G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

I see some problems in the future...

20 years from now, no one remembers VTM... so even fewer people buy
into VTES because they liked VTM (though I don't even know the numbers
of people who DID buy into VTES because they dug VTM... I did, but has
there been market research for this? LSJ?)

Anyhow... how does one make a VTR based CCG without killing the player
base of VTES, and one that compliments the buying into the CCG and
buying into VTR?

Thoughts?
~SV
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

These are my thoughts on VTR + VTES...

1.) Make a completely different game.

Make VTR geared more towards a two player experience. Use similar
mechanics that VTES has, but make it a two player game with perhaps
some different mechanics, too.

2.) Make a partially compatible game.

Make VTR CCG's crypt cards all like Group negative numbers or count up
from 100 or something... make many of the cards from library keyword
specific. Like lancea sanctum and what not... then SOME cards will
still be valuable, like maybe the occasional vote and generic combat
card, maybe even some reprints.

Then there's the thoughts of making tournament 'types' like in MTG...
but that's a whole other can of worms... related, but... complicated...
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Screaming Vermillian wrote:
> I see some problems in the future...
>
> 20 years from now, no one remembers VTM... so even fewer people buy
> into VTES because they liked VTM (though I don't even know the
numbers
> of people who DID buy into VTES because they dug VTM... I did, but
has
> there been market research for this? LSJ?)
>

I'm kinda interested in how many people started playing VTES because of
VTM, purely from a curiosity perspective. I wouldn't think VTM has/had
as big of an impact as something like the LOTR Movies had on LOTR CCG.
And I don't even know what the numbers are there, just guessing that
the movies helped significantly.

> Anyhow... how does one make a VTR based CCG without killing the
player
> base of VTES, and one that compliments the buying into the CCG and
> buying into VTR?
>

I don't think its possible to make VTR CCG without killing VTES. VTES
players begged to have sets come out only every nine months. With this
slow rate of new expansions (and buying of cards), I don't think many
players would want to buy cards for both VTES and VTR CCG. Also, the
player base of VTES (at least in the US) is not big enough to handle
even a small percent abandoning VTES for VTR CCG, IMHO.

> Thoughts?
> ~SV

Just my thoughts.

Later,
~Rehlow
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Screaming Vermillian wrote:
> These are my thoughts on VTR + VTES...
>
> 1.) Make a completely different game.
>
> Make VTR geared more towards a two player experience. Use similar
> mechanics that VTES has, but make it a two player game with perhaps
> some different mechanics, too.
>

A two player game could draw in people who stayed away from VTES
multi-player aspect. However, since the current VTES players only want
to buy expansions once every nine months, I think that you would find
those people to choose either VTES or VTR CCG, killing your current
VTES player base, which should be avoided. Maybe Europe could handle
splitting the player base into two games, but I think it would bring an
end to VTES in the US unless VTR CCG totally flopped.

> 2.) Make a partially compatible game.
>
> Make VTR CCG's crypt cards all like Group negative numbers or count
up
> from 100 or something... make many of the cards from library keyword
> specific. Like lancea sanctum and what not... then SOME cards will
> still be valuable, like maybe the occasional vote and generic combat
> card, maybe even some reprints.
>

Since I don't really know anything about how VTR works, I don't even
know if a somewhat compatible game is even possible. The Star Trek CCG
came out with a Second Edition, with certain cards marked as playable
in the First Edition, because parts of the original structure of the
game were kept in Second Edition, while other parts were reworked. I
haven't seen anyone playing First Edition, so I don't know if people
actually use any Second Edition cards in their decks.

> Then there's the thoughts of making tournament 'types' like in MTG...
> but that's a whole other can of worms... related, but...
complicated...

I think Crypt groupings try to do what MTG tournament types achieve,
but in a better way. VTES is like having a MTG tournament where all
tournament types are legal, but you can only make your deck out of any
one type. This would never work for MTG, because the tournament types
are not balanced against each other.

Later,
~Rehlow
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Rehlow wrote:
> Screaming Vermillian wrote:
> > I see some problems in the future...
> >
> > 20 years from now, no one remembers VTM... so even fewer people buy
> > into VTES because they liked VTM (though I don't even know the
> numbers
> > of people who DID buy into VTES because they dug VTM... I did, but
> has
> > there been market research for this? LSJ?)
> >
>
> I'm kinda interested in how many people started playing VTES because
of
> VTM, purely from a curiosity perspective. I wouldn't think VTM
has/had
> as big of an impact as something like the LOTR Movies had on LOTR
CCG.
> And I don't even know what the numbers are there, just guessing that
> the movies helped significantly.

