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Archived from groups: rec.games.frp.dnd (More info?)
A few sessions ago, the party's ranger had his composite longbow (Str
+2) sundered by an enemy warrior wielding /Shatterspike/. I wasn't
really sure how to handle the opposed attack roll, though. It doesn't
make sense to have the defender make his roll as though he were *firing*
his bow, but the rules don't really seem to mention this situation.
I ended up letting him use his normal attack modifiers, to be generous
(he still ended up losing). But I'm thinking it might be more sane to
treat it as an improvised club of some sort -- -4 to hit, normal melee
modifiers apply. What do you think?
On a related note, the player argued that composite bows should be
significantly harder to sunder than other bows, due to the details of
their construction and materials; since the book only has one entry for
projectile weapon hardness and HP -- 5 and 5 respectively, IIRC -- I
just used those anyway. Any thoughts on different values for composite
bows?
Thanks,
-Will
A few sessions ago, the party's ranger had his composite longbow (Str
+2) sundered by an enemy warrior wielding /Shatterspike/. I wasn't
really sure how to handle the opposed attack roll, though. It doesn't
make sense to have the defender make his roll as though he were *firing*
his bow, but the rules don't really seem to mention this situation.
I ended up letting him use his normal attack modifiers, to be generous
(he still ended up losing). But I'm thinking it might be more sane to
treat it as an improvised club of some sort -- -4 to hit, normal melee
modifiers apply. What do you think?
On a related note, the player argued that composite bows should be
significantly harder to sunder than other bows, due to the details of
their construction and materials; since the book only has one entry for
projectile weapon hardness and HP -- 5 and 5 respectively, IIRC -- I
just used those anyway. Any thoughts on different values for composite
bows?
Thanks,
-Will