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The size and low Str combine to make the character barely viable for
carrying anything, she's at the limit of her light load, without being
able to cary any food or other common supplies. A human would have
been much better, as warlocks seem to need feats & skills badly,
wouldn't suffer from the weight limits so badly, and touch acs aren't
that hard to hit that you need the +2 from being small and the Dex. I
was originally going to put some points in disguise and bluff, but
figured what the hell is a kobold going to convincingly disguise itself
as that will pass in civilized non-evil lands? Besides a disguise kit
is too heavy for her to Cary, and I needed the points elsewhere.
-----------------------------------------------------
Snarfi, Kobold Warlock (4)
Size: S (height: 2' 9", weight: 55 lbs, skin: green, eyes: red)
Type (Kobold, Humanoid, Reptilian, Female)
HD (4d6); hp 26
Initiative: +4
Speed: Walk 30'
AC: 20 (+1 size, +4 Dex, +1 natural, +4 armor);
BAB: +3
Attack: +8 eldritch blast (+3 bab, +4 dex, +1 size, 2d6, 250' Save DC
15 Fort or sickened, +4 vs. SR)
AL: CG
Saves: Fort +3 (1, +2 Con), Ref +5 (1, +4 Dex) , Will +3 (4, -1 Wis);
XP:6300
Str 6 (-2)
Dex 18 (+4)
Con 14 (+2)
Int 12 (+1)
Wis 8 (-1)
Cha 17 (+3)
Skills: (21 pts)
Concentration +9 (7 ranks, +2 Con)
Craft (Trapmaking) +3 (+2 race, +1 Int)
Hide +8 (+4 Small, +4 Dex)
Knowledge (Arcana) +2 (1 rank, +1 Int)
Knowledge (The Planes) +2 (1 rank, +1 Int)
Ride +6 (+4 dex, +2 Military Saddle)
Search +3 (+2 race, +1 Int)
Spellcraft +6 (5 ranks, +1 Int)
Use Magic Device +10 (+12 on Scrolls) (7 ranks, +3 Cha (+2 on Scrolls
from Spellcraft synergy))
Str Based -2 (Climb, Jump, Swim)
Dex Based +4 (Balance, Escape Artist, Move Silently, Use Rope)
Int Based +1 (Appraise, Crafts, Forgery)
Wis Based -1 (Heal, Listen, Spot, Sense Motive, Survival)
Cha Based +3 (Bluff, Disguise, Diplomacy, Gather Info, Intimidate,
Perform)
Untrained:
Decipher Script, Disable Device, Knowledge, Open Lock, Profession,
Slight of Hand, Speak Language, Tumble
Feats:
Point Blank Shot (+1 Attack and Damage within 30' on ranged attacks)
Precise Shot (No -4 penalty for firing into melee)
Racial Qualities:
-4 Str, +2 Dex.
+1 Natural AC
Darkvision 60 ft.
Light sensitivity (Dazzled in bright or direct sun light, a -1
penalty on attack rolls, Search checks, and Spot checks)
+2 racial bonus on Craft (trapmaking), Profession (miner), and Search
checks.
Small (+1 AC, +1 to Hit, -4 Grapple, ¾ Weight Allowance, +4 Hide)
Class Abilities:
Eldritch Blast(SP) at will, 2d6, Save: None, +4 vs. SR, Range 60'
touch, Half damage against objects.
Detect Magic(SU) at will cast at 4th lv.
Deceive Item(EX) - take 10 on UMD even if distracted or threatened.
Invocations (3 least)
Eldritch Spear (Eldrich Blast range becomes 250')
Sickening Blast (Eldrich Blast also causes subject to be sickened for 1
minute, DC 15 Fort, (-2 to hit, damage, saves, ability & skill checks)
Baleful Utterance (as Shatter (destroys 40 lb (10lb/lv) non magic
object, all crystaline or brittle objects within 5', or 4d6 to
crystaline creature), Range 35', DC 15 Will)
Possessions: (Light load 15lbs, medium load up to 30lbs, heavy up to
45lbs)
19 pp 5gp
Small Masterwork Studded Leather Armor (250 gp) +4 AC, max dex +4, -1
ACP 12.5 lbs.
Ridding Dog (150gp) Trained: attack, come, defend, down, guard, track.
Carrying Military Saddle (30gp) 15lbs, Leather Barding (+2 AC) (20gp)
15lbs.
