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Archived from groups: rec.games.frp.dnd (More info?)
Final pending approval. So when do we start?
Snarfi
Female Kobold Warlock 4th lvl
Alignment: CG
Str 6 -2 (2 pts, -4 race)
Dex 18 +4 (10 pts, 2 race)
Con 12 +1 (4 pts)
Int 14 +2 (6 pts)
Wis 8 -1 (0 pts)
Cha 17 +3 (10 Pts, 1 lv)
Hit Points 22 (avg round up)
AC 20 (+1 Size, +4 Dex, +1 Natural, +4 Armor), Touch 14, Flat 15
Init +4
BAB +3, Grap -3(+3 Bab -2 Str, -4 Size) (escape +7)
Speed 30' (base 30', load 15/30/45, Light Armor)
Fort +3 (1, +2 Con), Ref +5 (1, +4 Dex) , Will +3 (4, -1 Wis)
+7 Ranged Touch: Eldritch blast, 2d6, 20x2, 250' (Save DC 15 Fort or
sickened, +4 vs. SR)
+8 Ranged Touch: Point Blank Eldritch blast, 2d6+1, 20x2, 30' (Save
DC 15 Fort or sickened, +4 vs. SR)
Small, 2' 9", tall, 55 wt, 19 yrs old
Red eyes, green skin
Speaks Draconic, Common, and Undercommon
+8 Bluff (5, +3 Cha)
+8 Concentration (7, +1 Con)
+4 Craft (Trapmaking) (+2 race, +2 Int)
+4 Handle Animal (2cc, +3 Cha)
+8 Hide (+4 Small, +4 Dex)
+3 Knowledge (Arcana) (1, +2 Int)
+3 Knowledge (The Planes) (1, +2 Int)
+4 Search (+2 race, +2 Int)
+6 Spellcraft (5. +2 Int)
+10 (+12 Scrolls) Use Magic Device (7, +3 Cha (+2 on Scrolls from
Spellcraft synergy))
-1 Listen (0)
-1 Spot (0)
-2 Str Based (Climb, Jump, Swim)
+4 Dex Based (Balance, Escape Artist, Move Silently, Ride, Use Rope)
+2 Int Based (Appraise, Crafts, Forgery)
-1 Wis Based (Heal, Listen, Spot, Sense Motive, Survival)
+3 Cha Based (Disguise, Diplomacy, Gather Info, Intimidate, Perform)
Untrained:
Disable Device, Knowledge, Open Lock, Profession, Slight of Hand, Speak
Language, Tumble
Feats
-Point Blank Shot (+1 Attack and Damage within 30' on ranged attacks)
-Precise Shot (No -4 penalty for firing into melee)
Kobold Traits
- -4 Str, +2 Dex.
- +1 Natural AC
- Darkvision 60 ft.
- Light sensitivity (Dazzled in bright or direct sun light, a -1
penalty on attack rolls, Search checks, and Spot checks)
- +2 racial bonus on Craft (trapmaking), Profession (miner), and Search
checks.
Small (+1 AC, +1 to Hit, -4 Grapple, ¾ Weight Allowance, +4 Hide)
Abilities
- Eldritch Blast(SP) at will, 2d6, Save: None, +4 vs. SR, Range 60'
touch, Half damage against objects.
- Detect Magic(SU) at will cast at 4th lv.
- Deceive Item(EX) - take 10 on UMD even if distracted or threatened.
Invocations (3 least)
- Eldritch Spear (Eldrich Blast range becomes 250')
- Sickening Blast (Eldrich Blast also causes subject to be sickened for
1 minute, DC 15 Fort, (-2 to hit, damage, saves, ability & skill
checks)
- Baleful Utterance (as Shatter (destroys 40 lb (10lb/lv) non magic
object, or all crystaline or brittle objects within 5', or 4d6 to
crystaline creature), Range 35', DC 15 Will
Snarfi knew only slavery from the time she was hatched. She did not
adapt well to it, having a feisty personality, always being beaten for
being upity. Her masters recognized this as being the blood of the
dragon that is in some of her race, and attempted to train her at being
a sorcerer. However before she learned much beyond the ability to
decipher the arcane writings and amplify her voice, she came across an
old tome that mentioned a forgotten and imprisoned or possibly dead
being of primal chaos. She sympathized with his plight, and wished the
both of them could be free - out loud. She then heard a voice croak
at her "As you have pledged yourself to me, you will be my champion.
Take my power and free us both!" Multi-colored flames erupted from
all over her body. Instead of casting just light, they cast both light
and darkness from her. She did used it to free herself throwing bolts
of raw magical chaos and using her limitless magic to power her voice
and break her bonds, and free all the other slaves she could get to.
She escaped in the ensuing chaos stealing as many of the magical
writing she could carry. She now seeks to find more about this being
and where it is imprisoned, and works always to free those enslaved,
imprisoned, or oppressed she comes across.
Snarfi is resentful of authority, not taking well to orders, sometimes
going against them just to rebel. Any kind of imprisonment or
subservience she finds worse than the prospect of death, and hates
seeing it applied to others as well. Otherwise she is much like
typical Kobolds being cowardly and afraid of larger or more powerful
beings, and fears being alone, but her hatred of oppression often
overcomes these traits. Because of this she prefers the company of the
smaller demi-humans, but realizes the use of having the larger ones
around. Her main goal is to eliminate slavery, with a secondary goal
of freeing the unknown being that gave her her powers.
Snarfi is somewhat vain and polishes her scales regularly, as such she
is a gleaming bright green, shading to bronze near the base of her
scales, and is easy to pick out of a crowd, even of kobolds. She'll
often say she's more bronze dragon than kobold to alleviate fears. As
a reptile, she is indistinguishable from a male of her race, except to
other Kobolds, and makes no little to no effort to correct those of
other races who mistake her gender. She has red slitted eyes. She is
typically found riding or with her faithful Saint Bernard Shpot. She
cares more for her companion than any sentient she's met so far, and
would rather sleep in a barn with him than the fanciest room. She also
uses Shpot to break the ice and overcome prejudice against her from
demi-humans, and as she'll often hear from people, "Well the dog
likes her well enough, she must be o.k." She'll often get laughs
or attention from people for just from seeing the sight of a lizard
riding a dog like a little noble. She enjoys the attention, and again
uses it to get in good with people. She also has a very commanding
voice for a small reptile, and most notably when she wishes the
eldritch magic springs from her claws in a multicolored chaos of firey
light and shadow.
Coins- 1pp 8gp, -sp, -cp (pouch, -wt)
Mithril Chain Shirt +4 AC (max dex +6, 6.25 wt) 1100 gp
Wool Hooded Cloak (1.5 wt) 5sp
Ridding Dog, Trained: attack, come, defend, down, guard, track 125 gp.
Carrying Military Saddle 15lbs, 30gp
Leather Barding (+2 AC) 15lbs. 20gp
Scrolls: (½ lb each, in scroll cases 1gp ea):
Arcane:
#1 @1st lv:
2x Comprehend languages 25gp
3x Enlarge Person 25gp
Expeditious Retreat (Self, +30' land speed 10 rounds) 25gp
Grease 25gp
#2 @1st lv:
6x Identify 125gp
Reduce Person 25gp
#3 @3rd lv:
Rope Trick 150gp
4x Levitation 150gp
2x Invisibility 150gp
#4 @5th lv: Invisibility Sphere 375gp
Shrink Item 375gp
Speak With Animals 375gp
Water Breathing 375gp
#5: @7th lv:
Dimension Door 700gp
Divine:
#1 @1st lv:
3x Farie Fire 25gp
2x Speak With Animals 25gp
Entangle 25gp
2x Longstrider 25gp
DOG, RIDING
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex, +4 natural, +2 armor), touch 12,
flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
This category includes working breeds such as collies, huskies, and St.
Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a
medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A
riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves
do (see the Wolf entry). A riding dog can fight while carrying a rider,
but the rider cannot also attack unless he or she succeeds on a Ride
check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs
have a +4 racial bonus on Survival checks when tracking by scent.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the
opponent (+1 check modifier) as a free action without making a touch
attack or provoking an attack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
- Justisaur
Final pending approval. So when do we start?
