Archived from groups: rec.games.frp.dnd (More info?)
Craft and Profession skills have no synergies, either into or out of
them. If they did, perhaps PCs wouldn't be so /very/ reluctant to put
ranks into these skills.
Surely there should be some? 5 ranks in Craft (calligraphy) should
give +2 to forgery, for instance, and ranks in Handle Animal should
give a bonus to Profession (Teamster).
Some tentative thoughts.
---> means "5 ranks gives +2 bonus"
Crafts
Calligraphy ---> Forgery
Gemcutting ---> Appraise (gems and jewelry only)
Locksmithing ---> Open Lock and Disable Device
Shipmaking ---> Profession (Sailor)
Stonemasonry ---> Knowledge (Dungeoneering)
Stonemasonry <--- Knowledge (architecture)
Trapmaking ---> Disable Device
Professions
Apothecary <--> Heal
Driver <--- Handle Animal
Farmer <--> Knowledge (Nature)
Fisher <--> Knowledge (Nature)
Guide ---> Knowledge (local)
Herbalist ---> Apothecary and Heal
Herder ---> Handle Animal and Knowledge (Nature)
Hunter ---> Survival
Innkeeper ---> Sense Motive
Lawyer ---> Bluff
Lawyer <--- Diplomacy
Miner <--> Dungeoneering
Scribe <--- Calligraphy
Scribe ---> Forgery
Teamster <--- Handle Animal
What think you?
Waldo
Craft and Profession skills have no synergies, either into or out of
them. If they did, perhaps PCs wouldn't be so /very/ reluctant to put
ranks into these skills.
Surely there should be some? 5 ranks in Craft (calligraphy) should
give +2 to forgery, for instance, and ranks in Handle Animal should
give a bonus to Profession (Teamster).
Some tentative thoughts.
---> means "5 ranks gives +2 bonus"
Crafts
Calligraphy ---> Forgery
Gemcutting ---> Appraise (gems and jewelry only)
Locksmithing ---> Open Lock and Disable Device
Shipmaking ---> Profession (Sailor)
Stonemasonry ---> Knowledge (Dungeoneering)
Stonemasonry <--- Knowledge (architecture)
Trapmaking ---> Disable Device
Professions
Apothecary <--> Heal
Driver <--- Handle Animal
Farmer <--> Knowledge (Nature)
Fisher <--> Knowledge (Nature)
Guide ---> Knowledge (local)
Herbalist ---> Apothecary and Heal
Herder ---> Handle Animal and Knowledge (Nature)
Hunter ---> Survival
Innkeeper ---> Sense Motive
Lawyer ---> Bluff
Lawyer <--- Diplomacy
Miner <--> Dungeoneering
Scribe <--- Calligraphy
Scribe ---> Forgery
Teamster <--- Handle Animal
What think you?
Waldo