Archived from groups: rec.games.frp.dnd (More info?)
How does your group divide treasure?
One reason I really like the start where all adventurers know each other is
that it makes enlightened self interest style of division a realistic
possibility, where one would divide treasure equally and give magic to those
that can use it, regardless of it's value(ie Staff of Power goes to the
wizard, without a problem). We had a recent discussion at our table about
what would happen if we decided to not know each other. It seems like most
people are of the opinion that this enlightened self interest style would
continue, regardless of people not really knowing each other. I thought it
was silly for anyone to do that(I don't care how good and benevolent you
are, magic has intrinsic value). Thoughts?
--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
>
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem). We had a recent discussion at our table about
> what would happen if we decided to not know each other. It seems like most
> people are of the opinion that this enlightened self interest style would
> continue, regardless of people not really knowing each other. I thought it
> was silly for anyone to do that(I don't care how good and benevolent you
> are, magic has intrinsic value). Thoughts?
Most groups I have played in (home games or drop-ins) have divided the
plunder in the way you mention above. Magic sword goes to fighter, wands
and rods to the mages and clerics, etc. -- all with no questions asked
or hard feelings. Any magic items that no character has an obvious use
for are then tossed into the communal pile and later sold with each
member getting an equal share. At early levels there is competition for
potions and scrolls but later on these become an "anyone want 'em?"
situation.
The current group I play with is a bit different ... more or less as
above but every item (magical or otherwise) is assigned a "selling"
price by the GM. If any character wants a found magic item they can
'buy' from the group with their share of the treasure (or otherwise
available personal funds).
FWIW.
- Sheldon
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In article <ePSdnVRtwt-2ZE_fRVn-qg@comcast.com>,
"Jeff Goslin" <autockr@comcast.net> wrote:
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem). We had a recent discussion at our table about
> what would happen if we decided to not know each other. It seems like most
> people are of the opinion that this enlightened self interest style would
> continue, regardless of people not really knowing each other. I thought it
> was silly for anyone to do that(I don't care how good and benevolent you
> are, magic has intrinsic value). Thoughts?
I post our system every now and then so:
All treasure nobody cares to keep in its current form is liquidated (art
objects, spices, that sort of thing). That pool of value is divided
among the party members.
Magic is separated and divinational magics cast and/or hired.
The party members gather, and bring any assets they care to use. Magic
items are auctioned. Anyone can bid for anything.
Coin gathered as a result of the auction is redistributed at the
original share rate.
The auctions are fun and everyone is happy. If you didn't get anything
good this go 'round, you'll have more leverage next time.
- Allen
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem). We had a recent discussion at our table about
> what would happen if we decided to not know each other. It seems like most
> people are of the opinion that this enlightened self interest style would
> continue, regardless of people not really knowing each other. I thought it
> was silly for anyone to do that(I don't care how good and benevolent you
> are, magic has intrinsic value). Thoughts?
>
We roll randomly, then go lowest to highest to lowest until all items
are gone. This looks like: 123.321.123.321
This way, the person who goes first, and gets the "best" pick then has
to wait the longest time to pick again. The person who rolls "worst"
must wait for his first pick, but gets two picks in a row.
It's not perfect, but it solved the bickering that was happening.
CH
Archived from groups: rec.games.frp.dnd (More info?)
Clawhound wrote:
[re: dividing up magic items]
> We roll randomly, then go lowest to highest to lowest until all items
> are gone. This looks like: 123.321.123.321
>
> This way, the person who goes first, and gets the "best" pick then has
> to wait the longest time to pick again. The person who rolls "worst"
> must wait for his first pick, but gets two picks in a row.
>
> It's not perfect, but it solved the bickering that was happening.
What do you do when there's only one or two items? Wait until there's
some set amount to choose from before divvying them up?
Walt Smith
Firelock on DALNet
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
Basically, as you indicated, however, I wanted to tell a story about the one
campaign we were playing.
It was a modified 2nd edition campaign. I was playing a monk character,
with all the treasure restricitons that implies, and the other player was
playing a cleric that eschewed arcane magic for religious reasons. The GM
was playing an NPC Bard with no magic or treasure restrictions.
By the end of the campaign, I think we were like 8th level, the Bard was
having to invent new ways of carrying around the magic that neither of us
could take. I'm surprised that she didn't attract the quasar dragon all by
herself.
The GM was a little non-plussed over the whole thing.
Archived from groups: rec.games.frp.dnd (More info?)
Alien mind control rays made Jeff Goslin <autockr@comcast.net> write:
> How does your group divide treasure?
equal division of CGJ, then bidding on individual magic items.
unwanted magic items are sold, proceeds of bidding and sales are again
divided equally.
personally, the next time i'm a PC, i'm going to push for aleph's
bid by consent method.
--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: The cutting edge of obsolescence.
// \_\ -- Dude from DPAK
Archived from groups: rec.games.frp.dnd (More info?)
> Jeff Goslin wrote:
>> How does your group divide treasure?
Here's the way that WE do it.
Say there are 8 characters in the party, 5 of which take part in the action
i.e. killing of the monster, clearing out a cavern, etc. then the treasure
gets split 5 ways. With the character who did the most getting first dibbs.
The other 3 characters who did not participate don't get diddly. The 5 who
did participate can vote to give a part to one or all of the others.
We did not think that it was fair to have a select few do all of the nasty
stuff and then everybody split up the goodies. That way it gets more
characters involved if they know that they have to get dirty in order to
collect goodies.
