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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Description: Now that G4 Giovanni are at our disposal, I have decided
to rework my original decklist I had posted on here a little while ago.
The new additions to the family fit right into the Anarch theme with
Benedict Giovanni being a formidable foe in combat. He can play both
Diversion and Friend of Mine on two different levels and his inferior
Necromancy is all he needs to Gear Up. It's a rather interesting
Toolbox variant. Both Raphaela and Donatello can gain some light
stealth via Gear up while Bonding and Spiritual Divination helps you
get some bleeds through.
Spiritual Divination doubles as intercept for those crucial actions
that must be blocked. Granted, only two of my minions have NEC but
combined with Friend of Mine and Divine Sign, I should be able to stop
several threats that would otherwise ruin my day. Five of my vampires
have inferior Auspex so I threw in a couple of Revelations. It's rather
useful and so I couldn't find a reason to not include them. The average
crypt size revolves around mid to high capacity vampires so Trophy:
Domain and Powerbase: Los Angeles helps me get the most out of them.
The former adds +1 intercept which also goes a long way in this deck.
Crypt: 12 Vampires Max Cap. 9 Min Cap. 1 Avg Cap. 5.5
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1x Nedal, The Careless 1 cel nec Caitiff:3
1x Almodo Giovanni 3 dom pot Giovanni:3
1x Gengis 3 aus cel pot Brujah:3
1x Earl 4 dom for pot Ventrue:3
1x Donatello Giovanni 5 aus DOM pot pre Giovanni:4
2x Benedict Giovanni 6 cel dom nec FOR POT Giovanni:4
1x Raphaela Giovanni 6 pot pre DOM NEC Giovanni:4
1x Joseph O'Grady 7 aus cel DOM FOR Ventrue-Antitribu:3
2x Baldesar Rossellini 8 aus DOM for nec POT Giovanni:4
1x Ignazio Giovanni 9 DOM FOR NEC obf POT Giovanni:3
Action Modifier - 8
2x Freak Drive
3x Bonding
3x Conditioning
Equipment - 6
3x Sawed-Off Shotgun
2x Desert Eagle
1x Stolen Police Cruiser
Retainers / Allies - 1
1x Leonardo, Mortician
Reaction - 13
5x Friend of Mine
5x Wake with Evening's Freshness
3x Deflection
Combo - 3
3x Spiritual Divination
Master - 16
4x Blood Doll
1x Anarch Free Press
1x Powerbase: Los Angeles
1x Dreams of the Sphinx
6x Galaric's Legacy
1x Seattle Committee
1x Trophy: Domain
1x Hospital Food
Action - 12
4x Govern the Unaligned
4x Gear Up
2x Revelations
2x Divine Sign
Combat - 30
8x Diversion
5x Groundfighting
5x Pushing the Limit
4x Soak
4x Taste of Vitae
2x Superior Mettle
2x Disarm
The Combat Module is rather straightforward. Leaning towards Fortitude.
All my higher cap. have +1 strength while the rest of them would be
best off getting a hold of a Sawed-Off Shotgun. Pushing the limit is
great though, allowing even those with inferior Potence to dish out
some considerable damage and you can Taste the Vitae once that's done.
Groundfighting is just what I was hoping for since I play Anarchs more
often than not. Maneuver for those who try to get away or Press to
finish the job. Thoughts and/or suggestions welcome. Thanks!
Description: Now that G4 Giovanni are at our disposal, I have decided
to rework my original decklist I had posted on here a little while ago.
The new additions to the family fit right into the Anarch theme with
Benedict Giovanni being a formidable foe in combat. He can play both
Diversion and Friend of Mine on two different levels and his inferior
Necromancy is all he needs to Gear Up. It's a rather interesting
Toolbox variant. Both Raphaela and Donatello can gain some light
stealth via Gear up while Bonding and Spiritual Divination helps you
get some bleeds through.
Spiritual Divination doubles as intercept for those crucial actions
that must be blocked. Granted, only two of my minions have NEC but
combined with Friend of Mine and Divine Sign, I should be able to stop
several threats that would otherwise ruin my day. Five of my vampires
have inferior Auspex so I threw in a couple of Revelations. It's rather
useful and so I couldn't find a reason to not include them. The average
crypt size revolves around mid to high capacity vampires so Trophy:
Domain and Powerbase: Los Angeles helps me get the most out of them.
The former adds +1 intercept which also goes a long way in this deck.
Crypt: 12 Vampires Max Cap. 9 Min Cap. 1 Avg Cap. 5.5
------------------------------------------------------
1x Nedal, The Careless 1 cel nec Caitiff:3
1x Almodo Giovanni 3 dom pot Giovanni:3
1x Gengis 3 aus cel pot Brujah:3
1x Earl 4 dom for pot Ventrue:3
1x Donatello Giovanni 5 aus DOM pot pre Giovanni:4
2x Benedict Giovanni 6 cel dom nec FOR POT Giovanni:4
1x Raphaela Giovanni 6 pot pre DOM NEC Giovanni:4
1x Joseph O'Grady 7 aus cel DOM FOR Ventrue-Antitribu:3
2x Baldesar Rossellini 8 aus DOM for nec POT Giovanni:4
1x Ignazio Giovanni 9 DOM FOR NEC obf POT Giovanni:3
Action Modifier - 8
2x Freak Drive
3x Bonding
3x Conditioning
Equipment - 6
3x Sawed-Off Shotgun
2x Desert Eagle
1x Stolen Police Cruiser
Retainers / Allies - 1
1x Leonardo, Mortician
Reaction - 13
5x Friend of Mine
5x Wake with Evening's Freshness
3x Deflection
Combo - 3
3x Spiritual Divination
Master - 16
4x Blood Doll
1x Anarch Free Press
1x Powerbase: Los Angeles
1x Dreams of the Sphinx
6x Galaric's Legacy
1x Seattle Committee
1x Trophy: Domain
1x Hospital Food
Action - 12
4x Govern the Unaligned
4x Gear Up
2x Revelations
2x Divine Sign
Combat - 30
8x Diversion
5x Groundfighting
5x Pushing the Limit
4x Soak
4x Taste of Vitae
2x Superior Mettle
2x Disarm
The Combat Module is rather straightforward. Leaning towards Fortitude.
All my higher cap. have +1 strength while the rest of them would be
best off getting a hold of a Sawed-Off Shotgun. Pushing the limit is
great though, allowing even those with inferior Potence to dish out
some considerable damage and you can Taste the Vitae once that's done.
Groundfighting is just what I was hoping for since I play Anarchs more
often than not. Maneuver for those who try to get away or Press to
finish the job. Thoughts and/or suggestions welcome. Thanks!