Miracle vs. wish

G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Is there any good reason why miracle is so much more powerful?

The simplest use for both is duplicating spells.

Miracle duplicates any 8th-level Clr spell, or any 7th-level spell, for
0 XP.

Wish duplicates any 8th-level Wiz spell, or any 6th-level spell, for
5000 XP. Maximum levels are lower by one if you are a specialist wizard
duplicating spells from barred schools.

Not only does wish cost XP while miracle doesn't, it also allows less
access to other lists than miracle. Why?


--
Jasin Zujovic
jzujovic@inet.hr
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

On Mon, 6 Jun 2005 22:16:26 +0200, Jasin Zujovic <jzujovic@inet.hr> scribed
into the ether:

>Is there any good reason why miracle is so much more powerful?
>
>The simplest use for both is duplicating spells.
>
>Miracle duplicates any 8th-level Clr spell, or any 7th-level spell, for
>0 XP.
>
>Wish duplicates any 8th-level Wiz spell, or any 6th-level spell, for
>5000 XP. Maximum levels are lower by one if you are a specialist wizard
>duplicating spells from barred schools.
>
>Not only does wish cost XP while miracle doesn't, it also allows less
>access to other lists than miracle. Why?

It helps to have your god footing the XP bill.
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Matt Frisch wrote:
> It helps to have your god footing the XP bill.

Heh. Good one. "God's on my side:

Jasin wrote:
> >Is there any good reason why miracle is so much more powerful?

Well, as Decaying Atheist said, a deity is making Miracle happen,
whereas wizards use their own power.
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Consider that Wish is actually more versatile than Miracle. The only
thing the cleric can really count on is the ability to cast an
"anyspell" or something similar along those lines, such as a
spontaneous metamagic spell which if applied by normal rules would take
no higher than an 8th level spell slot.

A wizard, on the other hand, can guarantee 25,000gp, increase an
ability score, and even add on to or create a new magic item by his own
whim. The cleric must have his deity's approval. Not even a god of
greed and/or wealth would always grant a Miracle of 25,000gp any time
the cleric wants it. For a magic item, it had better be one that suits
the faith as opposed to the cleric's personal interest, granted
"personal interest" is not in itself inherently sinful but rather just
something the cleric wants. Maybe Kord would allow Miracle to increase
Strength by one, but increasing Dexterity instead could be harder to
justify assuming Kord would even consider such a request.

However, I would whole heartedly approve a house rule to Wish, maybe
even needed for Miracle too, such that Wish would not cost XP if using
the Wish is used to undo a harmful effect for which Wish/Miracle is the
stated remedy. For example, I think it is adding insult to injury to
charge 5,000XP to end an Insanity or even Feeblmind.

Gerald Katz
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

If you're a player with a wizard capable of casting Wish, it's easy to
get around the limits anyway. For Wish you have an intelligence of at
least 19, so you just cast Wish and say, "I cast Wish and phrase my
Wish so that it grants the most obvious, helpful meaning of *insert
wish here*. Same works for Clerics and Wisdom.
 

KAOS

Distinguished
Mar 7, 2001
867
0
18,980
Archived from groups: rec.games.frp.dnd (More info?)

On Mon, 6 Jun 2005 16:27:57 -0400, "Decaying Atheist"
<harker@coxdot.net> dared speak in front of ME:

>"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
>news:MPG.1d0eccde49626f4d9896ab@news.iskon.hr...
>> Is there any good reason why miracle is so much more powerful?
>>
<snip>
>> Not only does wish cost XP while miracle doesn't, it also allows
>> less
>> access to other lists than miracle. Why?
>>
>
>The only reason I can come up with is that a Miracle is a spell cast
>that becomes a direct request to your patron god or goddess. If
>the request is fair, and the higher being has no problem with it,
>it will be granted.

With the theoretical possibility that God will deny it.
Which arguably balances out against the theoretical possiblity that
the Wish will turn on you - but (IMV anyway) it's easier to stay
within the limits (of guaranteed success/no extra cost) with a Wish
than with a Miracle.

All of which is thrown out with the overzealous adoption of the "don't
screw your players" meme.

--
Address no longer works.
try removing all numbers from
gafgirl1@2allstream3.net

--
Posted via NewsDemon.com - Premium Uncensored Newsgroup Service
------->>>>>>http://www.NewsDemon.com<<<<<<------
Unlimited Access, Anonymous Accounts, Uncensored Broadband Access
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

In article <1118091942.058737.249600@o13g2000cwo.googlegroups.com>,
alordofchaos@yahoo.com says...

> > It helps to have your god footing the XP bill.
>
> Heh. Good one. "God's on my side:
>
> > >Is there any good reason why miracle is so much more powerful?
>
> Well, as Decaying Atheist said, a deity is making Miracle happen,
> whereas wizards use their own power.

Well, I'm interested in a metagame, game-balance explanation. How come
that between miracle and wish, which could both be seen as ultimate in
their respective classes' spellcasting power, it's miracle that's
clearly superior, considering the fact that clerical magic is supposed
to be a tad weaker than (or at least equal to) the wizards? On account,
of, you know, the cleric having two good saves, medium BAB and d8 as
opposed to the wizards one good save, weak BAB and d4.


--
Jasin Zujovic
jzujovic@inet.hr
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

In article <1118095442.770693.116670@g44g2000cwa.googlegroups.com>,
forumite@netzero.com says...

> Consider that Wish is actually more versatile than Miracle. The only
> thing the cleric can really count on is the ability to cast an
> "anyspell" or something similar along those lines, such as a
> spontaneous metamagic spell which if applied by normal rules would take
> no higher than an 8th level spell slot.

IM(somewhat limited)E, the anyspell aspect is the most commonly useful
and used one.

As a wizard, I'd rather have a no-XP-needed spell that let me cast 8th
level Sor/Wiz spells and 7th-level other spells (which is only a part of
what miracle does), than have wish.

As a sorcerer, even more so.

> A wizard, on the other hand, can guarantee 25,000gp,

As a rule, 25000 gp for 5000 XP is a pretty terrible trade for a 17th+
level character.

> increase an ability score,
> and even add on to or create a new magic item by his own
> whim.

Fair enough, those can all be quite useful.

> The cleric must have his deity's approval.

IME, a cleric of 17th+ level will often have desires coinciding with the
portfolio/agenda/desires of his deity, otherwise he likely wouldn't be a
cleric of 17th+ level of that deity.


--
Jasin Zujovic
jzujovic@inet.hr
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Jasin Zujovic wrote:
> In article <1118095442.770693.116670@g44g2000cwa.googlegroups.com>,
> forumite@netzero.com says...
>
> IME, a cleric of 17th+ level will often have desires coinciding with the
> portfolio/agenda/desires of his deity, otherwise he likely wouldn't be a
> cleric of 17th+ level of that deity.
>
>

Did you read the dragonlance saga? I can't remember reference, but
there was the case of when a very high level cleric tried to force his
god to incarnate, or something, and his god threw a meteor at him and
wipped out his city creating a new ocean. After that Krynn was without
clerics for a 100 years or something, so there is an example of a
powerful D&D cleric asking for something his God didn't like.
 

drow

Distinguished
Nov 24, 2004
129
0
18,680
Archived from groups: rec.games.frp.dnd (More info?)

Alien mind control rays made Jasin Zujovic <jzujovic@inet.hr> write:
> Well, I'm interested in a metagame, game-balance explanation.

okay, "arcane magic is for panty-wearing sissies."

> considering the fact that clerical magic is supposed
> to be a tad weaker than (or at least equal to) the wizards?

don't blaspheme, lad.

> On account, of, you know, the cleric having two good saves, medium
> BAB and d8 as opposed to the wizards one good save, weak BAB and d4.

ah, but wizards get... uhm, shafted. right. clerics rule!

--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: A mistake carried out to perfection.
// \_\ -- Dude from DPAK
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Shawn Roske wrote:
> Jasin Zujovic wrote:
>
>> In article <1118095442.770693.116670@g44g2000cwa.googlegroups.com>,
>> forumite@netzero.com says...
>>
>> IME, a cleric of 17th+ level will often have desires coinciding with
>> the portfolio/agenda/desires of his deity, otherwise he likely
>> wouldn't be a cleric of 17th+ level of that deity.
>
> Did you read the dragonlance saga? I can't remember reference, but
> there was the case of when a very high level cleric tried to force his
> god to incarnate, or something, and his god threw a meteor at him and
> wipped out his city creating a new ocean. After that Krynn was without
> clerics for a 100 years or something, so there is an example of a
> powerful D&D cleric asking for something his God didn't like.

Ah, the Kingpriest of Istar. Kind of like the Christian "rapture" --
the gods yanked all the true believers off the face of the planet, and
threw the Cataclysm at the earth.