LotR CCG was made using card images FROM the movie... it exists BECAUSE
the movies exist...

> > Anyhow... how does one make a VTR based CCG without killing the
> player
> > base of VTES, and one that compliments the buying into the CCG and
> > buying into VTR?
> >
>
> I don't think its possible to make VTR CCG without killing VTES. VTES
> players begged to have sets come out only every nine months. With
this
> slow rate of new expansions (and buying of cards), I don't think many
> players would want to buy cards for both VTES and VTR CCG. Also, the
> player base of VTES (at least in the US) is not big enough to handle
> even a small percent abandoning VTES for VTR CCG, IMHO.

You could accelerate the release schedual... every five months make a
VTR suppliment and then a VTES suppliment... this way VETS stuff is
coming out every 10 months, and there's another set for them to look at
too, with some cards that are adaptable, if they want.
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Screaming Vermillian wrote:
> I see some problems in the future...
>
> 20 years from now, no one remembers VTM... so even fewer people buy
> into VTES because they liked VTM (though I don't even know the
numbers
> of people who DID buy into VTES because they dug VTM... I did, but
has
> there been market research for this? LSJ?)

My experience has been that few people got into V:TES because of VTM. I
certainly didn't. It seems to be one of the common misconceptions as
well. Even the WotC President thought that there'd be an overlap and
there was some concern that maybe the game would be too complex for the
VtM crowd.

If anything, I know a bunch of V:TES players who've come to learn about
VtM based on their desire to learn more about the V:TES background.

> Anyhow... how does one make a VTR based CCG without killing the
player
> base of VTES, and one that compliments the buying into the CCG and
> buying into VTR?

You'd have to make the game so different that the new VTR game builds
its player base without touching the V:TES player base. Trying to make
a new game that is similar or even partially compatible is just taking
the V:TES income from one pocket and dividing it into two pockets (but
doubling your production and support costs).

-Robert
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

People might remember things like Vampire: the Masquerade
and Vampire: the Requiem if you ever SPELLED THEM OUT.

(Historian, speaking on the History Channel "History of
Role Playing Games" holo-broadcast, "...and games like
Vampire: the Requiem totally died out in the first few
years of the 21st Century when all the existing players
began speaking in nothing but acronyms. Once they could
no longer communicate with other human beings, the
popularity of such games completely collapsed!")
 

Quetzalcoatl

Distinguished
Feb 17, 2005
92
0
18,630
Archived from groups: rec.games.trading-cards.jyhad (More info?)

I think it would be a simple matter of expanding V:TES.

We already have new clans coming with the Legacies of Blood expansion
and essentially new disciplines.

So you'd do the same with Requiem Clans/Bloodlines and Disciplines.

The things like Ordo Dracul "powers" could be simulated with Master
Cards or a new action. And they could form some type of escalation
chain ... so Master 1 gives you level 1, Master 2 increases to level 2
etc.

Or it could be actions.

I don't think it would be difficult just to keep V:TES expanding.

David
 

pat

Expert
Archived from groups: rec.games.trading-cards.jyhad (More info?)

"Robert Goudie" <robertg@vtesinla.org> wrote in message
news:1115331945.541777.45390@o13g2000cwo.googlegroups.com...
> Screaming Vermillian wrote:
>> I see some problems in the future...
>>
>> 20 years from now, no one remembers VTM... so even fewer people buy
>> into VTES because they liked VTM (though I don't even know the
> numbers
>> of people who DID buy into VTES because they dug VTM... I did, but
> has
>> there been market research for this? LSJ?)
>
> My experience has been that few people got into V:TES because of VTM.

<snip>

> -Robert
>

Count me in the minority, though in my case it was the vampire LARP, rather
than the tabletop game. Never played the TT game, haven't played the LARP in
years, but still buy WoD stuff (novels & supplements, both old and new WoDs)
because I enjoy the settings so much.

If WW ever decided to do a V:tR expansion, I'd hope that they'd do new
clans/sects with the new WoD vamps and just let them use the existing
discipline cards. They could skip a grouping number when they got to the
V:tR vamps (e.g., if it came out tomorrow, all V:tR vamps would be G6), so
that the vamps would never meet in the same starting crypt. It seems like
the disciplines would be similar enough for that to work.

