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I haven't added the flavor text in yet, but I'd like some opinions on
this Living Greyhawk build. TIA
Morgan Willowleaf
Human Male, Monk, 1st Level, Lawful Good
Str: 14 (6 points) +2
Dex: 14 (6 points) +2
Con: 14 (6 points) +2
Int: 12 (4 points) +1
Wis: 14 (6 points) +2
Cha: 8 (0 points) -1
28 Point Buy
Base Speed: 30
Languages: Common and ???
HP: 10
Initiative: +6 (+2 DX, +4 Improved Initiative)
BAB: +0
BAB Melee: +2 (+2 ST)
BAB Missile: +2 (+2 DX)
Flurry of Blows: +0/+0 (+2/+2 ST)
Saves: Fort +4 (+2 CN), Ref +4 (+2 DX), and Will +4 (+2 WS)
Armour Class: 14 (+2 DW, +2 WS)
Skills: 1st level points: 24 (4 + 1 (+1 IN)) x 4 + 4 (Human Bonus) = 24
6 each following level (4 + 1 (+1 IN)) +1 (Human Bonus) = 6
Class Skills:
Balance (DX) +4 (2 Ranks, +2 DX Bonus)
Climb (ST) +4 (2 Ranks, +2 ST Bonus)
Concentration (CN) +2 (+2 CN Bonus)
Escape Artist (DX) +6 (4 Ranks, +2 DX Bonus)
Hide (DX) +2 (+2 DX Bonus)
Jump (ST) +4 (2 Ranks, +2 ST Bonus)
Knowledge (Religion) (IN) +4 (2 Ranks, +2 IN Bonus)
Listen (WS) +6 (4 Ranks, +2 WS Bonus)
Move Silently (DX) +2 (+2 DX Bonus)
Sense Motive (WS) +4 (2 Ranks, +2 WS Bonus)
Spot (WS) +6 (4 Ranks, +2 WS Bonus)
Swim (ST) +4 (2 Ranks, +2 ST Bonus)
Tumble (DX) +6 (4 Ranks, +2 DX Bonus)
Cross-class Skills:
Heal (WS) +2 (+2 WS Bonus)
Ride (DX) +2 (+2 DX Bonus)
Search (IN) +2 (+2 IN Bonus)
Survival (WS) +2 (+2 WS Bonus)
Use Rope (DX) +2 (+2 DX Bonus)
Feats: 3 total at 1st level
Improved Grapple: Do not provoke an AoO, +4 on Grapple checks.
Improved Initiative: +4 on Initiative checks.
Stunning Fist: Stun opponent with Unarmed Attack, DC 12 save vs. Fort
(DC 10 + 1/2 your character level + WS Bonus). Usable 1/day per Monk level.
Equipment:
Backpack
Bed Roll
Mess Kit
Waterskin
Wool Cap
Sandals
Two changes of clothes
1 Dagger (1d4 19-20/x2, 10 ft. RI. 1 lb. Piercing or slashing)
1 Quaterstaff (1d6/1d6 x2, Bludgeoning)
2 Kama (1d6 x2, Slashing, Trip Attacks)
1 Sling (1d4 x2, 50 ft. RI, Bludgeoning)
Flint & Steel
Rations (week)
Grooming Kit
Belt Pouch (7 gp)
Description:
Morgan is a solidly built 6’ tall human male. He has long, dark brown
hair, often worn in a single braid. He has green eyes and a tanned
complexion. His clothing is simple and plain, that befitting a Monk. His
equipment is worn but well cared for.
Personal History:
Goals:
Personality:
Build Plan: Feat Choices and Ability Boosts.
1st Level: Feats (Improved Initiative, Improved Grapple, and Stunning Fist)
2nd Level: Feat (Combat Reflexes)
3rd Level: Feat (Weapon Focus: Unarmed Attack)
4th Level: , +1 DX
5th Level: N/A
6th Level: Feat (Weapon Finesse: Unarmed Attack)
7th Level: N/A
8th Level: N/A, +1 WS
9th Level: Feat (Improved Critical: Unarmed Strike)
10th Level: N/A
11th Level: N/A
12th Level: Feat (Axiomatic Strike), +1 DX
13th Level: N/A
14th Level: N/A
15th Level: Feat (Power Critical: Unarmed Attack)
16th Level: +1 WS
--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France
I haven't added the flavor text in yet, but I'd like some opinions on
this Living Greyhawk build. TIA
Morgan Willowleaf
Human Male, Monk, 1st Level, Lawful Good
Str: 14 (6 points) +2
Dex: 14 (6 points) +2
Con: 14 (6 points) +2
Int: 12 (4 points) +1
Wis: 14 (6 points) +2
Cha: 8 (0 points) -1
28 Point Buy
Base Speed: 30
Languages: Common and ???