Darrell
Archived from groups: rec.games.frp.dnd (More info?)
firelock_ny@hotmail.com wrote:
> Clawhound wrote:
> [re: dividing up magic items]
>
>>We roll randomly, then go lowest to highest to lowest until all items
>>are gone. This looks like: 123.321.123.321
>>
>>This way, the person who goes first, and gets the "best" pick then has
>>to wait the longest time to pick again. The person who rolls "worst"
>>must wait for his first pick, but gets two picks in a row.
>>
>>It's not perfect, but it solved the bickering that was happening.
>
>
> What do you do when there's only one or two items? Wait until there's
> some set amount to choose from before divvying them up?
>
> Walt Smith
> Firelock on DALNet
>
Yep. This also keeps the dividing away from adventuring, so no one is
wasting time arguing about an item.
CH
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem). We had a recent discussion at our table about
> what would happen if we decided to not know each other. It seems like most
> people are of the opinion that this enlightened self interest style would
> continue, regardless of people not really knowing each other. I thought it
> was silly for anyone to do that(I don't care how good and benevolent you
> are, magic has intrinsic value). Thoughts?
>
Well that's up to the players not the DM. At the moment it's pretty
much whoever needs or wants something, and one or two people keeping
track of the rest of anything saleable.
The people holding and selling the "junk" haven't been splitting the
proceeds with the rest of the party, which I don't like, but none of
the other players either notice or care.
There also seems to be some confusion as to who has what at any given
time, so I'm thinking of trying to keep track myself, but it would be a
lot of extra work.
- Justisaur
Archived from groups: rec.games.frp.dnd (More info?)
drow wrote:
> Alien mind control rays made Jeff Goslin <autockr@comcast.net> write:
> > How does your group divide treasure?
>
> equal division of CGJ, then bidding on individual magic items.
> unwanted magic items are sold, proceeds of bidding and sales are again
> divided equally.
>
> personally, the next time i'm a PC, i'm going to push for aleph's
> bid by consent method.
>
What's that (or did I miss it here)?
- Justisaur
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
Monetary treasure was more or less split equally. The first magic item
split was based on who could use the item (if only useable by a mage,
then the mage got it). For magic items left and usable by multiple PCs,
it went to whoever needed it the most. After that, it would be given to
a party NPC. I remember only one magic item ever being sold, and the
other players were in shock the PC did it.
Brandon
Archived from groups: rec.games.frp.dnd (More info?)
Justisaur wrote:
>
> Well that's up to the players not the DM.
Not exactly true -- if the party's method (or lack of one) is severely
disrupting the campaign, the DM needs to step in.
Brandon
Archived from groups: rec.games.frp.dnd (More info?)
Justisaur wrote:
>
> Well that's up to the players not the DM.
Not exactly true -- the the party's method (or lack of method) of
dividing treasure is disrupting the game, the DM needs to step in.
Brandon
Archived from groups: rec.games.frp.dnd (More info?)
"Darrell" <trekkerzANTI@SPAMchatlink.com> wrote in message
news
b0re0$3i1$1@news.chatlink.com...
> > Jeff Goslin wrote:
> >> How does your group divide treasure?
>
> Here's the way that WE do it.
>
> Say there are 8 characters in the party, 5 of which take part in the
action
> i.e. killing of the monster, clearing out a cavern, etc. then the treasure
> gets split 5 ways. With the character who did the most getting first
dibbs.
> The other 3 characters who did not participate don't get diddly. The 5 who
> did participate can vote to give a part to one or all of the others.
>
> We did not think that it was fair to have a select few do all of the nasty
> stuff and then everybody split up the goodies. That way it gets more
> characters involved if they know that they have to get dirty in order to
> collect goodies.
Wow, I have to say, such a division of treasure would result in more than a
bit of strife in our party, I can tell you. I am somewhat impressed that
your group could actually divide treasure like this. It is "technically
fair", I suppose, if you don't get in on the combat, you don't get a share
of the spoils.
What about the guy who watches your back? What if there is a generally
agreed upon perceived requirement that someone "guard the rear", to prevent
you from being back doored? Has he participated in combat, even though
nobody came along and back doored you? Does he get a share of the treasure
that the monster who is actually in the room has?
I can easily see this being quite disparate in both early and late stages.
There will come a time, later on, where your wizard puts a gaggle of
somewhat tough but somewhat weak monsters to bed in such a hurry that
literally nobody else gets a shot off, does he get the entirety of, say, a
bugbear tribe's treasure? This also makes everyone incredibly mercenary, to
the point that, at least in our party, the wizard would have no problem
throwing a fireball on a mix of party members and opponents in melee combat,
without much regard to any PC's current health status, after all, he wants
to get his kills in.
Early on, however, you can pretty much count on the fighters getting the
majority of the treasure, at least in our game. What's a wizard got at 1st
level? Magic Missile? Burning Hands? (Sleep spell, ok, I'll give you
that.) What's a fighter got at 1st level? A big ass chunk of sharpened
steel that he's pretty good at swinging around and lopping parts off with.
People don't tend to survive long when they are missing parts.
What about the thief who disarms the deadly trap on the treasure chest?
Does he get *ALL* of the treasure in the chest? After all, nobody else
could open the chest... right? What about the cleric who runs around
healing people, but doesn't take a swing at the enemy? Without his
ministrations, you would not have survived the battle, surely he should get
all the treasure, right? No? Oh well, it was worth a shot...
I'm impressed that you guys can survive the arguments that would necessarily
start about who did more and who did less, at least in our game. At first
level, there was nobody who could even come CLOSE to touching what my (N)PC
Fighter could dish out, both at short range and long range(bow specialist).
