Archived from groups: rec.games.frp.dnd (
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Mere moments before death, Justisaur hastily scrawled:
>Kevin Lowe wrote:
>> In article <slrndihh49.r9g.bradd+news@szonye.com>,
>> "Bradd W. Szonye" <bradd+news@szonye.com> wrote:
>> > Michael Scott Brown wrote:
>> > >
>> > > It is very difficult to justify *non* adventuring entities such as
>> > > commoners nontheless training in combat so regularly that they can
>> > > improve upon it as they gain grit from overcoming other 'story'
>> > > challenges --
>> >
>> > It's only "very difficult" if you're both ignorant and unimaginative.
>> > Last time this came up, did we spank you so hard that you forgot this?
>>
>> Well, to be fair to Michael commoners (in most DnD worlds) simply don't
>> face the same kind of challenges adventurers do very often. So you do
>> have to kind of bend the rules a bit to give a commoner xp for finding a
>> lost cow in a snowstorm, or winning a local staff contest, since while
>> these might be challenging problems the stakes in these cases are
>> relatively low. Particularly for a 12th level commoner.
>>
>> Myself I prefer to pretend in-game that the combat=powerups direct link
>> does not exist, even though it does. So I am perfectly comfortable with
>> a commoner who is 12th level just because they have been hunting,
>> scrapping and herding all their life.
>>
>
>The last time this came up, there's a problem with this. The majority
>of high level commoners are in cities, not out in the towns and such
>where they would be far more likely to come across daily 'combat' type
>challenges.
*bzzzt*
Just because they're in cities, doesn't mean they have fewer
encounters. Quite the opposite actually, when you consider all the
Rogues and so forth inhabiting a typical D&D city. City encounters
are just "different".
Ed Chauvin IV
--
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