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Ian R Malcomson wrote:
> >He's very divisive.
Yes. This has led to a minority of hardcore Gygaxians defending his
legacy, facing off against a larger group that has learned to despise
him.
> He pioneered a
> DM methodology that challenged *players* (rather than characters) in
> problem solving within adventure design, and acted as a neutral arbiter
> during play (occasionally viciously so). Heck, he pioneered DMing full
> stop.
Hrm. I'd say it's a little more complicated than that.
One, if anyone deserves the title "first DM", it's Dave Arneson, not
Gary.
Two, that said, yes he did pioneer all sorts of stuff. His were the
first /immersive/ role-playing adventures. That is, Gygax expected
players to engage fully with the game in a way that you wouldn't with,
say, a boardgame. This has been the norm for 30 years now, so we've
forgotten what a huge advance it was at the time.
About 2/3 of the key elements of modern D&D are Gygax's. Hit dice.
Levels. The concept of rolling a die to hit against armor class.
(Arneson claims this too, but the evidence supports Gary.) Alignment.
The "Vancian" magic system.
And, as you say, the concept of the role of DM. Arneson saw the DM as
more of a referee in an old-fashioned miniatures campaign. Gygax was
the first to realize that the DM could (1) create a fully realized
fantasy world, and (2) "push back" at the players, challenging them
with unexpected encounters, puzzles, traps, and things that were just
completely 'out of the box' from a board-game POV. Gygax arguably made
the key breakthrough to a simulationist view of RPGing.
The industry owes him a huge debt. He does seem to be a bit of a
pompous ass, but OTOH we could have done worse. Much, much worse.
Final thought: Gygax went through phases. He didn't stay fixed in his
opinions over 35 years. IMS he had a lot of ups and downs in both his
personal and professional lives over that period. In his public
persona, he varied from totally obnoxious and unbearable -- especially
during his THESE ARE THE RULES, OBEY THEM period in the late '70s and
early '80s -- to surprisingly flexible and generous.
His views on a lot of things evolved over time. In the '70s he was a
pretty unabashed sexist pig -- "A woman's place in gaming is bringing
the snacks to the gaming table", type of thing. (No, he never actually
said that, but close enough.) He's mellowed a lot since then... see,
for instance, his friendly and pleasant interview in 2000 with
womengamers.com.
Again, we could have done much worse.
> The role of the DM in 3E is different than it was. But to call those
> days of yore "bad" is to completely deny that a heck of a lot of us had
> a heck of a lot of fun for a heck of a long time before "modern takes"
> appeared.
True. Most people (not all, just most) find 1e unplayable now that
we've played 3.x. But that doesn't mean we didn't have, as you say, a
heck of a lot of fun for a heck of a long time with 1e.
Waldo