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Hi All,
I picked up _Advanced Gamemaster's Guide_ from Green Ronin the other
day. It contains a description of something I've been thinking about a
bit lately: XP deficits.
RAW you cannot spend XP on something (such as item creation) if it would
mean having insufficient XP for your current level. This has always
irked me; the boundary cases where you can create a scroll yesterday,
but not today because you just leveled don't seem right.
What I've been considering instead is:
.. go ahead and level
.. go ahead and spend whatever XP you feel you need to spend
.. if this takes you below the minimum needed for your level, you have a
deficit to repay before you can advance again
. alt rule: you pick up a negative level until your XP total is high
enough again
RAW you can choose to not level immediately and spend the XP. You then
gain XP faster than you would had you leveled instead; you catch up
pretty quickly.
This would allow you to gain the benefits, but you're at a deficit that
needs to be paid off more slowly. Green Ronin suggests leaving it at
that, I feel like it should have *some* kind of additional cost. I
suppose 'interest' could be charged, but that's annoying to keep track
of. The obvious cost is a negative level. It's easy to apply, it
simulates not having the current level reasonably well. It's not very
popular; AFAICT it's *worse* than not having leveled (it affects more
stuff -- -1 BAB/attack, even if you didn't improve BAB with the last
level gained).
This negative level is not correctable with /restoration/ or similar
magics, of course.
Thoughts, questions, comments?
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
Hi All,
I picked up _Advanced Gamemaster's Guide_ from Green Ronin the other
day. It contains a description of something I've been thinking about a
bit lately: XP deficits.
RAW you cannot spend XP on something (such as item creation) if it would
mean having insufficient XP for your current level. This has always
irked me; the boundary cases where you can create a scroll yesterday,
but not today because you just leveled don't seem right.
What I've been considering instead is:
.. go ahead and level
.. go ahead and spend whatever XP you feel you need to spend
.. if this takes you below the minimum needed for your level, you have a
deficit to repay before you can advance again
. alt rule: you pick up a negative level until your XP total is high
enough again
RAW you can choose to not level immediately and spend the XP. You then
gain XP faster than you would had you leveled instead; you catch up
pretty quickly.
This would allow you to gain the benefits, but you're at a deficit that
needs to be paid off more slowly. Green Ronin suggests leaving it at
that, I feel like it should have *some* kind of additional cost. I
suppose 'interest' could be charged, but that's annoying to keep track
of. The obvious cost is a negative level. It's easy to apply, it
simulates not having the current level reasonably well. It's not very
popular; AFAICT it's *worse* than not having leveled (it affects more
stuff -- -1 BAB/attack, even if you didn't improve BAB with the last
level gained).
This negative level is not correctable with /restoration/ or similar
magics, of course.
Thoughts, questions, comments?
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch