Archived from groups: rec.games.trading-cards.jyhad (
More info?)
This is a frequent question, and I think that Jeff and D... (?) are
actually agreeing.
Jeff is stating that DI "works really well [as a defense against] Freak
Drive, Voter Cap, ... [because they can't play another one.]"
I understand that the rules prohibit playing the same reaction card or
action modifier on a given action. Thus, when you DI one, you can't
play another because only the effects of the card are canceled, not the
actual playing of it.
Similarly (at least in my opinion), the rules prohibit playing the same
action card with the same minion on the same turn. Thus, if someone
DI's my action, I would expect that I can't play the same action again.
Yet I can.
LSJ, could you clarify what logic I'm missing? The "same action -> no
repeat reaction/action mod" rule seems analogous to the "same turn ->
no repeat action" rule, so I'm wondering why DI treats them
differently.
Thank you!
Ira