If we divided treasure like you do, none of the "real" PCs would have seen
treasure for a while. (I play the ubiquitous silent cannon fodder aim and
release fighter character as DM to supplement the party, "Fight...
thataway!!" "durr, ok" )
--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
Archived from groups: rec.games.frp.dnd (More info?)
Some items are obvious who they go to -- magic rapiers go to our rogue,
my cleric gets the "cleric" items, and so forth. For items anyone can
use, we try to give it to whomever could really benefit the party the
most. If an item covers a character's weak spot, we'll it to him. For
items that anyone can use and it just doesn't matter who has it,
whoever wants it can make a claim. If he's the only one, he gets it.
If more than one, they talk it out, either convincing the other they
need it more or conceding to the other another contested item. If no
one wants it, it's sold if possible, held on to if it's something
potent worth bartering with others, or someone just holds onto it if
it's too potent to want to give away and it counts as a party item.
Often times players speak up that another character should have a
certain item and of those times occasionaly have to convince the player
to take it. Any item a character acquires through solo side quests on
downtime or other non-party associated stuff is his without malice. He
often shares with the rest of the party but is not obligated to.
Once this approach failed when the party acquired a trove with several
items anyone could use, too potent to give away, and everyone wanted
everything. Before it got too out of hand we started over and everyone
made it a point to be less selfish. We reaffirmed to ourseleves that
ultimately it does not matter who has a particular item because we're
in this together. Each character doing something really well because
of a magic item means the party is doing something really well.
As a personal being impressed, I am jealous of our rogue's generosity.
He stakes his claim but only his truly fair share even by meta-game
standards and sometimes less.
Gerald Katz
Archived from groups: rec.games.frp.dnd (More info?)
Hadsil <forumite@netzero.com> wrote:
>As a personal being impressed, I am jealous of our rogue's generosity.
>He stakes his claim but only his truly fair share even by meta-game
>standards and sometimes less.
It really helps if the party thief isn't out to screw the other
characters to his own advantage. It's an easy step from there
to bending over backwards to be fair. It's a nice non-stereotypical
persona. My own thief is always scrupulously fair about reporting
treasure he picks up while working with the party. Every once in
awhile I hold out a gem or two, but only because the mage likes
casting a suspicious eye my way. Just doing my part for the team.
Pete
Archived from groups: rec.games.frp.dnd (More info?)
Alien mind control rays made Justisaur <justisaur@gmail.com> write:
>> personally, the next time i'm a PC, i'm going to push for aleph's
>> bid by consent method.
>
> What's that (or did I miss it here)?
sorry, thought i'd pasted that.
http://groups-beta.google.com/grou [...] 4bea4b7b22
--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: The cutting edge of obsolescence.
// \_\ -- Dude from DPAK
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
We arm wrestle for it. Encourages us to hit the gym every now and then.
-Will
Archived from groups: rec.games.frp.dnd (More info?)
On Mon, 11 Jul 2005 18:55:18 -0400, "Jeff Goslin"
<autockr@comcast.net> carved upon a tablet of ether:
I'm not a fan of 'enlightened self interest' or 'communal ownership,
with those who can best use something getting it'. IME they can get
nasty when a character leaves the party, for whatever reason. Also,
who owns a communal items that the user has paid to have upgraded?
What we generally do is calculate the market value of the whole haul
(that means half the value of weapons, magic items, etc. - as per
D&D3.x's rule on the matter), and divide that evenly between those
involved in getting it (with half shares to cohorts, and sometimes a
share or half-share to a party pool). Magic items and other objects of
individual note ate then 'bought' out of the haul by characters using
their share, with conflicts negotiated as they occur (or, if that
breaks down, a vote with one share getting one vote, a half-share half
a vote). Characters can put extra cash they have on hand towards
buying an item if they want, but unless only one character wants an
item we don't allow credit. Any items not wanted are then sold, and
the money, gems, etc. handed out.
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
Archived from groups: rec.games.frp.dnd (More info?)
firelock_ny@hotmail.com wrote:
> Clawhound wrote:
> [re: dividing up magic items]
>
>>We roll randomly, then go lowest to highest to lowest until all items
>>are gone. This looks like: 123.321.123.321
>>
>>This way, the person who goes first, and gets the "best" pick then has
>>to wait the longest time to pick again. The person who rolls "worst"
>>must wait for his first pick, but gets two picks in a row.
>>
>>It's not perfect, but it solved the bickering that was happening.
>
>
> What do you do when there's only one or two items? Wait until there's
> some set amount to choose from before divvying them up?
Cash is divided evenly. Items go to whoever can use them best. Items
with no likely user or with evenly likely users are discussed until a
decision is made. We don't roll dice or anything, unless the decision
is "we will flip a coin for it".
A sensible party doesn't need special wierd methods to do this stuff.
--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
Archived from groups: rec.games.frp.dnd (More info?)
Sea Wasp wrote:
> > [re: dividing up magic items]
>
> Cash is divided evenly. Items go to whoever can use them
> best. Items with no likely user or with evenly likely users
> are discussed until a decision is made. We don't roll dice or
> anything, unless the decision is "we will flip a coin for it".
>
> A sensible party doesn't need special wierd methods to
> do this stuff.
<AOL>
Though sometimes my players argue about items... But only if it's
appropriate *in character* to argue about them. I've had a sorcerer
who was terrified of being damaged actually argue with the monk over
the bracers of armor, despite the rest of the party feeling the monk
would benefit more greatly from them.
--
Nik
- remove vermin from email address to reply.