Snarfi
Female Kobold Warlock 4th lvl
Alignment: CG
Str 6 -2 (2 pts, -4 race)
Dex 18 +4 (10 pts, 2 race)
Con 12 +1 (4 pts)
Int 14 +2 (6 pts)
Wis 8 -1 (0 pts)
Cha 17 +3 (10 Pts, 1 lv)
Hit Points 22 (avg round up)
AC 20 (+1 Size, +4 Dex, +1 Natural, +4 Armor), Touch 14, Flat 15
Init +4
BAB +3, Grap -3(+3 Bab -2 Str, -4 Size) (escape +7)
Speed 30' (base 30', load 15/30/45, Light Armor)
Fort +3 (1, +2 Con), Ref +5 (1, +4 Dex) , Will +3 (4, -1 Wis)
+7 Ranged Touch: Eldritch blast, 2d6, 20x2, 250' (Save DC 15 Fort or
sickened, +4 vs. SR)
+8 Ranged Touch: Point Blank Eldritch blast, 2d6+1, 20x2, 30' (Save
DC 15 Fort or sickened, +4 vs. SR)
Small, 2' 9", tall, 55 wt, 19 yrs old
Red eyes, green skin
Speaks Draconic, Common, and Undercommon
+8 Bluff (5, +3 Cha)
+8 Concentration (7, +1 Con)
+4 Craft (Trapmaking) (+2 race, +2 Int)
+4 Handle Animal (2cc, +3 Cha)
+8 Hide (+4 Small, +4 Dex)
+3 Knowledge (Arcana) (1, +2 Int)
+3 Knowledge (The Planes) (1, +2 Int)
+4 Search (+2 race, +2 Int)
+6 Spellcraft (5. +2 Int)
+10 (+12 Scrolls) Use Magic Device (7, +3 Cha (+2 on Scrolls from
Spellcraft synergy))
-1 Listen (0)
-1 Spot (0)
-2 Str Based (Climb, Jump, Swim)
+4 Dex Based (Balance, Escape Artist, Move Silently, Ride, Use Rope)
+2 Int Based (Appraise, Crafts, Forgery)
-1 Wis Based (Heal, Listen, Spot, Sense Motive, Survival)
+3 Cha Based (Disguise, Diplomacy, Gather Info, Intimidate, Perform)
Untrained:
Disable Device, Knowledge, Open Lock, Profession, Slight of Hand, Speak
Language, Tumble
Feats
-Point Blank Shot (+1 Attack and Damage within 30' on ranged attacks)
-Precise Shot (No -4 penalty for firing into melee)
Kobold Traits
- -4 Str, +2 Dex.
- +1 Natural AC
- Darkvision 60 ft.
- Light sensitivity (Dazzled in bright or direct sun light, a -1
penalty on attack rolls, Search checks, and Spot checks)
- +2 racial bonus on Craft (trapmaking), Profession (miner), and Search
checks.
Small (+1 AC, +1 to Hit, -4 Grapple, ¾ Weight Allowance, +4 Hide)
Abilities
- Eldritch Blast(SP) at will, 2d6, Save: None, +4 vs. SR, Range 60'
touch, Half damage against objects.
- Detect Magic(SU) at will cast at 4th lv.
- Deceive Item(EX) - take 10 on UMD even if distracted or threatened.
Invocations (3 least)
- Eldritch Spear (Eldrich Blast range becomes 250')
- Sickening Blast (Eldrich Blast also causes subject to be sickened for
1 minute, DC 15 Fort, (-2 to hit, damage, saves, ability & skill
checks)
- Baleful Utterance (as Shatter (destroys 40 lb (10lb/lv) non magic
object, or all crystaline or brittle objects within 5', or 4d6 to
crystaline creature), Range 35', DC 15 Will
Snarfi knew only slavery from the time she was hatched. She did not
adapt well to it, having a feisty personality, always being beaten for
being upity. Her masters recognized this as being the blood of the
dragon that is in some of her race, and attempted to train her at being
a sorcerer. However before she learned much beyond the ability to
decipher the arcane writings and amplify her voice, she came across an
old tome that mentioned a forgotten and imprisoned or possibly dead
being of primal chaos. She sympathized with his plight, and wished the
both of them could be free - out loud. She then heard a voice croak
at her "As you have pledged yourself to me, you will be my champion.
