DECK - Jumping on the Bandwagon: CEL / pot

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Description: Yep. More junk out the window.

Crypt: 12 Vampires Max Cap. 6 Min Cap. 3
-------------------------------------------
1x Jacob Bragg 3 cel pot Brujah-Antitribu:2
1x Dre, Leader of the Cold Dawn 3 cel pot Brujah:1
1x Yuri, The Talon 4 cel pot pre Brujah:1
2x Victor Toliver 4 CEL pot Brujah-Antitribu:2
2x Jimmy Dunn 4 CEL for POT Pander:2
1x Volker, The Puppet Prince 5 CEL pot Brujah:2
1x Rigby, Crusade Vanguard 5 aus CEL pot PRE Brujah-Antitribu:2
2x Jalal Sayad 6 CEL pot QUI Assamite:2
1x Julian Sanders 6 CEL pot PRE Brujah-Antiribu:2

Master - 12
4x Blood Doll
2x Haven Uncovered
2x Fame
1x Rumor Mill, Tabloid newspaper
1x KRCG News Radio
1x Dreams of the Sphinx
1x Perfectionist

Action - 16
8x Bum's Rush
8x Computer Hacking

Combat - 56
6x Blur
6x Psyche!
6x Pursuit
6x Taste of Vitae
8x Thrown Sewer Lid
8x Thrown Gate
4x Flash
4x Increased Strength
4x Sideslip
2x Zip Gun
2x Stunt Cycle

Reaction - 4
4x Wake with Evening's Freshness

Allies / Retainers - 2
1x Procurer
1x Carlton Van Wyk (Hunter)

Total: 90 Cards
 
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> Description: Yep. More junk out the window.
>
> Crypt: 12 Vampires Max Cap. 6 Min Cap. 3
> -------------------------------------------
> 1x Jacob Bragg 3 cel pot Brujah-Antitribu:2
> 1x Dre, Leader of the Cold Dawn 3 cel pot Brujah:1
> 1x Yuri, The Talon 4 cel pot pre Brujah:1
> 2x Victor Toliver 4 CEL pot Brujah-Antitribu:2
> 2x Jimmy Dunn 4 CEL for POT Pander:2
> 1x Volker, The Puppet Prince 5 CEL pot Brujah:2
> 1x Rigby, Crusade Vanguard 5 aus CEL pot PRE Brujah-Antitribu:2
> 2x Jalal Sayad 6 CEL pot QUI Assamite:2
> 1x Julian Sanders 6 CEL pot PRE Brujah-Antiribu:2
>
> Master - 12
> 4x Blood Doll
> 2x Haven Uncovered
> 2x Fame
> 1x Rumor Mill, Tabloid newspaper
> 1x KRCG News Radio
> 1x Dreams of the Sphinx
> 1x Perfectionist
>
> Action - 16
> 8x Bum's Rush
> 8x Computer Hacking
>
> Combat - 56
> 6x Blur
> 6x Psyche!
> 6x Pursuit
> 6x Taste of Vitae
> 8x Thrown Sewer Lid
> 8x Thrown Gate
> 4x Flash
> 4x Increased Strength
> 4x Sideslip
> 2x Zip Gun
> 2x Stunt Cycle
>
> Reaction - 4
> 4x Wake with Evening's Freshness
>
> Allies / Retainers - 2
> 1x Procurer
> 1x Carlton Van Wyk (Hunter)

Aha! Me likes.

The only deck I ever did good with at a tournament. I'm blatently
pointing you at my own deck filled with Thrown Junk and have to add that
it was the Zip Gun tech (kudos to Derek Ray) combined with the
no-nonsense approach of the deck in general that did it. Oh and I also
think I had a really strong master selection (Peter Bakija gets the
credit for that).

http://www.thelasombra.com/decks/twd.htm#2k4vendettanetherlands

* more zip guns. Sideslip combines really great with them. Maneuver with
flash, shoot zip gun, blur, press off of flash, maneuver with Zip gun,
shoot, pursuit, Sewer Lid. 8 points of damage, 3 cards.

* less wakes, less expensive defensive masters. Backrushing is your
offense, not a couple prayer wakes and 2 intercept locations. With 60
combat cards, anything you throw a Haven on will go down. If now, re-eva
luate your combat package.

* Less retainers. What good will they do?

* More celerity. Flash/Sideslip and Blur are your mainstay delivery
system. Pursuit is nice, but really, Flash is better in this deck. If
you have them, use a few sidestrike. The power of celerity is its
flexability. Use it.

* All sewer lids. Really, three points is infinately better than one
point with a maneuver. Also, you will be at long range 100% of the time,
unless they're Cailean or DotB in which case the gate won't do much good
anyway.

* There's a gazillion different rush actions out there. Use them. DI and
Obedience at the wrong moment can cost you games. Also, 2 havens and 8
rushes seems kinda low.

* Add sexy tricks :) Just because I like to surprise people.

* Oh, and Specialization = god.

(note: and I didn't play Jimmy Dunn and Gang Territory, cuz I didn't
either any at the time. Both cards are of course must haves in the deck)
 
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>* more zip guns. Sideslip combines really great with them. Maneuver
with
>flash, shoot zip gun, blur, press off of flash, maneuver with Zip gun,
>shoot, pursuit, Sewer Lid. 8 points of damage, 3 cards.

Flash + Zip Gun + Blur + Pursuit + Lid = 3 cards?

:)
 
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Some suggestions.

Drop your Blurs (maybe keep one) You need to have multiple strike cards
in order for it to be useful.

Possible replacements:
Combat:
Fast Hands (just one)
Acrobatics (much better then blur since you have no damage prevention
except sideslip)
Distraction (just one, people don't play with this card, but its quite
good)

Master:
Waste management operation (Since you have 4 Brujah-anti)
Potence master card (1-2) Thrown gate and increased strength not so
good with inf pot. (or ditch the thrown gates, add more sewer lids)
Dreams of Sphinx (another one)
Powerbase Montreal

Reaction: Intercept is good for this deck. Stops silly things... like
hunting.
Rooftop shadows

Other:
More Procurers
Ossian
Jake Washington (Possible first turn bleed of 1!)
Anarch Troublemaker

Side note: If you play group 2,3 (instead of 1,2) then Henry Taylor is
VERY good for this deck.

Hope this helps!
 
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Where are the rampages?

>without Sudden Reversal, Arson or, >indeed, rampage (or even Unnatural

>disaster, but bleh) there is nothing you >can do against the old
Secure
>Haven. And a Secure haven does make >you lose games. If you don't
see the
>card in your metagame, ignore my >comment :)

Just include Secure Haven yourself. It's unique. Contest it, flatten
the target, and then see if they want to bother paying pool to keep it.
 
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Where are the rampages?

>without Sudden Reversal, Arson or, >indeed, rampage (or even Unnatural

>disaster, but bleh) there is nothing you >can do against the old
Secure
>Haven. And a Secure haven does make >you lose games. If you don't
see the
>card in your metagame, ignore my >comment :)

Just include Secure Haven yourself. It's unique. Contest it, flatten
the target, and then see if they want to bother paying pool to keep it.
 
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evil_inside1999@hotmail.com wrote:
> Crypt: 12 Vampires Max Cap. 6 Min Cap. 3
> -------------------------------------------
> 1x Jacob Bragg 3 cel pot Brujah-Antitribu:2
> 1x Dre, Leader of the Cold Dawn 3 cel pot Brujah:1
> 1x Yuri, The Talon 4 cel pot pre Brujah:1
> 2x Victor Toliver 4 CEL pot Brujah-Antitribu:2
> 2x Jimmy Dunn 4 CEL for POT Pander:2
> 1x Volker, The Puppet Prince 5 CEL pot Brujah:2
> 1x Rigby, Crusade Vanguard 5 aus CEL pot PRE Brujah-Antitribu:2
> 2x Jalal Sayad 6 CEL pot QUI Assamite:2
> 1x Julian Sanders 6 CEL pot PRE Brujah-Antiribu:2

Replace Julian with Black Cat (5, Bru, CEL pot pre).

> 1x Rumor Mill, Tabloid newspaper
> 1x KRCG News Radio
> 4x Wake with Evening's Freshness

I'd drop them. You'll rarely be able to block effectively anyway. Since
I often have trouble running out of cards in CEL rush decks, I'd
replace the masters with Visit from the Caupuchin. I'd replace the
WwEF's with another Zip Gun, another Flash, another Blur and another
Thrown Sewer Lid.

> Action - 16
> 8x Bum's Rush
> 8x Computer Hacking

Good actions, although mixing in some Flurry of Action might pay off.

> Allies / Retainers - 2
> 1x Procurer
> 1x Carlton Van Wyk (Hunter)

Interesting. I'd be inclined to use J.S. Simmons and Tasha Morgan
myself.
 
