actually, i think i set the decal abit too high, such as bulletholes, corpse dissapearing time.. etc,
i think it's getting better now cause i accidently left bank interleaving off for my ram setting. when i enabled it, eveything is runs much better
That was a good article, thanks for the link. Looking at it, I guess if every single last fps matters, then 98SE seems like the way to go. But for total system performance, XP came out ahead. Going with the fact that both anandtech and THG have both moved to the NT core for their testing purposes, I'm going to stick with XP Pro myself
Couple things: the Half Life engine has undergone some MAJOR overhauls since 1.0. Increased texture sizes; much, much higher polygon models. The game actually does press the latest and greatest system. And with 20 bots in a game (why not try playing online) you can expect some slowdown.
Also my experience has been that XP runs faster and way more reliably than 98 due in great part to the advanced memory management in place. Combine that with the ability to raise application priority, run on an NTFS file system, and multitask like a madman, you get an OS that actually comes very close to M$ claims.
The holder of <i>this</i> pass is <b>exempt</b> from all forms of <font color=red>flaming</font color=red>.
I agree I think XP Pro finally comes close to what M$ claimed that Win95 would do, heh heh heh. I run all custom models for my guns and higher poly models for my players as well, so I can usually only expect 60-70 fps on my system. It's well worth it though, as the default gun models look pretty bad to me.