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Archived from groups: rec.games.frp.dnd (More info?)
As is probably already known, Kobolds are rotten choices when it comes
to play balance. While they move quickly for small creatures, they have
rotten stat adjustments and their other abilities are essentially 'free'
for the other non-human races.
However, I don't want to change the underlying frailty of the Kobold
species. They're supposed to be sneaky, cautious, and very devious
because that's the only possible way they can survive. Most kobolds die
young, with an average adult lifespan of (if I'm remembering this
correctly) about 40 years. However, Kobolds have a biological lifespan
of over 120 years, and those that live to such an age tend to be very
formidable.
So.. I was thinking of a way that could give Kobolds a little boost to
make them a little more playable without actually changing their LA.
How about this:
Fast Study - Kobolds are notoriously quick learners. They have to be,
for their survival depends on it. Because of this, any Kobold whose
character level is greater than 1 counts their level as 1 less for the
purposes of determining experience rewards.
A few notes on the game effect of this:
This will have no effect on XP rewards for the Kobold character until
the party reaches 4th level AND they're fighting CR 3 foes. Over the
course of a campaign, the net result will mean that the Kobold character
will be gaining between 10-20% more experience than the rest of the
party. That will either help offset item creation costs or enable the
Kobold to level just slightly ahead of his peers. Not too great a
benefit, I would think.
What do you think, sirs?
As is probably already known, Kobolds are rotten choices when it comes
to play balance. While they move quickly for small creatures, they have
rotten stat adjustments and their other abilities are essentially 'free'
for the other non-human races.
However, I don't want to change the underlying frailty of the Kobold
species. They're supposed to be sneaky, cautious, and very devious
because that's the only possible way they can survive. Most kobolds die
young, with an average adult lifespan of (if I'm remembering this
correctly) about 40 years. However, Kobolds have a biological lifespan
of over 120 years, and those that live to such an age tend to be very
formidable.
So.. I was thinking of a way that could give Kobolds a little boost to
make them a little more playable without actually changing their LA.
How about this:
Fast Study - Kobolds are notoriously quick learners. They have to be,
for their survival depends on it. Because of this, any Kobold whose
character level is greater than 1 counts their level as 1 less for the
purposes of determining experience rewards.
A few notes on the game effect of this:
This will have no effect on XP rewards for the Kobold character until
the party reaches 4th level AND they're fighting CR 3 foes. Over the
course of a campaign, the net result will mean that the Kobold character
will be gaining between 10-20% more experience than the rest of the
party. That will either help offset item creation costs or enable the
Kobold to level just slightly ahead of his peers. Not too great a
benefit, I would think.
What do you think, sirs?