One problem is that the new WoD doesn't have super-old ubervamps, because of
the get-too-buff-and-go-to-torpor mechanic. I'm sure there are others, but
that's the main one that jumps to mind for me.

I REALLY hope they don't try to start a new V:tR CCG.

- Pat
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Robert Goudie wrote:
> If anything, I know a bunch of V:TES players who've come to learn
about
> VtM based on their desire to learn more about the V:TES background.

And thats the point. VTES and V:tM (and the Vampire computer game, the
old books and Vampire:LARP) share the same background: the oWoD. An
interest in one of those games makes you interested in another of those
games. There will come a time, when there is no more interest in the
oWoD and that will probably kill VTES for new players. (Old players
will still remember the time they first read something about Lucita.)
But i think, we dont need to worry about whats happening in twenty
years. VTES now is ready and alive.

Mixing the background of VtR to VTES is IMO like mixing the Startreck
World to VTES. They are different worlds. VtR even has no Jyhad AFAIK.
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

"Robert Goudie" <robertg@vtesinla.org> wrote in message
news:1115331945.541777.45390@o13g2000cwo.googlegroups.com...
> If anything, I know a bunch of V:TES players who've come to learn about
> VtM based on their desire to learn more about the V:TES background.

It's the only reason I read the clan novels. Rage was the only reason I
read two or three of the WW werewolf novels.

I have a couple more trilogies sitting around that I bought and never read.
I was not tremendously impressed by the clan novels, although I have
a feeling some of the things that are sitting around unread may be better.

Fred
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 5 May 2005 15:25:45 -0700, "Robert Goudie" <robertg@vtesinla.org>
wrote:

>My experience has been that few people got into V:TES because of VTM. I
>certainly didn't. It seems to be one of the common misconceptions as
>well. Even the WotC President thought that there'd be an overlap and
>there was some concern that maybe the game would be too complex for the
>VtM crowd.

I guess this is different in every region of the world. I don't have
numbers, but can say without fear of being dismissed by local players
that the vast majority of brazilian players come from V:tM groups.
There are lots of reasons for this disparity, but they are not
relevant to this topic.


>If anything, I know a bunch of V:TES players who've come to learn about
>VtM based on their desire to learn more about the V:TES background.

This also happens pretty much in here.


>> Anyhow... how does one make a VTR based CCG without killing the
>player
>> base of VTES, and one that compliments the buying into the CCG and
>> buying into VTR?
>
>You'd have to make the game so different that the new VTR game builds
>its player base without touching the V:TES player base. Trying to make
>a new game that is similar or even partially compatible is just taking
>the V:TES income from one pocket and dividing it into two pockets (but
>doubling your production and support costs).
>-Robert

Which leads to the assumption that it won't happen soon. Not for the
production/support costs, but for the fact that these things (planning
based on a completely different player base/customer) take time if you
don't want to throw your money to the air.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

x5m...@gmx.de wrote:
> Robert Goudie wrote:
> > If anything, I know a bunch of V:TES players who've come to learn
> about
> > VtM based on their desire to learn more about the V:TES background.
>
> And thats the point. VTES and V:tM (and the Vampire computer game,
the
> old books and Vampire:LARP) share the same background: the oWoD. An
> interest in one of those games makes you interested in another of
those
> games. There will come a time, when there is no more interest in the
> oWoD and that will probably kill VTES for new players. (Old players
> will still remember the time they first read something about Lucita.)
> But i think, we dont need to worry about whats happening in twenty
> years. VTES now is ready and alive.
>
> Mixing the background of VtR to VTES is IMO like mixing the Startreck
> World to VTES. They are different worlds.

Oh that's a crock of poop. They're both gothic-punkesque horror
settings with vampires, clans of vampires, 'gangs' of vampires that
hang out together and have similar philosophies, have titles, drink
blood, are angsty and moody, don't like fire, go to torpor, kick butt,
have supernatural skills that power them, use blood to do so, have a
grudging respect for their elders, have conspiracy amongst themselves,
etc... The game just has some different mechanics, and a few
different... things. Like Lancea Sanctum and what not.

Its like mixing Anne Rice vampires and Sonja Blue vampires... only
there are MORE differences with those than with VTR and VTM...
Really... Jeesus. You really don't follow your vampire lore very
carefully do you? For shame...