HP: 10
Initiative: +6 (+2 DX, +4 Improved Initiative)
BAB: +0
BAB Melee: +2 (+2 ST)
BAB Missile: +2 (+2 DX)
Flurry of Blows: +0/+0 (+2/+2 ST)
Saves: Fort +4 (+2 CN), Ref +4 (+2 DX), and Will +4 (+2 WS)
Armour Class: 14 (+2 DW, +2 WS)
Skills: 1st level points: 24 (4 + 1 (+1 IN)) x 4 + 4 (Human Bonus) = 24
6 each following level (4 + 1 (+1 IN)) +1 (Human Bonus) = 6
Class Skills:
Balance (DX) +4 (2 Ranks, +2 DX Bonus)
Climb (ST) +4 (2 Ranks, +2 ST Bonus)
Concentration (CN) +2 (+2 CN Bonus)
Escape Artist (DX) +6 (4 Ranks, +2 DX Bonus)
Hide (DX) +2 (+2 DX Bonus)
Jump (ST) +4 (2 Ranks, +2 ST Bonus)
Knowledge (Religion) (IN) +4 (2 Ranks, +2 IN Bonus)
Listen (WS) +6 (4 Ranks, +2 WS Bonus)
Move Silently (DX) +2 (+2 DX Bonus)
Sense Motive (WS) +4 (2 Ranks, +2 WS Bonus)
Spot (WS) +6 (4 Ranks, +2 WS Bonus)
Swim (ST) +4 (2 Ranks, +2 ST Bonus)
Tumble (DX) +6 (4 Ranks, +2 DX Bonus)
Cross-class Skills:
Heal (WS) +2 (+2 WS Bonus)
Ride (DX) +2 (+2 DX Bonus)
Search (IN) +2 (+2 IN Bonus)
Survival (WS) +2 (+2 WS Bonus)
Use Rope (DX) +2 (+2 DX Bonus)
Feats: 3 total at 1st level
Improved Grapple: Do not provoke an AoO, +4 on Grapple checks.
Improved Initiative: +4 on Initiative checks.
Stunning Fist: Stun opponent with Unarmed Attack, DC 12 save vs. Fort
(DC 10 + 1/2 your character level + WS Bonus). Usable 1/day per Monk level.
Equipment:
Backpack
Bed Roll
Mess Kit
Waterskin
Wool Cap
Sandals
Two changes of clothes
1 Dagger (1d4 19-20/x2, 10 ft. RI. 1 lb. Piercing or slashing)
1 Quaterstaff (1d6/1d6 x2, Bludgeoning)
2 Kama (1d6 x2, Slashing, Trip Attacks)
1 Sling (1d4 x2, 50 ft. RI, Bludgeoning)
Flint & Steel
Rations (week)
Grooming Kit
Belt Pouch (7 gp)
Description:
Morgan is a solidly built 6’ tall human male. He has long, dark brown
hair, often worn in a single braid. He has green eyes and a tanned
complexion. His clothing is simple and plain, that befitting a Monk. His
equipment is worn but well cared for.
Personal History:
Goals:
Personality:
Build Plan: Feat Choices and Ability Boosts.
1st Level: Feats (Improved Initiative, Improved Grapple, and Stunning Fist)
2nd Level: Feat (Combat Reflexes)
3rd Level: Feat (Weapon Focus: Unarmed Attack)
4th Level: , +1 DX
5th Level: N/A
6th Level: Feat (Weapon Finesse: Unarmed Attack)
7th Level: N/A
8th Level: N/A, +1 WS
9th Level: Feat (Improved Critical: Unarmed Strike)
10th Level: N/A
11th Level: N/A
12th Level: Feat (Axiomatic Strike), +1 DX
13th Level: N/A
14th Level: N/A
15th Level: Feat (Power Critical: Unarmed Attack)
16th Level: +1 WS
--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
If fifty million people say a foolish thing, it is still a foolish thing.
-- Anatole France