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PC Human Character with Dwarfism

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Anonymous
August 11, 2005 12:01:34 PM

Archived from groups: rec.games.frp.dnd (More info?)

I'm interested in running a dwarf PC. Not a Dwarf, a dwarf...a human
with a genetic disorder that stunted his growth.

Can anyone tell me if there are official rules covering this? If not,
would creating a small-sized human be reasonable? (-2 str, +2 dex,
slower move, AC and to-hit modifiers, etc.)
Anonymous
August 11, 2005 1:22:15 PM

Archived from groups: rec.games.frp.dnd (More info?)

On 11 Aug 2005 08:01:34 -0700, emmitsvenson@hotmail.com wrote:

>I'm interested in running a dwarf PC. Not a Dwarf, a dwarf...a human
>with a genetic disorder that stunted his growth.
>
>Can anyone tell me if there are official rules covering this? If not,
>would creating a small-sized human be reasonable? (-2 str, +2 dex,
>slower move, AC and to-hit modifiers, etc.)

A character with dwarfism would more likely have *lower* dexterity - one
of the characteristics of real-world dwarfism is shortened (and possibly
malformed) limbs, while the trunk and head (in the most common forms of
dwarfism) is normal-sized. (Varieties of dwarfism which produce
malformed trunks are *probably* unsuited to PCs.)

If you want a PC that's just a tiny version of an adult human (say,
someone who stopped growing at age 5 or something) that's usually not
dwarfism, that's technically a midget, not a dwarf.
--
auric underscore underscore at hotmail dot com
*****
I support drug tests. Test the politicians.
Anonymous
August 11, 2005 2:08:39 PM

Archived from groups: rec.games.frp.dnd (More info?)

Auric__ wrote:
> A character with dwarfism would more likely have *lower* dexterity - one
> of the characteristics of real-world dwarfism is shortened (and possibly
> malformed) limbs, while the trunk and head (in the most common forms of
> dwarfism) is normal-sized.

Assume for the sake of arguement that the PC has achondroplasia (the
most common form of dwarfism,) but has not developed joint problems and
has limbs in proportion to each other, though not to his head. That's
not unlikely in real-world terms. Or assume he's a midget, although I
prefer the idea of a PC with the more unusual appearance of a human
with dwarfism.

Any rules out there? Or is applying the small size stat adjustments
reasonable?
Related resources
Anonymous
August 11, 2005 2:27:06 PM

Archived from groups: rec.games.frp.dnd (More info?)

emmitsvenson@hotmail.com wrote:
> I'm interested in running a dwarf PC. Not a Dwarf, a dwarf...a human
> with a genetic disorder that stunted his growth.
>
> Can anyone tell me if there are official rules covering this? If not,
> would creating a small-sized human be reasonable? (-2 str, +2 dex,
> slower move, AC and to-hit modifiers, etc.)

Small size adjustments are actually -4 Str, -2 Con, +2 dex, and the
other usual stuff +1 ac & to hit, +4 hide -4 grapple. There is no move
penalty.

Those are a bit severe for a PC. Although similar to a kobold if you
took it that way a kobold would be trading the extra feat & skill for
+1 ac, and a +2 craft traps, mining & search vs. a human dwarf.

If you trade a move penalty for one or even 2 of the ability negatives
that would probably be o.k. Human dwarves don't move so fast. So your
stats are reasonable. I wouldn't have any issue with it.

- Justisaur
Anonymous
August 11, 2005 5:18:53 PM

Archived from groups: rec.games.frp.dnd (More info?)

Beware: Your friends will most likely call you a midget and attempt to
toss you...
Anonymous
August 11, 2005 7:47:00 PM

Archived from groups: rec.games.frp.dnd (More info?)

emmitsvenson@hotmail.com wrote:
> I'm interested in running a dwarf PC. Not a Dwarf, a dwarf...a human
> with a genetic disorder that stunted his growth.
>
> Can anyone tell me if there are official rules covering this? If not,
> would creating a small-sized human be reasonable? (-2 str, +2 dex,
> slower move, AC and to-hit modifiers, etc.)
>

I had been considering making a d20Future Mutation exactly for covering
this item. d20 Future has a mutation "Enlarged Form" that I was going
to base this upon:

ENLARGED FORM [MAJOR]
You grow, becoming an freakishly large specimen of your kind.
MP Cost: 6.
Benefits: You become as large as your size category allows (8 feet tall
for Medium-size characters, 4 feet tall for Small characters). However,
you function in many ways as if you were one size category larger.
Whenever you are subject to a size modifier or special size modifier for
an opposed check (such as during grapple checks, bull rush attempts, and
trip attempts), you are treated as one size larger when it is
advantageous to you. You are also considered to be one size larger when
determining whether special attacks based on size (such as improved grab
or swallow whole) can affect you. You can use weapons designed for a
creature one size larger without penalty (for example, a Medium-size
character with this mutation can wield a Large weapon one-handed).
This mutation does not change your face or reach.