> VtR even has no Jyhad AFAIK.

Meh. I'm sure they have some kinda' conspiracy thingy... and then you
can just say that instead of being 'methuselah' we're just really old
powerful internationally influencial vampires.

~SV
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

quetzalcoatl wrote:
> I think it would be a simple matter of expanding V:TES.

That's the spirit!

> We already have new clans coming with the Legacies of Blood expansion
> and essentially new disciplines.
>
> So you'd do the same with Requiem Clans/Bloodlines and Disciplines.

Right. Maybe even with outferiors, too.

> The things like Ordo Dracul "powers" could be simulated with Master
> Cards or a new action. And they could form some type of escalation
> chain ... so Master 1 gives you level 1, Master 2 increases to level
2
> etc.

Or keyword it. "only useable by a lancea sanctum vampire"...

> I don't think it would be difficult just to keep V:TES expanding.

Right. I think it will be more difficult convincing all these 'loyal'
VTES players that VTR as a VTES supliment wouldn't be that much of a
violation of world or plot continuity as they think it is...

~SV
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

"Screaming Vermillian" <vermillian69@yahoo.com> wrote in message
news:1115412416.344284.91320@f14g2000cwb.googlegroups.com...
>
> quetzalcoatl wrote:
> > I think it would be a simple matter of expanding V:TES.
>
> That's the spirit!
>
> > We already have new clans coming with the Legacies of Blood expansion
> > and essentially new disciplines.
> >
> > So you'd do the same with Requiem Clans/Bloodlines and Disciplines.
>
> Right. Maybe even with outferiors, too.
>
> > The things like Ordo Dracul "powers" could be simulated with Master
> > Cards or a new action. And they could form some type of escalation
> > chain ... so Master 1 gives you level 1, Master 2 increases to level
> 2
> > etc.
>
> Or keyword it. "only useable by a lancea sanctum vampire"...
>
> > I don't think it would be difficult just to keep V:TES expanding.
>
> Right. I think it will be more difficult convincing all these 'loyal'
> VTES players that VTR as a VTES supliment wouldn't be that much of a
> violation of world or plot continuity as they think it is...

Just for example a VTR vampire

Name: Belly Yellow

Clan: Gangrel
Sect/Covenant: The Carthian Movement

6-cap

Superior Protean
Inferior Resilience
Superior Vitality

Prince of Red Rock

So some of the cards, protean and traditions, would be compatable with
current VTES cards but others Resilience and Vitality would be new
disciplines that would give new results.


--
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 6 May 2005 10:44:38 -0700, x5mofr@gmx.de wrote:

>Mixing the background of VtR to VTES is IMO like mixing the Startreck
>World to VTES. They are different worlds. VtR even has no Jyhad AFAIK.

There's the Danse Macabre, you know. But they are quite different. The
Danse Macabre is a personal thing. The Jyhad is about mass
manipulation. You're quite right, they don't mix well as a scenario.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 6 May 2005 13:35:20 -0700, "Screaming Vermillian"
<vermillian69@yahoo.com> wrote:

>
>x5m...@gmx.de wrote:
>> Robert Goudie wrote:
>> > If anything, I know a bunch of V:TES players who've come to learn
>> about
>> > VtM based on their desire to learn more about the V:TES background.
>>
>> And thats the point. VTES and V:tM (and the Vampire computer game,
>the
>> old books and Vampire:LARP) share the same background: the oWoD. An
>> interest in one of those games makes you interested in another of
>those
>> games. There will come a time, when there is no more interest in the
>> oWoD and that will probably kill VTES for new players. (Old players
>> will still remember the time they first read something about Lucita.)
>> But i think, we dont need to worry about whats happening in twenty
>> years. VTES now is ready and alive.
>>
>> Mixing the background of VtR to VTES is IMO like mixing the Startreck
>> World to VTES. They are different worlds.
>
>Oh that's a crock of poop. They're both gothic-punkesque horror
>settings with vampires, clans of vampires, 'gangs' of vampires that
>hang out together and have similar philosophies, have titles, drink
>blood, are angsty and moody, don't like fire, go to torpor, kick butt,
>have supernatural skills that power them, use blood to do so, have a
>grudging respect for their elders, have conspiracy amongst themselves,
>etc... The game just has some different mechanics, and a few
>different... things. Like Lancea Sanctum and what not.

