G
Guest
Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading up
on majesties and voter caps in your venture deck is probably not a good
idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Tremere deck. Let me know what you
think.
Crypt
Cassandra- Magus Prime 10- AUS THA DOM pre cel +1 Strength, +1 to
controller's hand size
2xSarah Cobbler 4-THA dom
Aleph (Malkavian) 4- AUS dom
Roreca Quaid 2-tha
Jing Wei 3- tha dom
Ignatius 4- dom tha aus
Dr. John Casey 3- aus tha
Lydia Van Cuelen 6- dom tha pre aus +1 Bleed
Any one of the following (Lazarus, Cardano, Justine - Elder of Dallas
or Ulugh Beg)
Any two of the following (Merill Molitor, Sabine Lafitte, Thomas Thorne
or Astrid Thomas)
Library
Master 11
2xDominate
5xThaumaturgy
2xShort Term Investment
2xBlood Doll
Action 9
3xBum's Rush/Ambush/Harass
2xCryptic Mission
4xGovern the Unaligned
Action Modifiers 6
2xThreats
4xConditioning
Reaction 8
3xWake with Evenings Freshness
5xTelepathic Counter
Equipment 2
2xFlak Jacket
Combat 24
5x(Some mix of Blood Rage and Blood Fury)
5xTheft of Vitae
5xTrap
3xDead-End Alley
2xDrain Essence
4xWalk of Flames
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading up
on majesties and voter caps in your venture deck is probably not a good
idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Tremere deck. Let me know what you
think.
Crypt
Cassandra- Magus Prime 10- AUS THA DOM pre cel +1 Strength, +1 to
controller's hand size
2xSarah Cobbler 4-THA dom
Aleph (Malkavian) 4- AUS dom
Roreca Quaid 2-tha
Jing Wei 3- tha dom
Ignatius 4- dom tha aus
Dr. John Casey 3- aus tha
Lydia Van Cuelen 6- dom tha pre aus +1 Bleed
Any one of the following (Lazarus, Cardano, Justine - Elder of Dallas
or Ulugh Beg)
Any two of the following (Merill Molitor, Sabine Lafitte, Thomas Thorne
or Astrid Thomas)
Library
Master 11
2xDominate
5xThaumaturgy
2xShort Term Investment
2xBlood Doll
Action 9
3xBum's Rush/Ambush/Harass
2xCryptic Mission
4xGovern the Unaligned
Action Modifiers 6
2xThreats
4xConditioning
Reaction 8
3xWake with Evenings Freshness
5xTelepathic Counter
Equipment 2
2xFlak Jacket
Combat 24
5x(Some mix of Blood Rage and Blood Fury)
5xTheft of Vitae
5xTrap
3xDead-End Alley
2xDrain Essence
4xWalk of Flames