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Not sure if this shouldn't be EL 3 with the warhorse. I made this one
up based on the 2 handed lance thread, to try submitting something to
wiki, and try out the new DMG II stat block (I've probably done it
wrong, as I haven't read how It's supposed to be used) It's at
http://d20npcs.wikicities.com/wiki/Orc_Cavalry_Barbarian_1
I wouldn't recommend using this against a level 1 party. Maybe a level
3 party. Enjoy...
- Justisaur
Orc Calvalry Barbarian 1 CR1
Orc Barbarian 1
Usually Chaotic Evil Medium Humanoid (Orc)
Init +1; Senses Listen +0, Spot +0
Common, Orc
AC 16 (14 Raging), touch 11, flat-footed 15
hp 14 (16 Raging) (1d12 HD)
Fort +4 (+6 Rage) , Ref +1, Will +0 (+2 Rage)
Spd 30 ft. (6 squares)
Melee: MW Lance, Greataxe, or Armor Spike
Ranged: Javelin
Base Atk +1; Grp +5 (+7 Rage)
Space 5 ft.; Reach 5 (10w lance) ft.
Atk Options: PA MW Lance (2 handed) Charge +7 2d8+16 (Rage +9 2d8+20)
x2, AC 10 (8 Rage); PA Lance (2 handed) +5 d8+8 (Rage +7 d8+10) x2; PA
Great Axe +4 d12+8 (Rage +6 d12+10) x3, Javelin +2 d6+4 (Rage d6+6)
(w/Poison DC 11);
Combat Gear: Masterwork Lance, Chain Mail with Armor Spike
Special Actions: Rage 1x day 6 rounds.
Abilities Str 19 (23 Rage), Dex 13, Con 14 (18 Rage), Int 8, Wis 10,
Cha 6
Feats: Power Attack
Skills Ride +7, Handle Animal +2, Survival +4
Possessions 4pp, 5gp, Masterwork Lance, Chain Mail with Armor Spikes, 5
Javelins, Great Axe, Poison: Black Adder Venom, Light Warhorse w/
Military Saddle & Leather Barding
Not sure if this shouldn't be EL 3 with the warhorse. I made this one
up based on the 2 handed lance thread, to try submitting something to
wiki, and try out the new DMG II stat block (I've probably done it
wrong, as I haven't read how It's supposed to be used) It's at
http://d20npcs.wikicities.com/wiki/Orc_Cavalry_Barbarian_1
I wouldn't recommend using this against a level 1 party. Maybe a level
3 party. Enjoy...
- Justisaur
Orc Calvalry Barbarian 1 CR1
Orc Barbarian 1
Usually Chaotic Evil Medium Humanoid (Orc)
Init +1; Senses Listen +0, Spot +0
Common, Orc
AC 16 (14 Raging), touch 11, flat-footed 15
hp 14 (16 Raging) (1d12 HD)
Fort +4 (+6 Rage) , Ref +1, Will +0 (+2 Rage)
Spd 30 ft. (6 squares)
Melee: MW Lance, Greataxe, or Armor Spike
Ranged: Javelin
Base Atk +1; Grp +5 (+7 Rage)
Space 5 ft.; Reach 5 (10w lance) ft.
Atk Options: PA MW Lance (2 handed) Charge +7 2d8+16 (Rage +9 2d8+20)
x2, AC 10 (8 Rage); PA Lance (2 handed) +5 d8+8 (Rage +7 d8+10) x2; PA
Great Axe +4 d12+8 (Rage +6 d12+10) x3, Javelin +2 d6+4 (Rage d6+6)
(w/Poison DC 11);
Combat Gear: Masterwork Lance, Chain Mail with Armor Spike
Special Actions: Rage 1x day 6 rounds.
Abilities Str 19 (23 Rage), Dex 13, Con 14 (18 Rage), Int 8, Wis 10,
Cha 6
Feats: Power Attack
Skills Ride +7, Handle Animal +2, Survival +4
Possessions 4pp, 5gp, Masterwork Lance, Chain Mail with Armor Spikes, 5
Javelins, Great Axe, Poison: Black Adder Venom, Light Warhorse w/
Military Saddle & Leather Barding