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Michael Scott Brown wrote:
> "Alex Gervasio" <alexgervasio@webeast.net> wrote in message
> news:9bFCe.78628$Fv.71066@lakeread01...
>
>>Michael Scott Brown wrote:
>>
>>>>No, flight is always exempt from slow, web, or other hindrances,
>>>>otherwise the flier would plummet to the ground. This makes those
>>>>spells too powerful.
>>>
>>> This is a fascinating set of assertions. Perhaps you should read the
>>>flight rules on the wotc website before posting again.
>>
>>It's a little something called common sense, and Rule Zero. The DM is
>>final arbiter and spells that can knock out an ancient red dragon with a
>>2nd level spell are out of the question in my book.
>
>
> It's a good thing that a 2nd level spell *can't* do that, therefore.
Oh really?
> You might care to do the newsgroup the courtesy of posting from an INFORMED
> perspective on such topics before ranting about how you believe yourself to
> be the arbiter of common sense. Why don't you re-read the description of
> the Web spell for us, you ignorant buffoon? Here's a hint: IT NEEDS
> *ANCHORS*. So there is no bagging a flier with it unless the flier is
> flying between two opposing structures, in which case the flier is *caught*
> and does not fall.
Maybe you have a different PHB than I do, but the one I have states on
page 301 that the web needs to be anchored between two solid and
diametrically opposed points. Unless dragons in your games somehow fly
without wings or are incorporeal, their wings qualify quite nicely as
anchor points for the web spell.
And as an aside, you'd do well to do your own research before making a
fool of yourself in front of everyone in the future.
> Here's a second hint: should a dragon encounter a 2nd
> level spell, it has ample ability to defeat its effects with saves and
> resistances.
"Ample Ability" doesn't mean "invulnerability". SR isn't really that
hard to overcome, especially not with spells like Lower SR or whatever
it is from Draconomicon. And with the Web spell, even if you save you
are still trapped within and unable to move well (a dragon with a
strength of 30 will move an average of 10 feet per round through the
webs, meanwhile it is plummeting to the ground).
> Here's a third hint: should a dragon somehow encounter a Web
> spell anchored 300 feet of the ground, *and* become entangled by it, then it
> is strong enough to tear the webs apart and get on with its life.
No it isn't. See above, and get a clue you obnoxious moron.
> Here's a
> fourth hint: the maximum damage from falling is 20d6. This doesn't make a
> dent in an ancient red dragon's hit points.
This is why I don't play with people who don't know the rules. It is
tiring to have to trot out the same basic concepts for them over and
over again. I'll point you to page 145, Massive Damage, and be done
with it. Do try and catch up to the rest of us, and take your foot out
of your mouth.
You might want to leave this discussion to those of us who actually know
the rules, kiddie.
> Now, would you like to pontificate again on just how "ancient red
> dragons" are going to be in trouble from the "overpowered" web spell?
I've already eleborated above. Now that I've spanked you down, will you
recant? Probably not, since you're obviously a flaming egophile.
> Here's another news flash: ENTANGLING FLIERS IS A TRIED AND TRUE TACTIC
> FOR DEFEATING THEM. Hold Monster is a particularly nasty spell to
> experience while flying (that's right! A 5th level spell can take out a
> small dragon!). Does that somehow make it "too powerful"? What are you
> going to do? Raise its level? Make it impossible to use against fliers? Or
> are you just going to accept, like a sensible person, that some tactics
> might actually *work*? Flying is dangerous. You become VULNERABLE to certain
> misfortunes that would be largely irrelevant to your immediate survival on
> the ground. On the other hand, you become extremely hard to engage in
> melee. It's a tradeoff.
Yeah, a tradeoff. And ancient red dragons (who will be dead on the
ground before they can burn the webs away) should not be getting killed
with 2nd level spells.
> Common sense? My ass. Next thing, you'll tell us that Ray of
> Enfeeblement has no effect on people who are swimming, because by weakening
> them you increase the likelihood that they will drown.
It has no effect on swimming speed, no, because a creature's swim speed
and its strength are MUTUALLY EXCLUSIVE, you moron! That's why minnows
can swim as well as whales.
> <shakes head sadly>
You should be, since you have no concept of the rules and how to
implement them.
Alex