Archived from groups: rec.games.frp.dnd (
More info?)
In article <1118235986.275102.299800@f14g2000cwb.googlegroups.com>,
wuyanei@excite.com says...
> The UMD skill allows you to 'activate' items. It does not allow you to
> use a skill, class feature, class ability, racial ability etc.
>
> You do not have to skill, ability or feature in question.
Right.
> Think of it this way. A rogue using UMD is like an untutored child
> clicking away at a well installed and set up computer. Through some
> experience and some blind luck, she could learn to activate some
> programs in Windows, and perhaps even use them reliably. However,
> unless she spends the time and effort to actually learn how programming
> works, she will not be able to write even a simple program on her own.
> Nor can she optimize the computers performance, since she knows nothing
> about RAM, clock speed, file fragmentation etc.
>
> Items are like the programs -- they are meant to be used. A rogue can
> 'trigger' the items, but does not actually know how they work. In the
> case of the staff, the rogue can trigger the staff -- click 'start',
> then press the botton with the big blue 'e' -- but he still has a
> caster level of zero.
Right. He *has* a caster level of zero.
However, I see no convincing reason that he cannot activate the item *as
if he had* a caster level larger than zero. After all, that's what the
skill does: "Emulate a Class Feature: Sometimes you need to use a class
feature to activate a magic item. In this case, your effective level in
the emulated class equals your Use Magic Device check result minus 20."
Under my interpretation, the bard needs Sor/Wiz spellcasting to activate
a Sor/Wiz staff. His effective level in the emulated class equals his
Use Magic Device check result minus 20.
Where are you getting that it's possible for an UMD-user to emulate a 0-
level caster, but not a 17th-level caster?
> Finally, you must keep in mind that in D&D, 0 +X = X, but N/A +X = N/A.
Well, in D&D, there's no such rules term as N/A, so I don't think you
can really claim the above.
> For example, the Druids Vestment:
>
> >Druids Vestment: This light garment is worn over normal clothing or armor. Most
> >such vestments are green, embroidered with plant or animal motifs. When this item
> >is worn by a character with the wild shape ability, the character can use that ability
> >one additional time each day.
>
> grants 'one additional wildshape attempt each day'. For a rogue with no
> wildshape ability, this vestment does not grant him the wildshape
> ability, even if he succeeds at his UMD check.
Why wouldn't it?
Again, "Sometimes you need to use a class feature to activate a magic
item. In this case, your effective level in the emulated class equals
your Use Magic Device check result minus 20."
You need wildshape to activate druid's vestments. In this case, the
rogue's effective level in the druid class equals his Use Magic Device
check result minus 20.
BTW, under your interpretation, what is the "emulate a class feature"
use of UMD good for? Using your logic (as I understand it), no use of it
should be allowed, since while you can *emulate* whatever feature is
needed, you don't actually *have* it, you aren't *using* it, you cannot
*do* it, so you can't use the item.
--
Jasin Zujovic
jzujovic@inet.hr