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"Darrell" <trekkerzANTI@SPAMchatlink.com> wrote in message
news:db0re0$3i1$1@news.chatlink.com...
> > Jeff Goslin wrote:
> >> How does your group divide treasure?
>
> Here's the way that WE do it.
>
> Say there are 8 characters in the party, 5 of which take part in the
action
> i.e. killing of the monster, clearing out a cavern, etc. then the treasure
> gets split 5 ways. With the character who did the most getting first
dibbs.
> The other 3 characters who did not participate don't get diddly. The 5 who
> did participate can vote to give a part to one or all of the others.
>
> We did not think that it was fair to have a select few do all of the nasty
> stuff and then everybody split up the goodies. That way it gets more
> characters involved if they know that they have to get dirty in order to
> collect goodies.
Wow, I have to say, such a division of treasure would result in more than a
bit of strife in our party, I can tell you. I am somewhat impressed that
your group could actually divide treasure like this. It is "technically
fair", I suppose, if you don't get in on the combat, you don't get a share
of the spoils.
What about the guy who watches your back? What if there is a generally
agreed upon perceived requirement that someone "guard the rear", to prevent
you from being back doored? Has he participated in combat, even though
nobody came along and back doored you? Does he get a share of the treasure
that the monster who is actually in the room has?
I can easily see this being quite disparate in both early and late stages.
There will come a time, later on, where your wizard puts a gaggle of
somewhat tough but somewhat weak monsters to bed in such a hurry that
literally nobody else gets a shot off, does he get the entirety of, say, a
bugbear tribe's treasure? This also makes everyone incredibly mercenary, to
the point that, at least in our party, the wizard would have no problem
throwing a fireball on a mix of party members and opponents in melee combat,
without much regard to any PC's current health status, after all, he wants
to get his kills in.
Early on, however, you can pretty much count on the fighters getting the
majority of the treasure, at least in our game. What's a wizard got at 1st
level? Magic Missile? Burning Hands? (Sleep spell, ok, I'll give you
that.) What's a fighter got at 1st level? A big ass chunk of sharpened
steel that he's pretty good at swinging around and lopping parts off with.
People don't tend to survive long when they are missing parts.
What about the thief who disarms the deadly trap on the treasure chest?
Does he get *ALL* of the treasure in the chest? After all, nobody else
could open the chest... right? What about the cleric who runs around
healing people, but doesn't take a swing at the enemy? Without his
ministrations, you would not have survived the battle, surely he should get
all the treasure, right? No? Oh well, it was worth a shot...
I'm impressed that you guys can survive the arguments that would necessarily
start about who did more and who did less, at least in our game. At first
level, there was nobody who could even come CLOSE to touching what my (N)PC
Fighter could dish out, both at short range and long range(bow specialist).
If we divided treasure like you do, none of the "real" PCs would have seen
treasure for a while. (I play the ubiquitous silent cannon fodder aim and
release fighter character as DM to supplement the party, "Fight...
thataway!!" "durr, ok")
--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right