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Thanks for all the suggestions. Working on an odd Brujah-Antitribu deck
w/ sexy tricks of my own (props to Izaak for coming up with "sexy
tricks"). I just feel like using some of the Group 4 Brujah-Antitribu
and I really can't stand the camarilla. So it comes off in my decks
more often than not. That being said, some of the Camarilla bitches
will be included of course but always trying to keep their involvment
to a minimum.

Check back in like a half hour if you think you can help. Thanks a lot
guys.
 
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"Izaak" <i.havelaar@SPAMklg.nl> schreef in bericht
news:d1ahbr$e84$1@reader13.wxs.nl...
>> Description: Yep. More junk out the window.
>>
>>
>> Action - 16
>> 8x Bum's Rush
>> 8x Computer Hacking
>>

Where are the rampages?

without Sudden Reversal, Arson or, indeed, rampage (or even Unnatural
disaster, but bleh) there is nothing you can do against the old Secure
Haven. And a Secure haven does make you lose games. If you don't see the
card in your metagame, ignore my comment :)
 
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"tobiasopdenbrouw@geenspamvoormij_hotmail.com"
<tobiasopdenbrouw@hotmail.com> schreef in bericht
news:1111060235.217620.217520@z14g2000cwz.googlegroups.com...
> >* more zip guns. Sideslip combines really great with them. Maneuver
> with
> >flash, shoot zip gun, blur, press off of flash, maneuver with Zip
gun,
> >shoot, pursuit, Sewer Lid. 8 points of damage, 3 cards.
>
> Flash + Zip Gun + Blur + Pursuit + Lid = 3 cards?
>

Meh. I realized it a second after I hit 'post'.

Btw, you'll be in Eindhoven sunday?
 
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evil_inside1999@hotmail.com wrote:
> Description: Yep. More junk out the window.
>
> Crypt: 12 Vampires Max Cap. 6 Min Cap. 3
> -------------------------------------------
> 1x Jacob Bragg 3 cel pot Brujah-Antitribu:2
> 1x Dre, Leader of the Cold Dawn 3 cel pot Brujah:1
> 1x Yuri, The Talon 4 cel pot pre Brujah:1
> 2x Victor Toliver 4 CEL pot Brujah-Antitribu:2
> 2x Jimmy Dunn 4 CEL for POT Pander:2
> 1x Volker, The Puppet Prince 5 CEL pot Brujah:2
> 1x Rigby, Crusade Vanguard 5 aus CEL pot PRE Brujah-Antitribu:2
> 2x Jalal Sayad 6 CEL pot QUI Assamite:2
> 1x Julian Sanders 6 CEL pot PRE Brujah-Antiribu:2
>
If you are going up to 6-caps, it may be worth considering Bianca &
Richter (or whatever + strength guys you prefer). With the strong guys,
you can run S:CE out of your opponents hands without wasting any of
your own cards, have decent combat without any strike cards (clear CEL
handjam) and so on.

> Master - 12
> 4x Blood Doll
> 2x Haven Uncovered
> 2x Fame
> 1x Rumor Mill, Tabloid newspaper
> 1x KRCG News Radio
> 1x Dreams of the Sphinx
> 1x Perfectionist

Metagame dependant suggestions:
Carver's Meat Packing and Storage is super-good support. Multiple
Hunting Ground and Pulled Fangs effects from a single cheap card. It's
as reliable for blood gain as Perfectionist, probably more so.
Ananthebes the Immortal may be better than KRCG (metagame dependant),
and costs 1 less.
Filchware's Pawnshop can rock in this sort of deck. Nicking weapons can
give you quite a lot more staying power.

> Combat - 56
> 6x Blur
> 6x Psyche!
> 6x Pursuit
> 6x Taste of Vitae
> 8x Thrown Sewer Lid
> 8x Thrown Gate
> 4x Flash
> 4x Increased Strength
> 4x Sideslip
> 2x Zip Gun
> 2x Stunt Cycle
>
Increased Strength & thrown Gate are poor value with inferior pot.
Better results can be got with with 8 cards worth of celerity and lids,
and 4 cards of tricks.

2 more Psyche and 2 more insta-weapons would be my pick for the extra
tricks, cos this combo is low-card intensive way of running opponents
out of S:CE and dodges. Eg, Victor Tolliver is fighting Ranjan Rishi,
Ranjan has 2 Staredowns in hand.