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Sea Wasp <seawaspobvious@obvioussgeinc.com> wrote in
news:42D4712E.2010802@obvioussgeinc.com:
> firelock_ny@hotmail.com wrote:
>> Clawhound wrote:
>> [re: dividing up magic items]
>>
>>>We roll randomly, then go lowest to highest to lowest until all items
>>>are gone. This looks like: 123.321.123.321
>>>
>>>This way, the person who goes first, and gets the "best" pick then
>>>has to wait the longest time to pick again. The person who rolls
>>>"worst" must wait for his first pick, but gets two picks in a row.
>>>
>>>It's not perfect, but it solved the bickering that was happening.
>>
>>
>> What do you do when there's only one or two items? Wait until
>> there's some set amount to choose from before divvying them up?
>
> Cash is divided evenly. Items go to whoever can use them best.
> Items
> with no likely user or with evenly likely users are discussed until a
> decision is made. We don't roll dice or anything, unless the decision
> is "we will flip a coin for it".
>
> A sensible party doesn't need special wierd methods to do this
> stuff.
If you want to do a little more bookkeeping in the interest of fairness,
work out the total value of all the loot. (It's up to you if you want to
use market value or resale value.) Divide the magic items according to
need, deducting the value from the recipient's share. Use the cash to
even things out.
Archived from groups: rec.games.frp.dnd (More info?)
"Jeff Goslin" <autockr@comcast.net> wrote in message
news:ePSdnVRtwt-2ZE_fRVn-qg@comcast.com...
> How does your group divide treasure?
In groups that know each other, the "enlightened self-interest" method. In
other groups, sometimes a discussion leading to equitable distribution,
sometimes people take what they want if they are strong enough to lay claim
to it. I have seen a few fights over treasure, including several deaths.
Sometimes (in one Evil party in particular) there is an oligarchy of sorts;
the most powerful faction bullies the rest of the group and takes the best
for themselves.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
Like it says in the DMG. Every item has a value, and it's either
sold for something the party really wants, or taken as a cut of the loot
by whoever wants it.
If more than one PC wants the item it's auctioned to them, highest
bidder gets it.
That obviously requires we all know the real value of items at some
point, but /Detect Magic/ is a good start, /Identify/ works in an
emergancy, and there's always a town caster with /Analyse Dweomer/ lying
around if the party doesn't know it yet.
Items that are generally agreed to be more valuable kept around
than sold (utility and cure spells mostly, anything that'll be used to
help the whole party) are left in the pool, to be carried about amoungst
those that can use them.
Using pool items on youself during an adventure doesn't count
against your share of treasure in any way, to encourage them to get used
up ASAP.
--
tussock
Aspie at work, sorry in advance.
Archived from groups: rec.games.frp.dnd (More info?)
"Jeff Goslin" <autockr@comcast.net> wrote:
] How does your group divide treasure?
Any character present when treasure is found, the money is divided
evenly. Magic is rolled for, typically by those who need the item.
If no one wants it, the party sometimes puts it in the group game
vault. Othertimes they may give a magic item to a local NPC, maybe a
part of the local town guard or an NPC who has helped them before. I
leave that stuff up to them, giving away or selling items they don't
want.
JimP.
--
http://www.linuxgazette.net/ Linux Gazette
http://crestar.drivein-jim.net/ June 7, 2005
http://www.drivein-jim.net/ May 14, 2005: Drive-In movie theatres
http://poetry.drivein-jim.net/ poetry blog March 12, 2005
Archived from groups: rec.games.frp.dnd (More info?)
On Tue, 12 Jul 2005 19:22:23 -0700, "Malachias Invictus"
<capt_malachias@hotmail.com> carved upon a tablet of ether:
>
> "Jeff Goslin" <autockr@comcast.net> wrote in message
> news:ePSdnVRtwt-2ZE_fRVn-qg@comcast.com...
> > How does your group divide treasure?
>
> In groups that know each other, the "enlightened self-interest" method. In
> other groups, sometimes a discussion leading to equitable distribution,
> sometimes people take what they want if they are strong enough to lay claim
> to it. I have seen a few fights over treasure, including several deaths.
> Sometimes (in one Evil party in particular) there is an oligarchy of sorts;
> the most powerful faction bullies the rest of the group and takes the best
> for themselves.
The last time I saw in-game violence over loot it ended badly and
destroyed the campaign. An 'oligarchy' of the sort you describe tried
bullying, and then backed it up when they were called on it. This
caused considerable resenment in those bullied (mainly, but not
entirely in-game), and plans were laid. The next time it happened the
bullied ones let it pass, and then killed the bullies in their sleep.
For some reason the players of the bullies felt that ganging up on
pther players' characters, threatening and actually assulting them,
and taking the good stuff for themselves (as well as demanding the
other characters go first through dubious doors, and so on) was okay,
but killing characters in their sleep was 'cowardly' and therefore
unreasonable.
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
Archived from groups: rec.games.frp.dnd (More info?)
"Rupert Boleyn" <rboleyn@paradise.net.nz> wrote in message
news:hn19d1hjc99lb4ulo8rlft6jn9c4qcs8sd@4ax.com...
> On Tue, 12 Jul 2005 19:22:23 -0700, "Malachias Invictus"
> <capt_malachias@hotmail.com> carved upon a tablet of ether:
>
>>
>> "Jeff Goslin" <autockr@comcast.net> wrote in message
>> news:ePSdnVRtwt-2ZE_fRVn-qg@comcast.com...
>> > How does your group divide treasure?
>>
>> In groups that know each other, the "enlightened self-interest" method.
>> In
>> other groups, sometimes a discussion leading to equitable distribution,
>> sometimes people take what they want if they are strong enough to lay
>> claim
>> to it. I have seen a few fights over treasure, including several deaths.
