Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hi all,
I dunno how it is in the States, but in every big tournie I've seen in
Europe the finals were static for a long time, mostly boring, all for a
very simple reason : people weren't all trying to win the game, just to
optimise their position according to their previous placement. For
example, in this week's tournie (not a big one, but people here now are
serious players) I played to win the game ; had I not, my interest was
just survive and let my grand'prey kill his, this would have put me one
rank above the one I ended up in ; in the finals of the Open de France,
I was first qualified, and had I played to resist and not to win I would
have ended up first instead of dying and ending up fifth.
I see there a flaw in the tournament rules.
So, in no particular order :
- must the finals also be played to win the current game, of can they be
played according to the position of each players in final ranking ?
- I would like to propose the following : the seating at the last table
is randomised as all the rest (the first are advantaged anyway for final
counting, and it doesn't advantage the players who saw each other's
decks, or lurked, or had outside info...). The precise ranking of each
player is kept secret by the organisation (yes, it requires orga
integrity, but then what doesn't ?). And all players must play to win
the game, period. Immediate consequence : more daring, interesting
games, where players actually try to score VPs instead of just sitting
and waiting.
- an alternative solution would be that only the final VPs count, the
rest of the ties being solved as "usual" : with TPs and randomness. Or
just : put everyone equal, like 1st player has 2 Vps, 2 tied 3rd players
with 0,5 and 2 tied 5th player with nothing. It would have the same
positive consequence, and change a little the ranking things, but
nothing too lethal.
Inputs, comments etc are welcome.
Orpheus, pro-active finalist (whenever finalist at all).
Hi all,
I dunno how it is in the States, but in every big tournie I've seen in
Europe the finals were static for a long time, mostly boring, all for a
very simple reason : people weren't all trying to win the game, just to
optimise their position according to their previous placement. For
example, in this week's tournie (not a big one, but people here now are
serious players) I played to win the game ; had I not, my interest was
just survive and let my grand'prey kill his, this would have put me one
rank above the one I ended up in ; in the finals of the Open de France,
I was first qualified, and had I played to resist and not to win I would
have ended up first instead of dying and ending up fifth.
I see there a flaw in the tournament rules.
So, in no particular order :
- must the finals also be played to win the current game, of can they be
played according to the position of each players in final ranking ?
- I would like to propose the following : the seating at the last table
is randomised as all the rest (the first are advantaged anyway for final
counting, and it doesn't advantage the players who saw each other's
decks, or lurked, or had outside info...). The precise ranking of each
player is kept secret by the organisation (yes, it requires orga
integrity, but then what doesn't ?). And all players must play to win
the game, period. Immediate consequence : more daring, interesting
games, where players actually try to score VPs instead of just sitting
and waiting.
- an alternative solution would be that only the final VPs count, the
rest of the ties being solved as "usual" : with TPs and randomness. Or
just : put everyone equal, like 1st player has 2 Vps, 2 tied 3rd players
with 0,5 and 2 tied 5th player with nothing. It would have the same
positive consequence, and change a little the ranking things, but
nothing too lethal.
Inputs, comments etc are welcome.
Orpheus, pro-active finalist (whenever finalist at all).