There's no Jyhad, and no similar hidden conspiracy, at least not in
any scale major than local (i.e., inner-city politics). I think that's
enough to make any mixing of the two unlikely to seem natural.

My Lancea Sanctum deck would be made of vampires that couldn't care
less if other vampires called a Praxis Seizure: Cucamonga. The most
interested response would be "Is he aligned with the Lancea Santum?
Nice. He's not? That city is damned. Now let me take care of these
nomads messing in my hunting grounds". Requiem is like that -
feudalism applied to the upmost degree. It also does not share the
Cainite origin, and millenia-old vampires are probably in torpor
having to deal with too much bad nightmares to manipulate younger ones
to seize power in a city - much less in any bigger scale than
that.They'll wake from torpor someday with no clear memories of what
they were; how come they will be able to scheme for centuries this
way?

The list of similarities you see is a list of traits usually assigned
to any vampire in almost any horror story that features vampires. The
fundamental core of the game is way detached from the old Masquerade,
they just didn't bother to change some clan and titles names, not the
other way around.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On Fri, 6 May 2005 16:03:43 -0500, "XZealot"
<x_zealot@NoSpamcox-internet.com> wrote:

>"Screaming Vermillian" <vermillian69@yahoo.com> wrote in message
>news:1115412416.344284.91320@f14g2000cwb.googlegroups.com...
>>
>> quetzalcoatl wrote:
>> > I think it would be a simple matter of expanding V:TES.
>>
>> That's the spirit!
>>
>> > We already have new clans coming with the Legacies of Blood expansion
>> > and essentially new disciplines.
>> >
>> > So you'd do the same with Requiem Clans/Bloodlines and Disciplines.
>>
>> Right. Maybe even with outferiors, too.
>>
>> > The things like Ordo Dracul "powers" could be simulated with Master
>> > Cards or a new action. And they could form some type of escalation
>> > chain ... so Master 1 gives you level 1, Master 2 increases to level
>> 2
>> > etc.
>>
>> Or keyword it. "only useable by a lancea sanctum vampire"...
>>
>> > I don't think it would be difficult just to keep V:TES expanding.
>>
>> Right. I think it will be more difficult convincing all these 'loyal'
>> VTES players that VTR as a VTES supliment wouldn't be that much of a
>> violation of world or plot continuity as they think it is...
>
>Just for example a VTR vampire
>
>Name: Belly Yellow
>
>Clan: Gangrel
>Sect/Covenant: The Carthian Movement
>
>6-cap
>
>Superior Protean
>Inferior Resilience
>Superior Vitality
>
>Prince of Red Rock
>
>So some of the cards, protean and traditions, would be compatable with
>current VTES cards but others Resilience and Vitality would be new
>disciplines that would give new results.

If it were to be a V:tR expansion, I don't see why shouldn't the game
translate Resilience as Fortitude and Vigor (not Vitality) as Potence.
That's a region where there are just slight mechanical differences...

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> >Just for example a VTR vampire
> >
> >Name: Belly Yellow
> >
> >Clan: Gangrel
> >Sect/Covenant: The Carthian Movement
> >
> >6-cap
> >
> >Superior Protean
> >Inferior Resilience
> >Superior Vitality
> >
> >Prince of Red Rock
> >
> >So some of the cards, protean and traditions, would be compatable with
> >current VTES cards but others Resilience and Vitality would be new
> >disciplines that would give new results.
>
> If it were to be a V:tR expansion, I don't see why shouldn't the game
> translate Resilience as Fortitude and Vigor (not Vitality) as Potence.
> That's a region where there are just slight mechanical differences...

Perhaps they could use the same symbols but be called by different names.

"Would a rose by any other name not smell as sweet...."


--
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 5 May 2005 15:25:45 -0700, Robert Goudie <robertg@vtesinla.org> wrote:

> Screaming Vermillian wrote:
>> I see some problems in the future...
>>
>> 20 years from now, no one remembers VTM... so even fewer people buy
>> into VTES because they liked VTM (though I don't even know the
> numbers
>> of people who DID buy into VTES because they dug VTM... I did, but
> has
>> there been market research for this? LSJ?)
>
> My experience has been that few people got into V:TES because of VTM.

For what its worth... I'm a counterexample. Our local VTES forums also
have a WoD topic related to the RPG world of the oWoD. It's not as
active as (for example) the game mechanics topic, but it's active.

Not that it would mean anything, we're comparing global guesses with
local data...

--
Bye,

Daneel
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On Fri, 06 May 2005 18:32:56 GMT, Daneel <daniel@eposta.hu> wrote:

>For what its worth... I'm a counterexample. Our local VTES forums also
> have a WoD topic related to the RPG world of the oWoD. It's not as
> active as (for example) the game mechanics topic, but it's active.
>
>Not that it would mean anything, we're comparing global guesses with
> local data...

Sure. But let me add another guess: probably all V:tES decisions (in
design, implementation and marketing and every other business instance
of it) are made with the assumption/market data that a good bunch of
new players will come from V:tM, at least as much as the bunch that
comes from other CCGs. Otherwise we would see more unusual, unique
effects, ilustrations, card names and such. The state of things now is
that every card released still comes directly from a paragraph or two
in any given V:tM/WoD book, as literal as it can be in the set of
rules this game has built upon the years.

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 

Quetzalcoatl

Distinguished
Feb 17, 2005
92
0
18,630
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> There's no Jyhad, and no similar hidden conspiracy, at least not in
> any scale major than local (i.e., inner-city politics). I think
that's
> enough to make any mixing of the two unlikely to seem natural.
>

I would think that the "origins" of the vampire world would be the
hidden conspiracy kind of thing in Requiem. The Lancea Sanctum for
example believe that they are a Christian-centered sect. I've got a
feeling that Requiem will be headed in that kind of direction. Each
sect vying for "control" of their creation myth or something.

David
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

In message <TkOee.11751$ye1.11482@okepread06>, Frederick Scott
<nospam@no.spam.dot.com> writes:
>I have a couple more trilogies sitting around that I bought and never read.
>I was not tremendously impressed by the clan novels, although I have
>a feeling some of the things that are sitting around unread may be better.

The clan novels varied a lot, due to having a lot of different writers.
Some of them are quite readable, whereas others blow harder than a wind
tunnel.

--
James Coupe "Why do so many talented people turn out to be sexual
PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and
EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?"
13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On Fri, 06 May 2005 17:39:47 -0300, Fabio "Sooner" Macedo
<fabio_sooner@NOSPAMyahoo.com.br> wrote:

> On Fri, 06 May 2005 18:32:56 GMT, Daneel <daniel@eposta.hu> wrote:
>
>> For what its worth... I'm a counterexample. Our local VTES forums also
>> have a WoD topic related to the RPG world of the oWoD. It's not as
>> active as (for example) the game mechanics topic, but it's active.
>>
>> Not that it would mean anything, we're comparing global guesses with
>> local data...
>
> Sure. But let me add another guess: probably all V:tES decisions (in
> design, implementation and marketing and every other business instance
> of it) are made with the assumption/market data that a good bunch of
> new players will come from V:tM, at least as much as the bunch that
> comes from other CCGs. Otherwise we would see more unusual, unique
> effects, ilustrations, card names and such. The state of things now is
> that every card released still comes directly from a paragraph or two
> in any given V:tM/WoD book, as literal as it can be in the set of
> rules this game has built upon the years.

Note that players who have been playing for a long time may also have
a concept of what the feeling and world of VTES is. This is largely
independent of (or better yet, only indirectly linked to) VtM's oWoD.

--
Bye,

Daneel
 
G

Guest

Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On 5 May 2005 08:20:04 -0700, "Screaming Vermillian"
<vermillian69@yahoo.com> wrote:

>These are my thoughts on VTR + VTES...
>
>1.) Make a completely different game.
>
>Make VTR geared more towards a two player experience. Use similar
>mechanics that VTES has, but make it a two player game with perhaps
>some different mechanics, too.
>
>2.) Make a partially compatible game.
>
>Make VTR CCG's crypt cards all like Group negative numbers or count up
>from 100 or something... make many of the cards from library keyword
>specific. Like lancea sanctum and what not... then SOME cards will
>still be valuable, like maybe the occasional vote and generic combat
>card, maybe even some reprints.
>
>Then there's the thoughts of making tournament 'types' like in MTG...
>but that's a whole other can of worms... related, but... complicated...

3.) Steal what is stealable and plug it into V:TES. [as others have
suggested]

I'm rather disappointed with V:TR because it's way too much like V:TM.
But, I think I understand why. It's necessary to set up the world in
such a way that a bunch of vampires - PCs - will work together and,
furthermore, avoid doing the superheroes with fangs thing.
 

TRENDING THREADS