the same thing -- that this PrC should
be opened up a bit for sorcs.
What would be the easiest houserule way to do this? Allow K:tP as a
class skill for sorcs? Perhaps give them the option of giving up K:A in
order to take it? Or, for the munchies, allowing them to give up Bluff?
- Ron ^*^