>> Sometimes (in one Evil party in particular) there is an oligarchy of
>> sorts;
>> the most powerful faction bullies the rest of the group and takes the
>> best
>> for themselves.
>
> The last time I saw in-game violence over loot it ended badly and
> destroyed the campaign.
I have seen this happen as well. Actually, in the last campaign I was in,
my character ended up (along with a few others) killing another PC for doing
something we felt would seriously endanger the group (putting on an artifact
mask that was tied to a powerful evil). He got fair warning, and tried it
anyway.
> An 'oligarchy' of the sort you describe tried
> bullying, and then backed it up when they were called on it. This
> caused considerable resenment in those bullied (mainly, but not
> entirely in-game), and plans were laid. The next time it happened the
> bullied ones let it pass, and then killed the bullies in their sleep.
Good for them. The bullies were stupid. Ours have contingency plans. For
example, my Wizard has two effects on some of the items he has enchanted for
other party members: contingent upon them trying to harm him, they set off
an Alarm-type effect (mental, of course), and they activate the cursed
portion of the item, which acts as a Robe of Powerlessness. Cheap
insurance, in my opinion. Hell, I have even given such items to the other
bullies.
> For some reason the players of the bullies felt that ganging up on
> pther players' characters, threatening and actually assulting them,
> and taking the good stuff for themselves (as well as demanding the
> other characters go first through dubious doors, and so on) was okay,
> but killing characters in their sleep was 'cowardly' and therefore
> unreasonable.
That is a silly attitude to have. The bullies got what was coming to them.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley
Archived from groups: rec.games.frp.dnd (More info?)
On Tue, 12 Jul 2005 23:43:04 -0700, "Malachias Invictus"
<capt_malachias@hotmail.com> carved upon a tablet of ether:
> > The last time I saw in-game violence over loot it ended badly and
> > destroyed the campaign.
>
> I have seen this happen as well. Actually, in the last campaign I was in,
> my character ended up (along with a few others) killing another PC for doing
> something we felt would seriously endanger the group (putting on an artifact
> mask that was tied to a powerful evil). He got fair warning, and tried it
> anyway.
Yes, well I was one of the ones doing the killing in the night. As I
said - plans were laid. My character put some time into being accepted
by the bullies, and so was trusted with a watch. Ooops.
> Good for them. The bullies were stupid.
Well, we took our time.
> Ours have contingency plans. For
> example, my Wizard has two effects on some of the items he has enchanted for
> other party members: contingent upon them trying to harm him, they set off
> an Alarm-type effect (mental, of course), and they activate the cursed
> portion of the item, which acts as a Robe of Powerlessness. Cheap
> insurance, in my opinion. Hell, I have even given such items to the other
> bullies.
That's not a cheap or low-level option, though. Or shouldn't be.
> That is a silly attitude to have. The bullies got what was coming to them.
That's what I thought.
Mind you, I learnt my craft in a group where if you pissed off someone
and their character got yours without unfair use of out-of-character
knowledge, etc., it was customary to shake hands with the player who
'got you', and put it behind you. Sometimes we even meant it when we
said "no hard feelings". Certainly we never took any we had outside of
the game.
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem).
I guess I'm cruel in that I enjoy distrubing a group of items, each of
which could be equally well used by several members of the party, and
then seeing what results. Sadly, most players are still pretty
unselfish. Damn commies.
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Jeff Goslin wrote:
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem). We had a recent discussion at our table about
> what would happen if we decided to not know each other. It seems like most
> people are of the opinion that this enlightened self interest style would
> continue, regardless of people not really knowing each other. I thought it
> was silly for anyone to do that(I don't care how good and benevolent you
> are, magic has intrinsic value). Thoughts?
My guys divide money evenly, and liquidate assets evenly.
They tend to keep their money in a pool until they need it
and often lend each other money for needed magic items.
The PC's run a business together (a shipping company) so
there is lots of gold flowing in and out and it is sometimes
hard to keep track of.
Magic items (or other items they want) are distributed on a
as needed basis. The spellcaster is very smart about having a
nicely armored and enhanced set of fighters to protect him.
If the party acts this way, it is up to the DM to make sure
that you balance out the magic items so that common sense
sharing takes place. You have to make sure that sometimes
you give items for one character or another, not just hand
out +1 swords all the time. Using random hoards or hoards
directly from a module sometimes can result in a poor
balance.
Archived from groups: rec.games.frp.dnd (More info?)
drow wrote:
> Alien mind control rays made Justisaur <justisaur@gmail.com> write:
> >> personally, the next time i'm a PC, i'm going to push for aleph's
> >> bid by consent method.
> >
> > What's that (or did I miss it here)?
>
> sorry, thought i'd pasted that.
> http://groups-beta.google.com/grou [...] 4bea4b7b22
Hmm, interesting and seems a bit overly complicated and time consuming.
I'd think if the party wasn't going to work with enlightened self
interest, this would be more trouble than a strait bid method.
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"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:9eGdnVogWOtJ50nfRVn-qw@comcast.com...
>
> "Jeff Goslin" <autockr@comcast.net> wrote in message
> news:ePSdnVRtwt-2ZE_fRVn-qg@comcast.com...
>> How does your group divide treasure?
>
> In groups that know each other, the "enlightened self-interest" method.
That's the type of group I'm in now. It's a PBEM, and about half the
characters have been together for 3 real years. In the first/last major
haul, my half-elf barbarian/ranger, the group's tank, got the only magic
armor, the only magic shield, and the most powerful melee weapon, because
the group knew that optimizing the tank was the best move for overall party
success.
Glenn D.
