Archived from groups: rec.games.frp.dnd (
More info?)
decalod85 <decalod85@comcast.net> wrote:
>
>
> Malachias Invictus wrote:
>> "Keith Davies" <keith.davies@kjdavies.org> wrote in message
>> news:slrndbs799.uq8.keith.davies@kjdavies.org...
>> >
>> > So far, I give it a 'meh'. Unearthed Arcana was much more interesting
>> > to me.
>>
>> Exactly. It has some nice stuff, but nothing to get excited about.
>
> It does appear in large part to be some stuff that was taken from
> the 2nd Edition softcover "Creative Campaigning". Especially the
> stuff in the first two chapters on how to run a game, manage the
> different needs of players, how to deal with disruptive players.
>
> Some sound advice for a novice DM, but with a $40 price tag...
I was thinking almost exactly the same thing last night.
The excerpts online made me interested. I suspect that had I had more
time to look it over in the FLGS (my wife was in a rush) I probably
would've left it there with the *first* DMG3.5 (I use RSRD and never saw
a need for DMG3.5).
I'm not saying it's a bad book. As decalod said, for a novice DM
there's some good advice there. There's some good material there if you
need ideas, or things to do... but I've been playing this game long
enough that it doesn't offer a whole bunch to me. DMG II expands some
on the material in the DMG, it offers to decent advice, but I didn't see
anything terribly groundbreaking in it, it sticks largely to expanding
on core material.
UA got a much better reaction from me, and is much more useful overall.
And entirely OGL, which is cool.
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch