I'm researching something...
Graphics cards always talk about measuring their performance vis-a-vis Operations Per Second. For example, my GeForce 4600 claims it can process 1.23 trillion OPS.
So what? I guess that this is good if a video game is sending lots of graphics commands to a system...then the system can process them faster, making the game move more smoothly and at a higher resolution. Correct me when I'm leaving the path of logic. But I have yet to find a website that explains how many OPS any video game generates.
Question 1. So how does one know how many trillions of OPS are enough? Or is there an infinite potential for increased performance as one increases the resolution? Still, how much is enough to Play Unreal 2003 on, say, 1280x1024. How do you relate system OPS to a game that doesn't tell you how many OPS it demands? So if this info is available, where do I find it?
Question 2. What game engines are considered the most graphically complex? Give me 3 or 4 companies, please?
Question 3. How would you most simply compare the complexity of one game engine to another? For instance, in layman's terms, what makes Unreal II better than the latest Quake?
Question 4. Are there any other methods of measuring a systems capability in graphics rendering that you would suggest other than (or more usefully than) OPS?
Thanks for your help.
Graphics cards always talk about measuring their performance vis-a-vis Operations Per Second. For example, my GeForce 4600 claims it can process 1.23 trillion OPS.
So what? I guess that this is good if a video game is sending lots of graphics commands to a system...then the system can process them faster, making the game move more smoothly and at a higher resolution. Correct me when I'm leaving the path of logic. But I have yet to find a website that explains how many OPS any video game generates.
Question 1. So how does one know how many trillions of OPS are enough? Or is there an infinite potential for increased performance as one increases the resolution? Still, how much is enough to Play Unreal 2003 on, say, 1280x1024. How do you relate system OPS to a game that doesn't tell you how many OPS it demands? So if this info is available, where do I find it?
Question 2. What game engines are considered the most graphically complex? Give me 3 or 4 companies, please?
Question 3. How would you most simply compare the complexity of one game engine to another? For instance, in layman's terms, what makes Unreal II better than the latest Quake?
Question 4. Are there any other methods of measuring a systems capability in graphics rendering that you would suggest other than (or more usefully than) OPS?
Thanks for your help.