Compare Weighted Walking Stick / Zip Gun / no weapon:

STICK + 2 Psyche! beats 2 S:CE ...and then a blur hits for 6 damage.
That costs 2 blood + 4 cards.
ZIP + 2 Psyche! Beats 2 S:CE ...and then a blur and 2 lids hits for 7
damage. That costs 2 blood + 7 cards.
NONE - you need Flash+Lid+Psyche! for each S:CE, and then
Flash+Lid+Pursuit+Lid for 6 damage. That's torpor from 10 cards.
 
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hollowboy wrote:
| evil_inside1999@hotmail.com wrote:
|
|>Description: Yep. More junk out the window.
|>
|>Crypt: 12 Vampires Max Cap. 6 Min Cap. 3
|>-------------------------------------------
|>1x Jacob Bragg 3 cel pot Brujah-Antitribu:2
|>1x Dre, Leader of the Cold Dawn 3 cel pot Brujah:1
|>1x Yuri, The Talon 4 cel pot pre Brujah:1

Dump him. Use Sarah Brando and a single POT skill card. Sure, she
can't throw a lid right away, but she can be a hunting Blood Doll and a
bleeder-for-1 in the meantime. And CEL can always be used to beat
people to death with punches (or Zip Gun shots) for 1, if you must.

Remember that Zip Gun only damages you once per combat.

|>2x Victor Toliver 4 CEL pot Brujah-Antitribu:2
|>2x Jimmy Dunn 4 CEL for POT Pander:2
|>1x Volker, The Puppet Prince 5 CEL pot Brujah:2
|>1x Rigby, Crusade Vanguard 5 aus CEL pot PRE Brujah-Antitribu:2
|>2x Jalal Sayad 6 CEL pot QUI Assamite:2
|>1x Julian Sanders 6 CEL pot PRE Brujah-Antiribu:2

Someone else suggested dumping Julian. Note that Julian's optional
press is actually strangely good in this deck, since you won't get any
of the Lid presses.

Julian should only be dumped if you're going to replace him with Bianca
(since she comes with built-in beatings and CEL). I figure they're
about even, but I like Julian better since sometimes you're going to
HAVE to press.

|>Master - 12
|>4x Blood Doll
|>2x Haven Uncovered
|>2x Fame
|>1x Rumor Mill, Tabloid newspaper
|>1x KRCG News Radio

Dump the intercept. Nothing you want to block will be blockable by +1
anyway. Replace with whatever toys you like. I suggest NOT Tension in
the Ranks, as eventually you are going to have to suicide someone.

| Ananthebes the Immortal may be better than KRCG (metagame dependant),
| and costs 1 less.

Aranthebes isn't quite mandatory, but boy, I don't think I'd ever NOT
include him.

| Filchware's Pawnshop can rock in this sort of deck. Nicking weapons can
| give you quite a lot more staying power.

Can't hurt, although if you don't see any weapons, at least it's just a
Trifle.

|>Combat - 56
|>6x Blur
|>6x Psyche!
|>6x Pursuit
|>6x Taste of Vitae
|>8x Thrown Sewer Lid
|>8x Thrown Gate

Icky poo. Remove all Gates and replace with 2x Pursuit, 4x Flash, and
2x Sewer Lid.

Superior Flash is actually that good in this deck; Flash, additional
strikes if you have them, press from Flash, Zip Gun maneuver on round 2,
and more additionals.

|>4x Flash
|>4x Increased Strength

Remove and replace with 4x Zip Gun. Mmmm.. Permanent Maneuver.

| out of S:CE and dodges. Eg, Victor Tolliver is fighting Ranjan Rishi,
| Ranjan has 2 Staredowns in hand.
|
| Compare Weighted Walking Stick / Zip Gun / no weapon:
|
| STICK + 2 Psyche! beats 2 S:CE ...and then a blur hits for 6 damage.
| That costs 2 blood + 4 cards.

BUT: Stick goes away, and WWS only works at close range.

| ZIP + 2 Psyche! Beats 2 S:CE ...and then a blur and 2 lids hits for 7
| damage. That costs 2 blood + 7 cards.

3 extra cards for 1 point of damage, a permanent maneuver, and the gun
staying with you forever.

| NONE - you need Flash+Lid+Psyche! for each S:CE, and then
| Flash+Lid+Pursuit+Lid for 6 damage. That's torpor from 10 cards.

Hence, +4 Zip Guns. Never get caught without your free maneuver against
people likely to S:CE -- their S:CE will save you the damage from Zip
Gun. Uber cool.

- --
Derek

insert clever quotation here

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