Archived from groups: rec.games.frp.dnd (More info?)
Peter Meilinger wrote:
> Hadsil <forumite@netzero.com> wrote:
>
> >As a personal being impressed, I am jealous of our rogue's generosity.
> >He stakes his claim but only his truly fair share even by meta-game
> >standards and sometimes less.
>
> It really helps if the party thief isn't out to screw the other
> characters to his own advantage. It's an easy step from there
> to bending over backwards to be fair. It's a nice non-stereotypical
> persona. My own thief is always scrupulously fair about reporting
> treasure he picks up while working with the party. Every once in
> awhile I hold out a gem or two, but only because the mage likes
> casting a suspicious eye my way. Just doing my part for the team.
>
> Pete
Our rogue is loyal to the party, and we are to him. One time he had
held onto the party treasure while on personal business. He wanted to
do something but didn't have enough gold on hand, except for the party
treasure. He did without because he refused to take advantage of the
situation. Last adventure while our party was guarding a caravan, we
were attacked by a band of evil dwarves. In a solo fight within that
battle, the rogue defeated a dwarf and found a gem. When the fight was
over he told us about the gem. We only knew it was magical. Later a
group of dwarves approached the caravan under the flag of truce asking
for the gem back. They didn't know who had it. Our wizard feigned
ignorance and volunteered to ask around. Our War Mind and rogue lied,
denying about it as well. Playing a Lawful Good Sacred Exorcist of
Heironeous, I couldn't bring myself to lie outright, though there was
no way I was going to tell them where it is. When the wizard asked me,
I, the player, conveniently drank from a can of pepsi and paused long
enough to say "Sorry, I'm drinking".
His rogue is the only rogue I've ever fully and completely trust in and
out of character and deservedly so, in and out of character.
Gerald Katz
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On 13 Jul 2005 09:42:51 -0700, "decalod85" <decalod85@comcast.net>
carved upon a tablet of ether:
> Magic items (or other items they want) are distributed on a
> as needed basis. The spellcaster is very smart about having a
> nicely armored and enhanced set of fighters to protect him.
We are, too - we just expect the fighter to pay for his gear out of
his share. We're cool with loans for high-end items, but they have to
be paid for sooner or later.
> If the party acts this way, it is up to the DM to make sure
> that you balance out the magic items so that common sense
> sharing takes place. You have to make sure that sometimes
> you give items for one character or another, not just hand
> out +1 swords all the time. Using random hoards or hoards
> directly from a module sometimes can result in a poor
> balance.
That's what buying and selling magic items is for.
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
Archived from groups: rec.games.frp.dnd (More info?)
On 12 Jul 2005 12:30:49 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
dared speak in front of ME:
>Justisaur wrote:
>>
>> Well that's up to the players not the DM.
>
>Not exactly true -- if the party's method (or lack of one) is severely
>disrupting the campaign, the DM needs to step in.
Be aware that DM's who "step in" in that regard tread on thin ice, and
are at risk of being demoted or booted for being a condescending,
asinine jerk.
--
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On Mon, 11 Jul 2005 18:55:18 -0400, "Jeff Goslin"
<autockr@comcast.net> dared speak in front of ME:
>How does your group divide treasure?
>
>One reason I really like the start where all adventurers know each other is
>that it makes enlightened self interest style of division a realistic
>possibility, where one would divide treasure equally and give magic to those
>that can use it, regardless of it's value(ie Staff of Power goes to the
>wizard, without a problem). We had a recent discussion at our table about
>what would happen if we decided to not know each other. It seems like most
>people are of the opinion that this enlightened self interest style would
>continue, regardless of people not really knowing each other. I thought it
>was silly for anyone to do that(I don't care how good and benevolent you
>are, magic has intrinsic value). Thoughts?
IMO, the main value of magic lies in it's utility, not in it's
ownership. The value of A Staff of Power in the hands of someone who
can actually use it is far higher than it's value in the hands of
someone who's just going to pawn it. But he guys who don't get the
magic booty deserve some compensation - after all, it's in the best
interests of the party to get them something of similar Utility Value,
even if it's acquired by searching through the items pawned by
others...
As for the division, we handle it mostly in character - though if
there's a sentiment at the player-level that one of the characters is
getting screwed, we tend to come up with in-character reasons to
rectify that.
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Rupert Boleyn wrote:
> On 13 Jul 2005 17:37:41 -0700, "decalod85" <decalod85@comcast.net>
> carved upon a tablet of ether:
> > I prefer for magic items to be found/won/given/created.
>
> Well, don't be surprised when the modules, written to other
> assumptions, don't do what you want them to do.
I never run a module "as-is". I steal ideas, locales, npcs,
monsters, maps and other goodies from them, but I usually
weave this stuff into my own campaign.
I assume most module designers try to balance the treasure
they give out. I do the same thing, but more customized
towards the needs of my players PCs.
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Kaos wrote:
> On 12 Jul 2005 12:30:49 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
> dared speak in front of ME:
>
> >Justisaur wrote:
> >>
> >> Well that's up to the players not the DM.
> >
> >Not exactly true -- if the party's method (or lack of one) is severely
> >disrupting the campaign, the DM needs to step in.
>
> Be aware that DM's who "step in" in that regard tread on thin ice, and
> are at risk of being demoted or booted for being a condescending,
> asinine jerk.
The campaign is supposed to be fun for the DM, too. If the PCs are
trying to kill each other over treasure distribution and I'm not
allowed to intervene, I'd rather just kill the campaign and look for
new players.
Brandon
Archived from groups: rec.games.frp.dnd (More info?)
