G
Guest
Guest
Archived from groups: rec.games.frp.dnd (More info?)
Something came up that made be think about some of the issues not fully
explored by the ready action. Exactly how much control does a readier have
over when their action takes place and exactly what can an interrupted
character do about it? The issue almost came up during our game and an
innovative piece of play allowed a party of 12th level characters to
overcome an ~EL 18 encounter without a single PC casualty.
Allow me to explain. First a little background. The PCs are at their
home base, a fortified large stone house in the middle of a compound and
are attacked by an organization they've been pissing off for a while now.
The force against them is composed of 20 bonded undead warriors (custom
monster, tough fast zombies who can be directly controlled CR 7) a 14th
level Wizard and his 3 10th level subordinates (also Wizards).
The Wizards do not intend to get directly involved in the fight but are
there to control their bonded warriors and overcome the magical alarms on
the compound. To cut a long story short and get to the relevant bit the
PCs manage to successfully "form up" and establish a bottle neck at the
top
of a stairway. Despite being unarmoured they gain the upper hand during
which time the party Sorceress (knowing the nature of the bonded warriors)
dimension doors to the roof top to see who is leading the attack. It is
dark and she is unobserved but spots the Mage and his assistants below.
While this is going on the controlling Wizards realize the battle isn't
going as planned and have made their to the side of the house containing
the staircase. The Sorceress determines not to do anything until called
upon and maintains a readied action to interrupt spell casting.
Once in position the lead Wizard begins casting a spell, a successful
spellcraft check reveals it to be a Empowered Fireball he intends to aim
through an arrow slit in an effort to take out the party of the stairs.
Knowing she cannot counterspell the sorceress instead drops a Wall of
Force five foot in front of the Wizards.
I allow each Wizard a DC18 Listen check but they all fail and since WoF is
invisible I determine they are unaware of its existence (any successful
check would have brought the problem into play). The FB detonates
prematurely and either kills or renders unconscious each Wizard.
Now, what would have happened if any of the Wizards made the listen check?
Could the Sorceress have placed the wall as the Wizard completed the FB?
After he aims (at the end of the casting)? Or could the Wizard have
voluntarily aborted or reaimed the spell?
The rules say that the interruption occurs just before the actions that
trigger it but it seems a little tight to me to not allow the Sorceress to
kind of "delay" the completion of her own spell. Thoughts? Similar
experiences? Is this my liberal attitude to the ready action returning to
bite me on the ass?
Something came up that made be think about some of the issues not fully
explored by the ready action. Exactly how much control does a readier have
over when their action takes place and exactly what can an interrupted
character do about it? The issue almost came up during our game and an
innovative piece of play allowed a party of 12th level characters to
overcome an ~EL 18 encounter without a single PC casualty.
Allow me to explain. First a little background. The PCs are at their
home base, a fortified large stone house in the middle of a compound and
are attacked by an organization they've been pissing off for a while now.
The force against them is composed of 20 bonded undead warriors (custom
monster, tough fast zombies who can be directly controlled CR 7) a 14th
level Wizard and his 3 10th level subordinates (also Wizards).
The Wizards do not intend to get directly involved in the fight but are
there to control their bonded warriors and overcome the magical alarms on
the compound. To cut a long story short and get to the relevant bit the
PCs manage to successfully "form up" and establish a bottle neck at the
top
of a stairway. Despite being unarmoured they gain the upper hand during
which time the party Sorceress (knowing the nature of the bonded warriors)
dimension doors to the roof top to see who is leading the attack. It is
dark and she is unobserved but spots the Mage and his assistants below.
While this is going on the controlling Wizards realize the battle isn't
going as planned and have made their to the side of the house containing
the staircase. The Sorceress determines not to do anything until called
upon and maintains a readied action to interrupt spell casting.
Once in position the lead Wizard begins casting a spell, a successful
spellcraft check reveals it to be a Empowered Fireball he intends to aim
through an arrow slit in an effort to take out the party of the stairs.
Knowing she cannot counterspell the sorceress instead drops a Wall of
Force five foot in front of the Wizards.
I allow each Wizard a DC18 Listen check but they all fail and since WoF is
invisible I determine they are unaware of its existence (any successful
check would have brought the problem into play). The FB detonates
prematurely and either kills or renders unconscious each Wizard.
Now, what would have happened if any of the Wizards made the listen check?
Could the Sorceress have placed the wall as the Wizard completed the FB?
After he aims (at the end of the casting)? Or could the Wizard have
voluntarily aborted or reaimed the spell?
The rules say that the interruption occurs just before the actions that
trigger it but it seems a little tight to me to not allow the Sorceress to
kind of "delay" the completion of her own spell. Thoughts? Similar
experiences? Is this my liberal attitude to the ready action returning to
bite me on the ass?