Mine was going to be something along the lines of "Diminutive Form", be
a Drawback, and have an MP Value of 4-6 (hadn't decided exactly). And
it was going to basically do the exact opposite of Enlarged Form:

You become as small as your size category allows (4 feet tall for
Medium-size characters). However, you function in many ways as if you
were one size category smaller. Whenever you are subject to a size
modifier or special size modifier for an opposed check (such as during
grapple checks, bull rush attempts, and trip attempts), you are treated
as one size smaller when it is disadvantageous to you. You are also
considered to be one size smaller when determining whether special
attacks based on size (such as improved grab or swallow whole) can
affect you. You can use weapons designed for a creature one size
smaller, or your own size, without penalty. This mutation does not
change your face or reach.


(you will note that this has NO effect upon the character's stats)

Since you're probably not using d20Modern nor d20Future and its
mutations, I would simply give the character a bonus feat for taking
this drawback. (note the mutation which is exactly the same cost as a
feat has a MP cost of 2, so theoretically, this condition could be worth
2 or 3 feats, but I think that gets a little excessive ... but I'm open
to debate on that)
Anonymous
August 11, 2005 11:15:48 PM

Archived from groups: rec.games.frp.dnd (More info?)

On 11 Aug 2005 08:01:34 -0700, emmitsvenson@hotmail.com scribed into the
ether:

>I'm interested in running a dwarf PC. Not a Dwarf, a dwarf...a human
>with a genetic disorder that stunted his growth.
>
>Can anyone tell me if there are official rules covering this? If not,
>would creating a small-sized human be reasonable? (-2 str, +2 dex,
>slower move, AC and to-hit modifiers, etc.)

Assuming this isn't Ron...

A "short person" would get the benefits to ac and to-hit of being small,
but not a dex bonus. Dwarfism affects more than just height, the proportion
of your body is off-kilter (depending on which form it takes), and
frequently there are other serious conditions.

-2 str/dex/con would not be out of line.
Anonymous
August 12, 2005 9:19:16 AM

Archived from groups: rec.games.frp.dnd (More info?)

Where do you get your numbers for height ranges? I can't find anything
specific in the SRD, except the Height/Weight tables for PCs, which
contradict your numbers. A female dwarf, for example, is Medium, but a
minimum height of 3' 9", while the largest Half-Orc can only go to
6'10".
Looking at it, The only thing I can think of is that you are using the
table for Maximum Reach (in the Jump skill description).
Anonymous
August 12, 2005 6:22:02 PM

Archived from groups: rec.games.frp.dnd (More info?)

Pythor wrote:
> Where do you get your numbers for height ranges? I can't find anything
> specific in the SRD, except the Height/Weight tables for PCs, which
> contradict your numbers. A female dwarf, for example, is Medium, but a
> minimum height of 3' 9", while the largest Half-Orc can only go to
> 6'10".
> Looking at it, The only thing I can think of is that you are using the
> table for Maximum Reach (in the Jump skill description).

I don't know if it is in the SRD, but size ranges are definitely
defined in the rules and were defined the same way in 3.0.

DougL
Anonymous
August 12, 2005 7:10:47 PM

Archived from groups: rec.games.frp.dnd (More info?)

DougL wrote:
> Pythor wrote:
> > Where do you get your numbers for height ranges? I can't find anything
> > specific in the SRD, except the Height/Weight tables for PCs, which
> > contradict your numbers. A female dwarf, for example, is Medium, but a
> > minimum height of 3' 9", while the largest Half-Orc can only go to
> > 6'10".
> > Looking at it, The only thing I can think of is that you are using the
> > table for Maximum Reach (in the Jump skill description).
>
> I don't know if it is in the SRD, but size ranges are definitely
> defined in the rules and were defined the same way in 3.0.
>

It's in the "description" section of the SRD.

- Justisaur
Anonymous
August 13, 2005 2:20:14 AM

Archived from groups: rec.games.frp.dnd (More info?)

Well, yes. It is, and that's where I got my numbers from. But John's
Rudd's stated minimum(4') contradicts the minimum height for a female
dwarf (3'9", but a Medium character). Which is why I asked where his
numbers come from. While we're at it, the Psionic Races section of the
SRD also lists the maximum height for a half-giant at 8'4", which also
contradicts John's numbers. John, care to enlighten me as to where
your maximum and minimum numbers come from?
!