Anyway, good thought. I was going to say that Miracle is less expensive
than Wish probably because it's more prone to DM buggery, since he's got
to decide whether or not the deity is cool with the cleric's request,
but I think your point is better -- there may be times when a cleric
wants his god to do something that said god doesn't want to do, and in
those cases, Wish would do a better job than Miracle.

-Will
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Jasin Zujovic <jzujovic@inet.hr> wrote in message news:<MPG.1d0eccde49626f4d9896ab@news.iskon.hr>...
> Is there any good reason why miracle is so much more powerful?
>
> The simplest use for both is duplicating spells.
>
> Miracle duplicates any 8th-level Clr spell, or any 7th-level spell, for
> 0 XP.
>
> Wish duplicates any 8th-level Wiz spell, or any 6th-level spell, for
> 5000 XP. Maximum levels are lower by one if you are a specialist wizard
> duplicating spells from barred schools.
>
> Not only does wish cost XP while miracle doesn't, it also allows less
> access to other lists than miracle. Why?

There was a thread with the same name on November 2004. I'm quoting
some interesting answers Google Groups threw at me because of that:


In article I don't know because GGroups is not nice,
Mr. M.J. Lush wrote:
>In article <310o8kF35l1jdU1@uni-berlin.de>,
>Mark Blunden <m.blundenATntlworld.com@address.invalid> wrote:
>>And the other interesting question: Which one tops the other? If one
>> person Wishes for a particular outcome, and another prays for a
>> Miracle of opposite effect, which one 'wins'? Or would that, as
>> Spengler so eloquently put it in Ghostbusters, be "bad"?
>
>I'd be inclined to make Miracle more reliable ie it listens
>to the _intent_ of the caster, but is more limited as its subject
>to the ethics of the god who grants the miracle (ie a Miracle from a
>god of ice would not create a wall of fire, a (straight) healing
> god's miracle could not cause harm etc).
>
>Wishs would be amoral (ie can do anything), but less reliable,
>as it listens to the exact wording of the wish.
>
>In a Miracle vs Wish situation I'd rule the Miracle would win
>if it tapped into sphere of influence of the God.

and:


Doug Lambert wrote:
[Miracle being able to duplicate wish's +1 ability]
>Not neccessarily according to the rules. Miracle is not wish, cannot
>emulate wish, and does not list those as usable powers.
>
>Thus miracle can only grant ability increases if the God in question
>wants it to.
>
>
[difference of Miracle vs Wish]
>Miracle can emulate ANY level 8 spell, wish cannot.>
>Miracle does NOT cost 5000EP to emulate a spell unless the spell
>emulated needs 5000EP, Wish does.
>
>Wish has a whole list of specific powers that are "safe", miracle
>has a very short list and can do more if the god is able to do
>more and wants miracle to be able to do it also.


Janne Joensuu,
Endoperez
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

On Mon, 6 Jun 2005 22:16:26 +0200, Jasin Zujovic <jzujovic@inet.hr>
wrote:

>Is there any good reason why miracle is so much more powerful?

Because gods are more powerful than wizards and because miracles are
conditional upon the providing god approving of the miracle you ask
for.
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
news:MPG.1d0eed2114d0395b9896ac@news.iskon.hr...
> In article <1118091942.058737.249600@o13g2000cwo.googlegroups.com>,
> alordofchaos@yahoo.com says...
>
>> > It helps to have your god footing the XP bill.
>>
>> Heh. Good one. "God's on my side:
>>
>> > >Is there any good reason why miracle is so much more powerful?
>>
>> Well, as Decaying Atheist said, a deity is making Miracle happen,
>> whereas wizards use their own power.
>
> Well, I'm interested in a metagame, game-balance explanation. How come
> that between miracle and wish, which could both be seen as ultimate in
> their respective classes' spellcasting power, it's miracle that's
> clearly superior, considering the fact that clerical magic is supposed
> to be a tad weaker than (or at least equal to) the wizards? On account,
> of, you know, the cleric having two good saves, medium BAB and d8 as
> opposed to the wizards one good save, weak BAB and d4.
>
>

Well, I look at it this way, if I back up and compare the two classes side
by side, not Wish and Miracle side by side, then game balance is still
maintained. Wizards have a MUCH MUCH better spell selection and over all
"spell" power then clerics have. That's my 1cent anyway *shrugs*

DOH!!! I just said the same thing that you did *laughs*
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

In article <42a4c0e7.44303022@news.telusplanet.net>,
rgorman@telusplanet.net says...