Scrolls: (½ lb each, in scroll cases) (1gp ea (5)):
#1 @1st lv:
2 Comprehend languages (25gp)
2 Enlarge Person (25gp)
2 Expeditious Retreat (Self, +30' land speed 10 rounds) (25gp),
Grease (25gp)
Reduce Person (25gp)
#2 @1st lv:
7 Identify (125gp)
#3 @3rd lv:
Rope Trick (150gp),
4 Levitation (150gp)
2 Invisibility (150gp).
#4 @5th lv: Invisibility Sphere (375gp),
Shrink Item (375gp),
Speak With Animals (375gp),
Water Breathing (375gp),
3 Glitterdust (250gp)
#5: @7th lv:
Dimension Door (700gp)
DOG, RIDING
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex, +4 natural, +2 armor), touch 12, flat-footed
16
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
This category includes working breeds such as collies, huskies, and St.
Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a
medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A
riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves
do (see the Wolf entry). A riding dog can fight while carrying a rider,
but the rider cannot also attack unless he or she succeeds on a Ride
check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs
have a +4 racial bonus on Survival checks when tracking by scent.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the
opponent (+1 check modifier) as a free action without making a touch
attack or provoking an attack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
History
Snarfi knew only slavery from the time she was hatched. She did not
adapt well to it, having a feisty personality, always being beaten for
being upity. Her masters recognized this as being the blood of the
dragon that is in some of her race, and attempted to train her at being
a sorcerer. However before she learned much beyond the ability to
decipher the arcane writings and amplify her voice, she came across an
old tome that mentioned a forgotten and imprisoned or possibly dead
being of primal chaos. She sympathized with his plight, and wished the
both of them could be free - out loud. She then heard a voice croak
at her "As you have pledged yourself to me, you will be my champion.
Take my power and free us both!" Multi-colored flames erupted from
all over her body. Instead of casting just light, they cast both light
and darkness from her. She did used it to free herself throwing bolts
of raw magical chaos and using her limitless magic to power her voice
and break her bonds, and free all the other slaves she could get to.
She escaped in the ensuing chaos stealing as many of the magical
writing she could carry. She now seeks to find more about this being
and where it is imprisoned, and works always to free those enslaved,
imprisoned, or oppressed she comes across.
The size and low Str combine to make the character barely viable for
carrying anything, she's at the limit of her light load, without being
able to cary any food or other common supplies. A human would have
been much better, as warlocks seem to need feats & skills badly,
wouldn't suffer from the weight limits so badly, and touch acs aren't
that hard to hit that you need the +2 from being small and the Dex. I
was originally going to put some points in disguise and bluff, but
figured what the hell is a kobold going to convincingly disguise itself
as that will pass in civilized non-evil lands? Besides a disguise kit
is too heavy for her to Cary, and I needed the points elsewhere.
-----------------------------------------------------
Snarfi, Kobold Warlock (4)
Size: S (height: 2' 9", weight: 55 lbs, skin: green, eyes: red)
Type (Kobold, Humanoid, Reptilian, Female)
HD (4d6); hp 26
Initiative: +4
Speed: Walk 30'
AC: 20 (+1 size, +4 Dex, +1 natural, +4 armor);
BAB: +3
Attack: +8 eldritch blast (+3 bab, +4 dex, +1 size, 2d6, 250' Save DC
15 Fort or sickened, +4 vs. SR)
AL: CG
Saves: Fort +3 (1, +2 Con), Ref +5 (1, +4 Dex) , Will +3 (4, -1 Wis);
XP:6300
Str 6 (-2)
Dex 18 (+4)
Con 14 (+2)
Int 12 (+1)
Wis 8 (-1)
Cha 17 (+3)
Skills: (21 pts)
Concentration +9 (7 ranks, +2 Con)
Craft (Trapmaking) +3 (+2 race, +1 Int)
Hide +8 (+4 Small, +4 Dex)
Knowledge (Arcana) +2 (1 rank, +1 Int)
Knowledge (The Planes) +2 (1 rank, +1 Int)
Ride +6 (+4 dex, +2 Military Saddle)
Search +3 (+2 race, +1 Int)
Spellcraft +6 (5 ranks, +1 Int)
Use Magic Device +10 (+12 on Scrolls) (7 ranks, +3 Cha (+2 on Scrolls
from Spellcraft synergy))
Str Based -2 (Climb, Jump, Swim)
Dex Based +4 (Balance, Escape Artist, Move Silently, Use Rope)
Int Based +1 (Appraise, Crafts, Forgery)
Wis Based -1 (Heal, Listen, Spot, Sense Motive, Survival)
Cha Based +3 (Bluff, Disguise, Diplomacy, Gather Info, Intimidate,
Perform)
Untrained:
Decipher Script, Disable Device, Knowledge, Open Lock, Profession,
Slight of Hand, Speak Language, Tumble
Feats:
Point Blank Shot (+1 Attack and Damage within 30' on ranged attacks)
Precise Shot (No -4 penalty for firing into melee)
Racial Qualities:
-4 Str, +2 Dex.
+1 Natural AC
Darkvision 60 ft.
Light sensitivity (Dazzled in bright or direct sun light, a -1
penalty on attack rolls, Search checks, and Spot checks)
+2 racial bonus on Craft (trapmaking), Profession (miner), and Search
checks.
Small (+1 AC, +1 to Hit, -4 Grapple, ¾ Weight Allowance, +4 Hide)
Class Abilities:
Eldritch Blast(SP) at will, 2d6, Save: None, +4 vs. SR, Range 60'
touch, Half damage against objects.
Detect Magic(SU) at will cast at 4th lv.
Deceive Item(EX) - take 10 on UMD even if distracted or threatened.
Invocations (3 least)
Eldritch Spear (Eldrich Blast range becomes 250')
Sickening Blast (Eldrich Blast also causes subject to be sickened for 1
minute, DC 15 Fort, (-2 to hit, damage, saves, ability & skill checks)
Baleful Utterance (as Shatter (destroys 40 lb (10lb/lv) non magic
object, all crystaline or brittle objects within 5', or 4d6 to
crystaline creature), Range 35', DC 15 Will)
Possessions: (Light load 15lbs, medium load up to 30lbs, heavy up to
45lbs)
19 pp 5gp
Small Masterwork Studded Leather Armor (250 gp) +4 AC, max dex +4, -1
ACP 12.5 lbs.
Ridding Dog (150gp) Trained: attack, come, defend, down, guard, track.
Carrying Military Saddle (30gp) 15lbs, Leather Barding (+2 AC) (20gp)
15lbs.
Scrolls: (½ lb each, in scroll cases) (1gp ea (5)):
#1 @1st lv:
2 Comprehend languages (25gp)
2 Enlarge Person (25gp)
2 Expeditious Retreat (Self, +30' land speed 10 rounds) (25gp),
Grease (25gp)
Reduce Person (25gp)
#2 @1st lv:
7 Identify (125gp)
#3 @3rd lv:
Rope Trick (150gp),
4 Levitation (150gp)
2 Invisibility (150gp).
#4 @5th lv: Invisibility Sphere (375gp),
Shrink Item (375gp),
Speak With Animals (375gp),
Water Breathing (375gp),
3 Glitterdust (250gp)
#5: @7th lv:
Dimension Door (700gp)
DOG, RIDING
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex, +4 natural, +2 armor), touch 12, flat-footed
16
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
This category includes working breeds such as collies, huskies, and St.
Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a
medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A
riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves
do (see the Wolf entry). A riding dog can fight while carrying a rider,
but the rider cannot also attack unless he or she succeeds on a Ride
check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs
have a +4 racial bonus on Survival checks when tracking by scent.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the
opponent (+1 check modifier) as a free action without making a touch
attack or provoking an attack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
History
Snarfi knew only slavery from the time she was hatched. She did not
adapt well to it, having a feisty personality, always being beaten for
being upity. Her masters recognized this as being the blood of the
dragon that is in some of her race, and attempted to train her at being
a sorcerer. However before she learned much beyond the ability to
decipher the arcane writings and amplify her voice, she came across an
old tome that mentioned a forgotten and imprisoned or possibly dead
being of primal chaos. She sympathized with his plight, and wished the
both of them could be free - out loud. She then heard a voice croak
at her "As you have pledged yourself to me, you will be my champion.
Take my power and free us both!" Multi-colored flames erupted from
all over her body. Instead of casting just light, they cast both light
and darkness from her. She did used it to free herself throwing bolts
of raw magical chaos and using her limitless magic to power her voice
and break her bonds, and free all the other slaves she could get to.
She escaped in the ensuing chaos stealing as many of the magical
writing she could carry. She now seeks to find more about this being
and where it is imprisoned, and works always to free those enslaved,
imprisoned, or oppressed she comes across.