Archived from groups: rec.games.frp.dnd (
More info?)
Justisaur wrote:
> Is there any exotic mount pricing anywhere?
Arms and Equipment Guide; gives basic rules by handle animal DCs
(which have changed in 3.5), then a bunch of examples. There's a few
examples in the MM too, if you want to extrapolate prices.
> I know lots of settings have various mounts for use by certain groups
> etc. I would think it would be possible to buy trained mounts of more
> exotic types like hippogriffs etc.
MM says 3000 young, +1000 to rear (so it's domesticated), +1000 to
train, and you need the time investment of waiting for it to grow up
too, and the cost of it's keep for that time.
DnD assumes that trained monsters can't be bought and sold, that
they only respect one master, so you have to buy them young.
They're assumed to take one year to grow up, though logic would
dictate more for some, and cost up to 5gp per day to keep for large,
flying predators. Say 6000gp for a ready adult.
> Even if you couldn't buy a trained one, you would think you could at
> least get ahold of an untrained one and train it. Some races have
> other prefered mounts like dire weasels for Kobolds, that I don't see
> any prices for.
AnEG priced the ground-bound CR 2 critters much the same as a heavy
warhorse, by my calculations; given that they've got to be trained for
you. IRL, heavy warhorses also had be be trained to one person, so you
could ditch that rule for the monstrous mounts too and just spend the
final cash.
Say CR 1 ~150gp, CR 2 ~400gp, .... As usual, any abilities that are
unlimited over a day (like fast healing, or unlimited spell-like
abilities) should raise the cost for PCs.
Abilities like flight should be costed to discourage
inappropriately low level PCs from gaining access, which is why the
hippogriff is so expensive.
> A standard horse just doesn't cut it when you get to high level Sure
> you can buy a figurine, but you aren't able to use any of them all the
> time.
At high level horses are so cheap you can have a whole herd
following you. When one dies, get on the next one. To gaurantee it
survives the first round you've really got to be a Pal, Drd, or mounted
PClass to get Imp.Evasion for it.
Ideally the mounted combat feats should let you soak up your mounts
damage, and let you walk the battlefield as a single creature for most
purposes, so you only take area effect damage once, and so on.
Say, as an idea, as long as you have more HPs than your mount, you
can automatically absorb all damage it would take (don't double-dip on
area efects). Then have a short PClass to give your mount Improved
Evasion and better stats, like Pal and Drd get, so it survives OK if you
get knocked off for a moment. Make it a property of Mounted Combat, in
place of being able to cancel one attack per round.
> I also think paladins ought to have some upgrade path similar to
> druid's animal companions - you could either stick with your old
> reliable horse that gets tougher or go with something more exotic.
You're supposed to use leadership for that. I think your suggestion
might be better, leave it up to the player to decide what suits his Pal,
a super-horse or a regular young silver dragon.
--
tussock
Aspie at work, sorry in advance.