> >Is there any good reason why miracle is so much more powerful?
>
> Because gods are more powerful than wizards

Using that reasoning, you might shift fireball to 5th-level and cut it
down in size to 10 ft. so that flame strike is the more powerful spell.

Gods might be more powerful than wizard, but clerics aren't supposed to
be. Not much fun for the wizard player, is it?

> and because miracles are
> conditional upon the providing god approving of the miracle you ask
> for.

I don't honestly see the deity refusing to provide "anyspell" miracles
for its cleric, unless the spell requested is in outright opposition to
the gods ethos (such as a cleric of Pelor asking for create undead by
miracle, or something like that).

The only time I see that happening is when the DM thinks "Damn, that
miracle is way more powerful that wish even! Better have the deity
refuse a request or two..." which leads me to think there's something
wrong with either wish or miracle.


--
Jasin Zujovic
jzujovic@inet.hr
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

David Johnston wrote:
> On Mon, 6 Jun 2005 22:16:26 +0200, Jasin Zujovic <jzujovic@inet.hr>
> wrote:
>
>
>>Is there any good reason why miracle is so much more powerful?
>
>
> Because gods are more powerful than wizards

MMMMMMMmaaaaaaaaaayyyybe. But that was why I invented the Wish Power
Scale.




--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 

drow

Distinguished
Nov 24, 2004
129
0
18,680
Archived from groups: rec.games.frp.dnd (More info?)

Alien mind control rays made Sacred Whisper <mystic@grove.net> write:
> DOH!!! I just said the same thing that you did *laughs*

and then you went and posted it anyway.

--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: More than enough rope
// \_\ -- Dude from DPAK
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Behold! for Jasin Zujovic <jzujovic@inet.hr> spake unto the multitude
thus:

>In article <1118095442.770693.116670@g44g2000cwa.googlegroups.com>,
>forumite@netzero.com says...
>
>> Consider that Wish is actually more versatile than Miracle. The only
>> thing the cleric can really count on is the ability to cast an
>> "anyspell" or something similar along those lines, such as a
>> spontaneous metamagic spell which if applied by normal rules would take
>> no higher than an 8th level spell slot.
>
>IM(somewhat limited)E, the anyspell aspect is the most commonly useful
>and used one.
>
>As a wizard, I'd rather have a no-XP-needed spell that let me cast 8th
>level Sor/Wiz spells and 7th-level other spells (which is only a part of
>what miracle does), than have wish.

Or you could just Rule0 that to mimic an nth level spell costs 300n
xp, or 300(n+2) for a non-Wiz spell. Add 1 to n for a banned school.

Likewise for some of the other uses

>As a sorcerer, even more so.

Oooh yes...

--
Jim or Sarah Davies, but probably Jim

D&D and Star Fleet Battles stuff on http://www.aaargh.org
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

"drow" <drow@bin.sh> wrote in message
news:42a5b40a$0$40896$8046368a@newsreader.iphouse.net...
> Alien mind control rays made Sacred Whisper <mystic@grove.net> write:
>> DOH!!! I just said the same thing that you did *laughs*
>
> and then you went and posted it anyway.
>

Well, I figured that I typed it already and I had just woke up and *grins*
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

J.M. Joensuu wrote:
>
> In article I don't know because GGroups is not nice,

Psst: "(More options)", then "Show original".

--
Nik
- remove vermin from email address to reply.
 

KAOS

Distinguished
Mar 7, 2001
867
0
18,980
Archived from groups: rec.games.frp.dnd (More info?)

On 6 Jun 2005 23:23:54 -0700, "Kafubaruba" <kafubaruba@gmail.com>
dared speak in front of ME:

>If you're a player with a wizard capable of casting Wish, it's easy to
>get around the limits anyway. For Wish you have an intelligence of at
>least 19, so you just cast Wish and say, "I cast Wish and phrase my
>Wish so that it grants the most obvious, helpful meaning of *insert
>wish here*. Same works for Clerics and Wisdom.

Were I DM, I would interpret as such: realizing that anything more
will result in potentially harmful consequences, you ask for the
closest thing you can get to *insert wish here* without passing the
limits.

Which doesn't exactly get around the limits; it just avoids
inadvertantly crossing them.

