G
Guest
Guest
Archived from groups: rec.games.trading-cards.misc (More info?)
Hey,
There has been a feeling developing in me for about a year now that the
gameplay of Redemption is becoming less enjoyable. In the last week or two
while helping my roommate develop a magic deck I think I finally put a
finger on what's wrong with Redemption.
My guess as to what is "wrong" with Redemption is: The current game play is
too significantly affected by chance and guesswork.
What do I mean? A few examples:
Jephthah who discards a RANDOM card from the top of your draw pile was in
the nationals winning deck last year and seems to be in many players decks.
There are two Level 2 strategies that exist or are being developed that
"with the right draw" leave the opponent without the ability to do anything
that might allow them to win the game.
There are plenty of cards that counter Battle-By-The-Numbers Characters, and
yet they are still often used because the CHANCE of the opponent having the
cards needed to stop the character when it attacks isn't very good.
There was a defenseless deck at the final table of Level 1 - Multiplayer at
last years nationals. (The player that built it I have the highest respect
for and do not doubt that he built and played the deck extremely well to get
to the final table and deserved to be there, but the deck relies on things
working out rather conveiniently.)
I have a deck that if the opponent has conveinient evil brigades and I get a
decent draw there is no way my opponent can stop me from winning.
I remember back in 2000 and 2001 when the deck that was stronger and was
better played basically always won. Now it seems like the deck with the
best draw, or the player that gets the luckiest wins. Don't get me wrong,
every once in a while the luck cancels out and there's a good old-fassioned
battle of the decks, but it doesn't happen nearly enough. So, to Bryon and
his suggestions for future sets, see what you can do with this idea... make
luck and chance less of a factor in the game.
Tschow,
Sir Nobody
Hey,
There has been a feeling developing in me for about a year now that the
gameplay of Redemption is becoming less enjoyable. In the last week or two
while helping my roommate develop a magic deck I think I finally put a
finger on what's wrong with Redemption.
My guess as to what is "wrong" with Redemption is: The current game play is
too significantly affected by chance and guesswork.
What do I mean? A few examples:
Jephthah who discards a RANDOM card from the top of your draw pile was in
the nationals winning deck last year and seems to be in many players decks.
There are two Level 2 strategies that exist or are being developed that
"with the right draw" leave the opponent without the ability to do anything
that might allow them to win the game.
There are plenty of cards that counter Battle-By-The-Numbers Characters, and
yet they are still often used because the CHANCE of the opponent having the
cards needed to stop the character when it attacks isn't very good.
There was a defenseless deck at the final table of Level 1 - Multiplayer at
last years nationals. (The player that built it I have the highest respect
for and do not doubt that he built and played the deck extremely well to get
to the final table and deserved to be there, but the deck relies on things
working out rather conveiniently.)
I have a deck that if the opponent has conveinient evil brigades and I get a
decent draw there is no way my opponent can stop me from winning.
I remember back in 2000 and 2001 when the deck that was stronger and was
better played basically always won. Now it seems like the deck with the
best draw, or the player that gets the luckiest wins. Don't get me wrong,
every once in a while the luck cancels out and there's a good old-fassioned
battle of the decks, but it doesn't happen nearly enough. So, to Bryon and
his suggestions for future sets, see what you can do with this idea... make
luck and chance less of a factor in the game.
Tschow,
Sir Nobody