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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading
up on majesties and voter caps in your venture deck is probably not a
good idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Nosferatu deck. Let me know what
you think.
Crypt
Sheldon - Lord of the Clog 9 Cap Justicar AUS POT ANI OBF for
Selma the Repugnant 8 Cap Prince POT OBF ani for
1 Extra Copy of Either Selma or Sheldon
Lucretia, Cess Queen 10 Cap Primogen ANI OBF pot aus for cel +1 Stealth
Marty Lechtansi 9 Primogen OBF DOM POT ani for, May pay 1 blood for 1
press
Chester DuBois 7 Primogen ANI POT for obf
Sammy obf pot ani
Agrippina OBF pot
Duck pot obf
Dimple obf
Koko pot
Either Hasina Kesi or Lupo
Master Cards 9
2xMinion Taps
Animalism
2xFortitude
4xPotence
Actions 4
2xArmy of Rats
Rapid Healing
Restoration
Poltical Actions 10
Disputed Territory
Ancient Influence
2xConsanguineous Boon
6x(A mix of Kine Resources Contested and Conservative Agitation)
Action Modifers 8
3xBribes
2xLost in the Crowds
3xHidden Lurker
Combat 18
5xMighty Grapple
2xDrawing Out the Beast
2xGrowing Fury
2XThrown Gate
2xSkin of Steel
2xIndomitability
3xDisguised Weapon
Reaction 6
3xRat's Warning
3xCat's Guidance
Equipment/Retainers 5
2xWolf Companion
3xBlow Torch
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading
up on majesties and voter caps in your venture deck is probably not a
good idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Nosferatu deck. Let me know what
you think.
Crypt
Sheldon - Lord of the Clog 9 Cap Justicar AUS POT ANI OBF for
Selma the Repugnant 8 Cap Prince POT OBF ani for
1 Extra Copy of Either Selma or Sheldon
Lucretia, Cess Queen 10 Cap Primogen ANI OBF pot aus for cel +1 Stealth
Marty Lechtansi 9 Primogen OBF DOM POT ani for, May pay 1 blood for 1
press
Chester DuBois 7 Primogen ANI POT for obf
Sammy obf pot ani
Agrippina OBF pot
Duck pot obf
Dimple obf
Koko pot
Either Hasina Kesi or Lupo
Master Cards 9
2xMinion Taps
Animalism
2xFortitude
4xPotence
Actions 4
2xArmy of Rats
Rapid Healing
Restoration
Poltical Actions 10
Disputed Territory
Ancient Influence
2xConsanguineous Boon
6x(A mix of Kine Resources Contested and Conservative Agitation)
Action Modifers 8
3xBribes
2xLost in the Crowds
3xHidden Lurker
Combat 18
5xMighty Grapple
2xDrawing Out the Beast
2xGrowing Fury
2XThrown Gate
2xSkin of Steel
2xIndomitability
3xDisguised Weapon
Reaction 6
3xRat's Warning
3xCat's Guidance
Equipment/Retainers 5
2xWolf Companion
3xBlow Torch