--
Address no longer works.
try removing all numbers from
gafgirl1@2allstream3.net

--
Posted via NewsDemon.com - Premium Uncensored Newsgroup Service
------->>>>>>http://www.NewsDemon.com<<<<<<------
Unlimited Access, Anonymous Accounts, Uncensored Broadband Access
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Jim Davies <jim@aaargh.NoBleedinSpam.org> wrote:
> Behold! for Jasin Zujovic <jzujovic@inet.hr> spake unto the multitude
> thus:
>
>>In article <1118095442.770693.116670@g44g2000cwa.googlegroups.com>,
>>forumite@netzero.com says...
>>
>>> Consider that Wish is actually more versatile than Miracle. The only
>>> thing the cleric can really count on is the ability to cast an
>>> "anyspell" or something similar along those lines, such as a
>>> spontaneous metamagic spell which if applied by normal rules would take
>>> no higher than an 8th level spell slot.
>>
>>IM(somewhat limited)E, the anyspell aspect is the most commonly useful
>>and used one.
>>
>>As a wizard, I'd rather have a no-XP-needed spell that let me cast 8th
>>level Sor/Wiz spells and 7th-level other spells (which is only a part of
>>what miracle does), than have wish.
>
> Or you could just Rule0 that to mimic an nth level spell costs 300n
> xp, or 300(n+2) for a non-Wiz spell. Add 1 to n for a banned school.

An interesting idea. Basically an 'anyspell' ability that costs XP.
Play/spotlight considerations make this an interesting problem. Part of
me figures 'no way' -- this effectively gives the character 'knowledge'
of all spells, spontaneously. It costs XP, but...

Now, you're charging a *lot* of XP (see the table below for the
calculated XP and gp equivalent, compared to the cost of a scroll
containing the same spell).

level gpcost xpcost xp->gp**
1 25 300 1500
2 150 600 3000
3 375 900 4500
4 700 1200 6000
5 1125 1500 7500
6 1650 1800 9000
7 2275 2100 10500
8 3000 2400 12000
9 3825 2700 13500
10* 4750 3000 15000
11* 5775 3300 16500
12* 6900 3600 18000

* non-wizard and/or barred school [I don't know that I'd allow the
barred school... you can't usually use *anything* from a barred
school, after all].
** 1 xp : 5 gp, common exchange rate

The cost you give above ranges from about 1/3 the amount needed to
advance (first level) down to about 1/6 at 17th level (assuming a spell
of highest level).

What if the cost included consideration of the caster level -- treat it
as an XP-driven 'itemless magic item', as it were.For the sake of
argument, say it takes the same number of XP a scroll would normally
cost. This effectively means each 'anynonscroll' (sorry) costs five
times normal.

In exchange you can cast without preparation any spell you could
normally (for your level, better cap that) cast, taking class and
specialization into consideration. At first level, anyspell costs 1/40
the amount of XP needed to advance. At 17th level a first-level
anyspell (cast as 17th level) still costs 1/40th the amount of XP needed
to advance (probably advisable to undercast for most spells, of course).
A ninth-level anyspell would cost almost a quarter of the XP needed to
advance to the next level (*ouch*)... but consider how powerful that
ability is.

heh. At that, this is cheaper than /wish/ normally is -- /wish/ has a
base cost of 5000xp. If you double the cost (simple) from the previous
calculation you go from 1/20 (1*1 @ 1st) to almost 1/2 (9*17 @ 17th ==
7650/17000). This ability costs, effectively, 10 times what a
comparable scroll would cost (1xp:5gp, doubled), with the benefits of
not having to *have* such a scroll handy, no preparation required, no
spell knowledge needed (spell from a different class) or outright barred
(barred school if specialist), though these last two have additional
cost (increased effective spell level, and still capped by caster
level).

Metamagic would probably be comparable -- anyspell used for a silent
/fireball/ would be treated as a 4th-level spell with a 7th-level caster
level minimum.


I could see some wizards taking it, but not all. It'd be handy to have
as a last ditch option, but too expensive for casual use.

Rather than a wizard ability, though, it might be worth pursuing as a
prestige class ability (10-level class, primary feature is +1 caster
level in previous class per level, anyspell for $classlevel-1 spells...
an Any1 could anyspell 0-level spells, Any4 could anyspell 3rd-level
spells, etc.).

