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Help me make this stupid deck.
The idea - Mata Hari blocks you and plays Undying Thirst and Bloodstorm
of Chorazin. Meanwhile, Bothwell (or whoever) bleeds with Daring the
Dawn and goes to torpor. You are forever doomed to take useless
actions trying to diab Bothwell, who cancels your diab with Crimson
Fury. Yes, it's stupid. Anyone have any ideas on how to make it
better?
Crypt: (12 cards, Min: 13, Max: 28, Avg: 5.00)
----------------------------------------------
3 Bothwell ani for 3, Gangrel:3
2 Jezebelle ani for pro 4, Gangrel:4
2 Gustavo Morales ani cel for 4, Gangrel:3
5 Mata Hari aus for qui CHI OBF 7, Ravnos:4
Library: (90 cards)
-------------------
Master (16 cards)
2 Auspex
1 Chanjelin Ward
2 Dreams of the Sphinx
1 Ecoterrorists
2 Fortitude
1 Fragment of the Book of Nod
2 Infernal Pact
1 Powerbase: Montreal
1 Rack, The
1 Tabriz Assembly
1 Ventrue Headquarters
1 Zoo Hunting Ground
Action (10 cards)
3 Concert Tour
2 Concordance
3 Gather
2 Sibyl`s Tongue
Action Modifier (10 cards)
5 Daring the Dawn
5 Freak Drive
Reaction (30 cards)
7 Bloodstorm of Chorazin
5 Eagle`s Sight
2 Enhanced Senses
7 Forced Awakening
9 Undying Thirst
Combo (24 cards)
14 Crimson Fury
5 Draba
5 Sense the Sin
A few combos that I kinda of like in this deck:
- Mata Hari is first out and plays Gather to bring out one (or more) of
her Gangrel buddies.
- Mata Hari gets Infernal Pact (Daimoinen), so that she can get
Concordance and use the Daring the Dawns in the deck. But what is she
going to do that's so important as to be unblockable? Which exposes
one of the stupidest parts of this deck - how does it oust its prey?
Infernal Pact also lets her play Sense the Sin (+2 bleed!), which she
can otherwise only use at aus level. Maybe there should be a 3rd IP in
the deck?
- Tabriz Assembly and Ventrue HQ are obvious... free Elder Library and
cheap votes. But not sure either is necessary in the deck. Chanjelin
Ward is also obvious - maybe I need more than one?
- Concert Tour is sweet.
Some other thoughts:
- If I read Undying Thirst correctly, even though it says the vampire
*may* diab instead of hunting, it basically means that a vampire who
must hunt *must* diab. Because it must diab if it can, and if it's
required to hunt it's allowed to diab. This makes Bloodstorm
especially nice, maybe more burn blood tech is required? Although
really, as far as I'm concerned they can diab or take no action - same
net result, although attempting to diab would let you cycle Crimson
Fury's. And might tap out my prey so Mata Hari can do something
productive, considering lack of stealth in the deck.
- I would think about adding Rebirth's to this deck. There's a decent
chance of other vamps going to torpor (although it'd be nice to add
some way of causing that), and Mata Hari would love to eat and untap.
- Is Bothwell the ideal second vamp for this deck? I think he is, but
there may be something I'm missing, and there may be other clan toys
that would be fun if another vamp had the necessary disciplines for the
required go to torpor/cancel diab tech (wouldn't necessarily have to be
Crimson Fury, although hard to think of another way of punishing diab
that doesn't require big vamps - and also losing the original minion).
If he is ideal, maybe this should just use 6 each of Mata Hari and
Bothwell. On the other hand, that would take some of the fun out of
using Gather.
- Any other clan toys that should be added?
- Last but not least, how do I make the deck oust a prey, instead of
just being utterly annoying. 5 Sense the Sin is really not going to
cut it.
Help me make this stupid deck.
The idea - Mata Hari blocks you and plays Undying Thirst and Bloodstorm
of Chorazin. Meanwhile, Bothwell (or whoever) bleeds with Daring the
Dawn and goes to torpor. You are forever doomed to take useless
actions trying to diab Bothwell, who cancels your diab with Crimson
Fury. Yes, it's stupid. Anyone have any ideas on how to make it
better?
Crypt: (12 cards, Min: 13, Max: 28, Avg: 5.00)
----------------------------------------------
3 Bothwell ani for 3, Gangrel:3
2 Jezebelle ani for pro 4, Gangrel:4
2 Gustavo Morales ani cel for 4, Gangrel:3
5 Mata Hari aus for qui CHI OBF 7, Ravnos:4
Library: (90 cards)
-------------------
Master (16 cards)
2 Auspex
1 Chanjelin Ward
2 Dreams of the Sphinx
1 Ecoterrorists
2 Fortitude
1 Fragment of the Book of Nod
2 Infernal Pact
1 Powerbase: Montreal
1 Rack, The
1 Tabriz Assembly
1 Ventrue Headquarters
1 Zoo Hunting Ground
Action (10 cards)
3 Concert Tour
2 Concordance
3 Gather
2 Sibyl`s Tongue
Action Modifier (10 cards)
5 Daring the Dawn
5 Freak Drive
Reaction (30 cards)
7 Bloodstorm of Chorazin
5 Eagle`s Sight
2 Enhanced Senses
7 Forced Awakening
9 Undying Thirst
Combo (24 cards)
14 Crimson Fury
5 Draba
5 Sense the Sin
A few combos that I kinda of like in this deck:
- Mata Hari is first out and plays Gather to bring out one (or more) of
her Gangrel buddies.
- Mata Hari gets Infernal Pact (Daimoinen), so that she can get
Concordance and use the Daring the Dawns in the deck. But what is she
going to do that's so important as to be unblockable? Which exposes
one of the stupidest parts of this deck - how does it oust its prey?
Infernal Pact also lets her play Sense the Sin (+2 bleed!), which she
can otherwise only use at aus level. Maybe there should be a 3rd IP in
the deck?
- Tabriz Assembly and Ventrue HQ are obvious... free Elder Library and
cheap votes. But not sure either is necessary in the deck. Chanjelin
Ward is also obvious - maybe I need more than one?
- Concert Tour is sweet.
Some other thoughts:
- If I read Undying Thirst correctly, even though it says the vampire
*may* diab instead of hunting, it basically means that a vampire who
must hunt *must* diab. Because it must diab if it can, and if it's
required to hunt it's allowed to diab. This makes Bloodstorm
especially nice, maybe more burn blood tech is required? Although
really, as far as I'm concerned they can diab or take no action - same
net result, although attempting to diab would let you cycle Crimson
Fury's. And might tap out my prey so Mata Hari can do something
productive, considering lack of stealth in the deck.
- I would think about adding Rebirth's to this deck. There's a decent
chance of other vamps going to torpor (although it'd be nice to add
some way of causing that), and Mata Hari would love to eat and untap.
- Is Bothwell the ideal second vamp for this deck? I think he is, but
there may be something I'm missing, and there may be other clan toys
that would be fun if another vamp had the necessary disciplines for the
required go to torpor/cancel diab tech (wouldn't necessarily have to be
Crimson Fury, although hard to think of another way of punishing diab
that doesn't require big vamps - and also losing the original minion).
If he is ideal, maybe this should just use 6 each of Mata Hari and
Bothwell. On the other hand, that would take some of the fun out of
using Gather.
- Any other clan toys that should be added?
- Last but not least, how do I make the deck oust a prey, instead of
just being utterly annoying. 5 Sense the Sin is really not going to
cut it.