For those of you who haven't read it, the VGA Chart II's tests for FSAA and Anisotropic filtering show that the geforce 4 ti's anisotropic filtering is much, <b>much</b> faster in opengl then in direct3d!
Even fast enough for a Ti4200 to beat a Radeon 9700pro (holy [-peep-]!) in JKII with 8x aniso when FSAA is not used!
Don't get me wrong, I'm not saying this is the end of R300's superiority over NV25, because it's not, since when you use FSAA too the R300 leaps far ahead again. But it's certainly something to note for people who already own an NV25.
Many direct3d games can be set to run in opengl, if you bother to look for the option. The two d3d games i play most are WarCraft III, which can be set to opengl rendering by a command line argument, and UT2003, which can be made to render in opengl by changing two lines in it's main ini file. I'd never bothered running either of these games in opengl on my Ti4200-128 before, because there was no need that I saw. But now, you can bet I intend to, since I use aniso and FSAA. The boost in performance is more than worth it!
Comments?
-Col.Kiwi
Even fast enough for a Ti4200 to beat a Radeon 9700pro (holy [-peep-]!) in JKII with 8x aniso when FSAA is not used!
Don't get me wrong, I'm not saying this is the end of R300's superiority over NV25, because it's not, since when you use FSAA too the R300 leaps far ahead again. But it's certainly something to note for people who already own an NV25.
Many direct3d games can be set to run in opengl, if you bother to look for the option. The two d3d games i play most are WarCraft III, which can be set to opengl rendering by a command line argument, and UT2003, which can be made to render in opengl by changing two lines in it's main ini file. I'd never bothered running either of these games in opengl on my Ti4200-128 before, because there was no need that I saw. But now, you can bet I intend to, since I use aniso and FSAA. The boost in performance is more than worth it!
Comments?
-Col.Kiwi