G
Guest
Guest
Archived from groups: rec.games.frp.dnd (More info?)
We can drop multiclassing & therefore favored classes.
We can probably drop racial weapons proficiencies as well, although it
adds a little flavor.
We can pare down the number of races. Eliminate Gnome, Half-Orc, &
Half-Elf. Half-Orc is the worst offender from a game balance
perspective, as it has a bonus to Str, and negatives to Int & Cha, This
specializes the race into a Fighter/Barbarian Type, and increases
it's offensive capability in this regard, no other core race gives a
bonus to a statistic that is a prime offensive ability. Half-Elf &
Gnome have no balance issues, just add unnecessary choices.
Humans: If we roll feats into the classes, humans are left with only
skill advantages compared to other races. Humans are supposed to be
adaptable, so we will give them Adaptability: Any time there is a
penalty to a roll; humans reduce the penalty by 1. Example: Attacking
with a light weapon in a grapple normally incurs a -4 penalty to the
attack roll, for a human this becomes -3. Humans get 1 extra skill.
[Taking it Further: Elves, Dwarves & Halflings have a lot of Bonuses,
which can at times be difficult to keep track of, Reduce Elves to just
+1 Dex and -1 Con, Lowlight vision, Immunity to Ghoul Paralyzis and
Sleep, and +2 on Searching. Dwarves get -1 Dex, +1 Con, +2 search on
stonework, +2 save vs magic. Halflings get -1 Str, +1 Dex, Small & +1
on all saves, and +1 to hit with missile weapons. Humans just get 1
extra skill. This will reduce the power level of the game, and looses
a lot of the distinctions of the races however]
[Takking it Further #2: Roll Races & Classes Together: Eliminate
another step in character creation. All Humans are Fighters, all
Dwarves are Clerics, (or vice versa) all Elves are Wizards, and all
Halflings are Rogues. You may want to bring back the other Races,
making all Half-Elves Rangers, all Gnomes Bards. You can assign other
non core races to the other classes such as Orcs are all Barbarians,
Lizardmen all Druids, Kobolds all Sorcerers, Saurials all Paladins. If
you want to go old school I'd suggest Dwarves as Fighters, Halfings
as Rogues, Elves as Wizards, and Humans be allowed everything else from
barbarians to sorcerers. This creates an issue when you want to have
another race be a particular class, as it seems inconsistent.]
[Taking it All the Way: No Demi's Allowed! Humans only for PC race.
The main problem with this is that it doesn't seem very fantasy
oriented]
- Justisaur
We can drop multiclassing & therefore favored classes.
We can probably drop racial weapons proficiencies as well, although it
adds a little flavor.
We can pare down the number of races. Eliminate Gnome, Half-Orc, &
Half-Elf. Half-Orc is the worst offender from a game balance
perspective, as it has a bonus to Str, and negatives to Int & Cha, This
specializes the race into a Fighter/Barbarian Type, and increases
it's offensive capability in this regard, no other core race gives a
bonus to a statistic that is a prime offensive ability. Half-Elf &
Gnome have no balance issues, just add unnecessary choices.
Humans: If we roll feats into the classes, humans are left with only
skill advantages compared to other races. Humans are supposed to be
adaptable, so we will give them Adaptability: Any time there is a
penalty to a roll; humans reduce the penalty by 1. Example: Attacking
with a light weapon in a grapple normally incurs a -4 penalty to the
attack roll, for a human this becomes -3. Humans get 1 extra skill.
[Taking it Further: Elves, Dwarves & Halflings have a lot of Bonuses,
which can at times be difficult to keep track of, Reduce Elves to just
+1 Dex and -1 Con, Lowlight vision, Immunity to Ghoul Paralyzis and
Sleep, and +2 on Searching. Dwarves get -1 Dex, +1 Con, +2 search on
stonework, +2 save vs magic. Halflings get -1 Str, +1 Dex, Small & +1
on all saves, and +1 to hit with missile weapons. Humans just get 1
extra skill. This will reduce the power level of the game, and looses
a lot of the distinctions of the races however]
[Takking it Further #2: Roll Races & Classes Together: Eliminate
another step in character creation. All Humans are Fighters, all
Dwarves are Clerics, (or vice versa) all Elves are Wizards, and all
Halflings are Rogues. You may want to bring back the other Races,
making all Half-Elves Rangers, all Gnomes Bards. You can assign other
non core races to the other classes such as Orcs are all Barbarians,
Lizardmen all Druids, Kobolds all Sorcerers, Saurials all Paladins. If
you want to go old school I'd suggest Dwarves as Fighters, Halfings
as Rogues, Elves as Wizards, and Humans be allowed everything else from
barbarians to sorcerers. This creates an issue when you want to have
another race be a particular class, as it seems inconsistent.]
[Taking it All the Way: No Demi's Allowed! Humans only for PC race.
The main problem with this is that it doesn't seem very fantasy
oriented]
- Justisaur