Optionally you could go for feats. I'd probably require severel in
succession (with increasing skill rank and caster level prereqs) for the
full abilities, and probably additional feats to anyspell spells from
other classes or barred schools. Something like

Anyspell [can anyspell cantrips]
Improved Anyspell [anyspell <= 3rd level]
Greater Anyspell [anyspell <= 6th level]
Master Anyspell [anyspell <= 9th level]
(Anymiracle) [can anyspell divine spells of allowed levels]
(Anybarred) [can anyspell spells from barred schools]

The above are written assuming an arcane caster; if any caster can do it
then 'Anymiracle' probably becomes 'Anyalternate' (divine can anyspell
arcane and vice-versa) and 'Anybarred' probably doesn't apply to divine
casters... though a case might be made to differentiate between types of
divine caster (druid vs. cleric is the main one here).

> Likewise for some of the other uses
>
>>As a sorcerer, even more so.
>
> Oooh yes...

A not cheap sorcerer, though.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

In article <slrndadbj3.45n.keith.davies@kjdavies.org>,
keith.davies@kjdavies.org says...

> >>As a wizard, I'd rather have a no-XP-needed spell that let me cast 8th
> >>level Sor/Wiz spells and 7th-level other spells (which is only a part of
> >>what miracle does), than have wish.
> >
> > Or you could just Rule0 that to mimic an nth level spell costs 300n
> > xp, or 300(n+2) for a non-Wiz spell. Add 1 to n for a banned school.
>
> An interesting idea. Basically an 'anyspell' ability that costs XP.
> Play/spotlight considerations make this an interesting problem. Part of
> me figures 'no way' -- this effectively gives the character 'knowledge'
> of all spells, spontaneously. It costs XP, but...

Note that this is what miracle already does, and it doesn't cost XP.

Also, on a more limited scale, limited wish, the bestest 7th-level
sorcerer spell evar. That one does cost XP (300), but it makes a
sorcerer so incredibly versatile that I'd need some truly compelling
reason to take another spell as my 7th-level spell known once I reach
Sor14.

I don't think spotlight is that much of an issue. IME, the anyspell
capability of miracle/limited wish gets used the most in dire straits,
when no-one else has the spell needed. When the rogue gets grappled by a
dragon, and there's no cleric, or the cleric doesn't have freedom of
movement prepared, I don't think anyone will object to the sorcerer
saving the day by limited wishing FoM on the rogue.


--
Jasin Zujovic
jzujovic@inet.hr
 
G

Guest

Guest
Archived from groups: rec.games.frp.dnd (More info?)

Jasin Zujovic <jzujovic@inet.hr> wrote:
> In article <slrndadbj3.45n.keith.davies@kjdavies.org>,
> keith.davies@kjdavies.org says...
>
>> >>As a wizard, I'd rather have a no-XP-needed spell that let me cast 8th
>> >>level Sor/Wiz spells and 7th-level other spells (which is only a part of
>> >>what miracle does), than have wish.
>> >
>> > Or you could just Rule0 that to mimic an nth level spell costs 300n
>> > xp, or 300(n+2) for a non-Wiz spell. Add 1 to n for a banned school.
>>
>> An interesting idea. Basically an 'anyspell' ability that costs XP.
>> Play/spotlight considerations make this an interesting problem. Part of
>> me figures 'no way' -- this effectively gives the character 'knowledge'
>> of all spells, spontaneously. It costs XP, but...
>
> Note that this is what miracle already does, and it doesn't cost XP.

It's also a ninth-level spell. By making this a class ability,
available at lower levels, you could expect to see it used -- or at
least available -- a lot more.

> Also, on a more limited scale, limited wish, the bestest 7th-level
> sorcerer spell evar. That one does cost XP (300), but it makes a
> sorcerer so incredibly versatile that I'd need some truly compelling
> reason to take another spell as my 7th-level spell known once I reach
> Sor14.

Agreed. A wizard might not need it like that, but for a sorcerer it's
pretty much a no-brainer.

> I don't think spotlight is that much of an issue. IME, the anyspell
> capability of miracle/limited wish gets used the most in dire straits,
> when no-one else has the spell needed. When the rogue gets grappled by a
> dragon, and there's no cleric, or the cleric doesn't have freedom of
> movement prepared, I don't think anyone will object to the sorcerer
> saving the day by limited wishing FoM on the rogue.

Strong limit on how many times a day that spell can be used. Again,
what I was considering was an 'anyspell class ability', not a high-level
anyspell.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch