Archived from groups: rec.games.frp.dnd (
More info?)
In article <1121112091.319361.177120@g14g2000cwa.googlegroups.com>,
justisaur@gmail.com says...
> > Has anybody tried Practiced Spellcaster and/or Divine Spell Power in a
> > paladin, in order to get the most out of the paladin's spells?
>
> Thats.... Quite nice. Perhaps a bit too nice. Perhaps going the way
> of Vow of Poverty & Nymphs Kiss. Where's Divine Spell Power from/
> what's it do?
It's not *that* good, really.
Instead of +1 at Pal4, +2 at Pal12, +3 at Pal18, Practiced Spellcaster
boosts divine favour to +1 at Pal4, +2 at Pal6, +3 at Pal10.
Divine Spell Power actually isn't worth it, since if you take PS at 6th,
you can get DSP at 9th, which is one level before divine favour maxes
out already... and there aren't many other Pal spells that get
significantly better with a caster level boost.
BTW, DSP is from Complete Divine: you spend a turn attempt as a free
action, roll a turning check, and apply the indicated bonus/penalty to
your caster level for the next spell you cast. A turning check of 16-18
will give you a +2 bonus to your caster level, for example.
If you're worried about it in the paladin's hands, think of what a
mid/high-Cha cleric with a circlet of persuasion and this feat could do
with the 7th-level alignment "word" spells...
> > Practiced Spellcaster taken at first opportunity (6th level) alone makes
> > divine favour almost as good as the clerics (+1 at Pal4, +2 at Pal6, +3
> > at Pal10), and improves shield of faith (+3 at Pal6 instead of Pal12).
>
> Arg. Wish I'd discovered that feat before taking my 6th lv feat.
> Unfortunately the 4 ranks is spellcraft is a bit hard for a low int
> pally, especially after already having spent points at 1st-6th
> elsewhere, that's another 6 levels before being able to take it which
> is a loong way away, and might not be so worth it then.
Not sure. At Pal12, divine favour is already +2/+2. However it won't be
+3/+3 until Pal18, and with Practiced Spellcaster it's +3/+3 as soon as
Pal10. It depends if you're in the habit of casting divine favour
regularly (a few pearls of power will help).
Also, note that I made a mistake: shield of faith isn't on the paladin
spell list! Is this another 3.0->3.5 change I missed...?
So it's not as good as I thought even at 6th. But I still took it as my
6th-level feat with my paladin, because I wanted to see how it works out
in practice, and I usually like using a non-obvious tactic as a twist to
my characters.
> > Once you can divine favour at caster level 9th, a 1st-level pearl of
> > power is an item that gives +3 luck to attack/damage for 10 rounds
> > 1/day. Not a bad deal for a warrior...
>
> Wow, nice.
>
> I wonder if it is as good for rangers?
It might be even better: looking at spells that significantly improve
with caster level, resist energy is Rgr 1, barkskin and protection from
energy are Rgr 2, magic fang is Rgr 3. Also, it's nice to have
longstrider and/or darkvision last 4 hours longer, even if they don't
work differently depending on caster level.
Rangers also get more skill points than paladins, but then, they already
have many more things to spend them on, so I guess it kind of evens out.
Hm. Maybe I should check Complete Divine to see if there are any new
interesting paladin and ranger spells that have effects tied to caster
level...
--
Jasin Zujovic
jzujovic@inet.hr