G
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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set
of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it
can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The
deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react
to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks
that
are as cheap as dirt (i.e. you can give away/trade cheap multiple
decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading
up
on majesties and voter caps in your venture deck is probably not a
good
idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Torreador deck. I apologize in
advance that it is: a bruise bleed deck and that it contains Hidden
Lurker.
Crypt
Miranda Sanova Brujah 8 Primogen CEL PRE pot obf aus
Dancin Dana Malkavian 6 AUS cel obf +1 Strength
1 extra copy of Mirando Sanova & Dancing Dana
1 of Ramiel Dupree of Bianca
Elliott Sinclair 7 Primogen PRE cel aus +1 Strength
Tatiana Romanov 7 Prince AUS cel pre +1 Bleed
Adrianne 6 aus pre cel pot +1 bleed
Felicia Mostrom 5 CEL AUS pre
Demetrious Slater 4 aus cel pre
Delilah Easton 2 pre
Dieter Kleist 2 aus
Dorian Strack 4 AUS cel
Master 10
3x Short Term Investment
5xCelerity
2xPresence
Actions 8
3xSocial Charm
3xLegal Manipulations
Enchant Kindred
2xBum's Rush/Ambush/Harass
Action Modifiers 2
2xHidden Lurker
Combat 20
4xConcealed Weapon
3xAcrobatics
5xSideslip
4xNimble Feet
2xBlur
2xFlash
Reaction 16
3xWake with Evening's Freshness
4xTelepathic Counter
4xEnhanced Senses
3xSpirit's Touch
2xTelepathic Misdirection
Equipment 4
4x(A mix of Bang Nakh - Tiger's Claws, Bastard Swords, Poker, Meat
Clever)
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set
of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it
can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The
deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react
to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks
that
are as cheap as dirt (i.e. you can give away/trade cheap multiple
decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading
up
on majesties and voter caps in your venture deck is probably not a
good
idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Torreador deck. I apologize in
advance that it is: a bruise bleed deck and that it contains Hidden
Lurker.
Crypt
Miranda Sanova Brujah 8 Primogen CEL PRE pot obf aus
Dancin Dana Malkavian 6 AUS cel obf +1 Strength
1 extra copy of Mirando Sanova & Dancing Dana
1 of Ramiel Dupree of Bianca
Elliott Sinclair 7 Primogen PRE cel aus +1 Strength
Tatiana Romanov 7 Prince AUS cel pre +1 Bleed
Adrianne 6 aus pre cel pot +1 bleed
Felicia Mostrom 5 CEL AUS pre
Demetrious Slater 4 aus cel pre
Delilah Easton 2 pre
Dieter Kleist 2 aus
Dorian Strack 4 AUS cel
Master 10
3x Short Term Investment
5xCelerity
2xPresence
Actions 8
3xSocial Charm
3xLegal Manipulations
Enchant Kindred
2xBum's Rush/Ambush/Harass
Action Modifiers 2
2xHidden Lurker
Combat 20
4xConcealed Weapon
3xAcrobatics
5xSideslip
4xNimble Feet
2xBlur
2xFlash
Reaction 16
3xWake with Evening's Freshness
4xTelepathic Counter
4xEnhanced Senses
3xSpirit's Touch
2xTelepathic Misdirection
Equipment 4
4x(A mix of Bang Nakh - Tiger's Claws, Bastard Swords, Poker, Meat
Clever)