On Tue, 12 Jul 2005 23:43:04 -0700, "Malachias Invictus"
<capt_malachias@hotmail.com> dared speak in front of ME:
>"Rupert Boleyn" <rboleyn@paradise.net.nz> wrote in message
>news:hn19d1hjc99lb4ulo8rlft6jn9c4qcs8sd@4ax.com...
<snip>
>> An 'oligarchy' of the sort you describe tried
>> bullying, and then backed it up when they were called on it. This
>> caused considerable resenment in those bullied (mainly, but not
>> entirely in-game), and plans were laid. The next time it happened the
>> bullied ones let it pass, and then killed the bullies in their sleep.
>
>Good for them. The bullies were stupid. Ours have contingency plans. For
>example, my Wizard has two effects on some of the items he has enchanted for
>other party members: contingent upon them trying to harm him, they set off
>an Alarm-type effect (mental, of course), and they activate the cursed
>portion of the item, which acts as a Robe of Powerlessness. Cheap
>insurance, in my opinion. Hell, I have even given such items to the other
>bullies.
This is why, if you plan to retaliate against the party wizard for
some percieved slight, you make sure not to bring any of his 'gifts'
with you...
--
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On 13 Jul 2005 19:55:10 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
dared speak in front of ME:
>Kaos wrote:
>> On 12 Jul 2005 12:30:49 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
>> dared speak in front of ME:
>>
>> >Justisaur wrote:
>> >>
>> >> Well that's up to the players not the DM.
>> >
>> >Not exactly true -- if the party's method (or lack of one) is severely
>> >disrupting the campaign, the DM needs to step in.
>>
>> Be aware that DM's who "step in" in that regard tread on thin ice, and
>> are at risk of being demoted or booted for being a condescending,
>> asinine jerk.
>
>The campaign is supposed to be fun for the DM, too. If the PCs are
>trying to kill each other over treasure distribution and I'm not
>allowed to intervene,
Depends on how you intervene. If you do so as a concerned member of
the group, go for it: the ice will hold.
OTOH, if you step in as a God-DM...
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Kaos wrote:
> On 13 Jul 2005 19:55:10 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
> dared speak in front of ME:
>
> >Kaos wrote:
> >> On 12 Jul 2005 12:30:49 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
> >> dared speak in front of ME:
> >>
> >> >Justisaur wrote:
> >> >>
> >> >> Well that's up to the players not the DM.
> >> >
> >> >Not exactly true -- if the party's method (or lack of one) is severely
> >> >disrupting the campaign, the DM needs to step in.
> >>
> >> Be aware that DM's who "step in" in that regard tread on thin ice, and
> >> are at risk of being demoted or booted for being a condescending,
> >> asinine jerk.
> >
> >The campaign is supposed to be fun for the DM, too. If the PCs are
> >trying to kill each other over treasure distribution and I'm not
> >allowed to intervene,
>
> Depends on how you intervene. If you do so as a concerned member of
> the group, go for it: the ice will hold.
>
> OTOH, if you step in as a God-DM...
I am from the "DM as benevolent deity" school, not the "GM is first
among equals" school. One of my "rules" in any campaign, any game
system, is that PCs shall not attack other PCs. This has been
appreciated by the players.
Brandon
Archived from groups: rec.games.frp.dnd (More info?)
"Kaos" <kaos@invalid.xplornet.com> wrote in message
news:r71cd1djjrtlr0gfnlu0u3ci8ufcrv57a4@4ax.com...
> On Tue, 12 Jul 2005 23:43:04 -0700, "Malachias Invictus"
> <capt_malachias@hotmail.com> dared speak in front of ME:
>
>>"Rupert Boleyn" <rboleyn@paradise.net.nz> wrote in message
>>news:hn19d1hjc99lb4ulo8rlft6jn9c4qcs8sd@4ax.com...
> <snip>
>>> An 'oligarchy' of the sort you describe tried
>>> bullying, and then backed it up when they were called on it. This
>>> caused considerable resenment in those bullied (mainly, but not
>>> entirely in-game), and plans were laid. The next time it happened the
>>> bullied ones let it pass, and then killed the bullies in their sleep.
>>
>>Good for them. The bullies were stupid. Ours have contingency plans.
>>For
>>example, my Wizard has two effects on some of the items he has enchanted
>>for
>>other party members: contingent upon them trying to harm him, they set off
>>an Alarm-type effect (mental, of course), and they activate the cursed
>>portion of the item, which acts as a Robe of Powerlessness. Cheap
>>insurance, in my opinion. Hell, I have even given such items to the other
>>bullies.
>
> This is why, if you plan to retaliate against the party wizard for
> some percieved slight, you make sure not to bring any of his 'gifts'
> with you...
True, but, since I make most of their items (and *all* of their save
boosting items), that will put them at a major disadvantage. I give them a
25% discount on book value, and use the surplus of money for my own array.
Of course, I could always go the route of a few Wizards in our group, and
get a cohort that is a Devoted Defender...
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley
Archived from groups: rec.games.frp.dnd (More info?)
Jeff Goslin wrote:
> How does your group divide treasure?
>
> One reason I really like the start where all adventurers know each other is
> that it makes enlightened self interest style of division a realistic
> possibility, where one would divide treasure equally and give magic to those
> that can use it, regardless of it's value(ie Staff of Power goes to the
> wizard, without a problem).
In our current campaign here, the setting is in the aftermath of a
magical cataclysm and there's not much of an economy around...the
party's about 13th level, and about to hit their first large, intact
city where coins have actual value. Because they're totally reliant on
each other, utility has been the overriding concern. Up to this point,
the procedure has pretty much been that the wizard identifies
everything, and then my character (the group quartermaster, more or
less) hands things out to whoever would generate the most benefit for
the group by having it. So far, no one's objected.