Take my power and free us both!" Multi-colored flames erupted from
all over her body. Instead of casting just light, they cast both light
and darkness from her. She did used it to free herself throwing bolts
of raw magical chaos and using her limitless magic to power her voice
and break her bonds, and free all the other slaves she could get to.
She escaped in the ensuing chaos stealing as many of the magical
writing she could carry. She now seeks to find more about this being
and where it is imprisoned, and works always to free those enslaved,
imprisoned, or oppressed she comes across.
Snarfi is resentful of authority, not taking well to orders, sometimes
going against them just to rebel. Any kind of imprisonment or
subservience she finds worse than the prospect of death, and hates
seeing it applied to others as well. Otherwise she is much like
typical Kobolds being cowardly and afraid of larger or more powerful
beings, and fears being alone, but her hatred of oppression often
overcomes these traits. Because of this she prefers the company of the
smaller demi-humans, but realizes the use of having the larger ones
around. Her main goal is to eliminate slavery, with a secondary goal
of freeing the unknown being that gave her her powers.
Snarfi is somewhat vain and polishes her scales regularly, as such she
is a gleaming bright green, shading to bronze near the base of her
scales, and is easy to pick out of a crowd, even of kobolds. She'll
often say she's more bronze dragon than kobold to alleviate fears. As
a reptile, she is indistinguishable from a male of her race, except to
other Kobolds, and makes no little to no effort to correct those of
other races who mistake her gender. She has red slitted eyes. She is
typically found riding or with her faithful Saint Bernard Shpot. She
cares more for her companion than any sentient she's met so far, and
would rather sleep in a barn with him than the fanciest room. She also
uses Shpot to break the ice and overcome prejudice against her from
demi-humans, and as she'll often hear from people, "Well the dog
likes her well enough, she must be o.k." She'll often get laughs
or attention from people for just from seeing the sight of a lizard
riding a dog like a little noble. She enjoys the attention, and again
uses it to get in good with people. She also has a very commanding
voice for a small reptile, and most notably when she wishes the
eldritch magic springs from her claws in a multicolored chaos of firey
light and shadow.
Coins- 1pp 8gp, -sp, -cp (pouch, -wt)
Mithril Chain Shirt +4 AC (max dex +6, 6.25 wt) 1100 gp
Wool Hooded Cloak (1.5 wt) 5sp
Ridding Dog, Trained: attack, come, defend, down, guard, track 125 gp.
Carrying Military Saddle 15lbs, 30gp
Leather Barding (+2 AC) 15lbs. 20gp
Scrolls: (½ lb each, in scroll cases 1gp ea):
Arcane:
#1 @1st lv:
2x Comprehend languages 25gp
3x Enlarge Person 25gp
Expeditious Retreat (Self, +30' land speed 10 rounds) 25gp
Grease 25gp
#2 @1st lv:
6x Identify 125gp
Reduce Person 25gp
#3 @3rd lv:
Rope Trick 150gp
4x Levitation 150gp
2x Invisibility 150gp
#4 @5th lv: Invisibility Sphere 375gp
Shrink Item 375gp
Speak With Animals 375gp
Water Breathing 375gp
#5: @7th lv:
Dimension Door 700gp
Divine:
#1 @1st lv:
3x Farie Fire 25gp
2x Speak With Animals 25gp
Entangle 25gp
2x Longstrider 25gp
DOG, RIDING
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (+2 Dex, +4 natural, +2 armor), touch 12,
flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
This category includes working breeds such as collies, huskies, and St.
Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a
medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A
riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves
do (see the Wolf entry). A riding dog can fight while carrying a rider,
but the rider cannot also attack unless he or she succeeds on a Ride
check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs
have a +4 racial bonus on Survival checks when tracking by scent.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the
opponent (+1 check modifier) as a free action without making a touch
attack or provoking an attack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
- Justisaur