When we hit the big city, it'll be interesting to see how that changes.
People are presumably going to want shares of cash to spend. Up til
now, ownership hasn't been an issue, because there wasn't really anyone
to sell things to.
Archived from groups: rec.games.frp.dnd (More info?)
Alien mind control rays made Justisaur <justisaur@gmail.com> write:
> drow wrote:
> > personally, the next time i'm a PC, i'm going to push for aleph's
> > bid by consent method.
> >
> > http://groups-beta.google.com/grou [...] 4bea4b7b22
>
> Hmm, interesting and seems a bit overly complicated and time consuming.
> I'd think if the party wasn't going to work with enlightened self
> interest, this would be more trouble than a strait bid method.
that depends on how much treasure you have to deal with. since our
group of players tends to split treasure infrequently, there tends to
be a lot of it. (appraisal, addition, split, bid for each item, sell,
split) takes most of a game session when it finally happens. relative
to that, one round of share bidding for each character would be fast.
and i'd be gaming for that last, huge share of mostly coins, myself.
--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: More than enough rope
// \_\ -- Dude from DPAK
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On 14 Jul 2005 05:28:44 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
dared speak in front of ME:
>Kaos wrote:
>> On 13 Jul 2005 19:55:10 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
>> dared speak in front of ME:
>>
>> >Kaos wrote:
>> >> On 12 Jul 2005 12:30:49 -0700, "copeab@yahoo.com" <copeab@yahoo.com>
>> >> dared speak in front of ME:
>> >>
>> >> >Justisaur wrote:
>> >> >>
>> >> >> Well that's up to the players not the DM.
>> >> >
>> >> >Not exactly true -- if the party's method (or lack of one) is severely
>> >> >disrupting the campaign, the DM needs to step in.
>> >>
>> >> Be aware that DM's who "step in" in that regard tread on thin ice, and
>> >> are at risk of being demoted or booted for being a condescending,
>> >> asinine jerk.
>> >
>> >The campaign is supposed to be fun for the DM, too. If the PCs are
>> >trying to kill each other over treasure distribution and I'm not
>> >allowed to intervene,
>>
>> Depends on how you intervene. If you do so as a concerned member of
>> the group, go for it: the ice will hold.
>>
>> OTOH, if you step in as a God-DM...
>
>I am from the "DM as benevolent deity" school,
Which is why you need to watch the ice.
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Kaos wrote:
> Which is why you need to watch the ice.
>
I smite the ice and walk on water. That's what being God is all ABOUT.
--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
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On Thu, 14 Jul 2005 10:05:29 -0700, "Malachias Invictus"
<capt_malachias@hotmail.com> dared speak in front of ME:
>"Kaos" <kaos@invalid.xplornet.com> wrote in message
>news:r71cd1djjrtlr0gfnlu0u3ci8ufcrv57a4@4ax.com...
>> On Tue, 12 Jul 2005 23:43:04 -0700, "Malachias Invictus"
>> <capt_malachias@hotmail.com> dared speak in front of ME:
>>
>>>"Rupert Boleyn" <rboleyn@paradise.net.nz> wrote in message
>>>news:hn19d1hjc99lb4ulo8rlft6jn9c4qcs8sd@4ax.com...
>> <snip>
>>>> An 'oligarchy' of the sort you describe tried
>>>> bullying, and then backed it up when they were called on it. This
>>>> caused considerable resenment in those bullied (mainly, but not
>>>> entirely in-game), and plans were laid. The next time it happened the
>>>> bullied ones let it pass, and then killed the bullies in their sleep.
>>>
>>>Good for them. The bullies were stupid. Ours have contingency plans.
>>>For
>>>example, my Wizard has two effects on some of the items he has enchanted
>>>for
>>>other party members: contingent upon them trying to harm him, they set off
>>>an Alarm-type effect (mental, of course), and they activate the cursed
>>>portion of the item, which acts as a Robe of Powerlessness. Cheap
>>>insurance, in my opinion. Hell, I have even given such items to the other
>>>bullies.
>>
>> This is why, if you plan to retaliate against the party wizard for
>> some percieved slight, you make sure not to bring any of his 'gifts'
>> with you...
>
>True, but, since I make most of their items (and *all* of their save
>boosting items), that will put them at a major disadvantage.
Sure. But to the same extant as a spellcaster awakened in the middle
of the night by his Alarm, after a hard day's spellcasting?
>I give them a
>25% discount on book value, and use the surplus of money for my own array.
>Of course, I could always go the route of a few Wizards in our group, and
>get a cohort that is a Devoted Defender...
Just curious, how would you handle it as a non-spellcaster?
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On Fri, 15 Jul 2005 22:38:57 GMT, Sea Wasp
<seawaspobvious@obvioussgeinc.com> dared speak in front of ME:
>Kaos wrote:
>
>> Which is why you need to watch the ice.
>>
>
> I smite the ice and walk on water. That's what being God is all ABOUT.
I reject you. Have fun swimming.
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Kaos wrote:
> On Fri, 15 Jul 2005 22:38:57 GMT, Sea Wasp
> <seawaspobvious@obvioussgeinc.com> dared speak in front of ME:
>
> >Kaos wrote:
> >
> >> Which is why you need to watch the ice.
> >>
> >
> > I smite the ice and walk on water. That's what being God is all ABOUT.
>
> I reject you. Have fun swimming.
You can reject us all you want. Have fun in someone else's campaign. We
know we'll be having fun without you.
Brandon
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