Official V:EKN Newsletter for Anarchs - June, 2005

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Official V:EKN Newsletter for Anarchs - June, 2005

Hello once again! It has been way too long - nearly a year since I
produced one of my argument-provoking newsletters. I apologize for the
long hiatus, but I have been very occupied in the world of academia.
(My Master's Project is now finished, thank you very much.) I hope
to have fiction again in upcoming newsletters, but for this one I'll
just occupy your time with my Anarch-related breakdown of KMW. Also, I
have two decks this month, mostly because the first one uses more
copies of Anarch Secession than anyone but me is likely to own, so I
figure people want a deck they can actually put together.


Contents:

I - Kindred Most Wanted Overview
II - Vampire of the Month (Count Germaine)
III - Card of the Month (Groundfighting)
IV - Decks and Strategy (Bring Out the Big Boys Again)
V - Conclusion


I - Kindred Most Wanted Overview

Many people feel that this latest expansion allowed the Anarchs to hit
critical mass, such that they now have sufficient strength and reason
to exist. I of course felt there was plenty of reason to be Anarch
prior to this expansion, but it is now becoming harder for people to
argue against the usefulness of the Anarch paradigm. And I'm
certainly not going to complain about the new toys we have received.

First, the Anarch-only cards.

Undue Influence is already becoming extremely popular, and it has
enabled a few interesting variants to the crypt machine motif. Many
people have told me they don't believe it's as powerful as the
standard Govern crypt machine, but I think it's a lot more
defensible, because of (a) the stealth when bleeding, (b) the smaller
crypt size, and (c) the cross-clan synergy that comes from being
Anarch. Be sure to add in Marijava Ghouls when using the pre power.
When considering this card, however, please also consider the power of
the qui version. That "come out right now" can be HUGE in an
Anarch deck facing casual intercept.

Groundfighting I will talk about more below, as it is the card of the
month for this issue. But let me take this opportunity to just thank
LSJ personally for this card. It makes me happy.

And then there's Anarch Secession. All I have to say is - Whoo
hoo! Now every single vampire in the game can be Anarch without too
much difficulty. The Baron can actually BE a Baron (though why you
would do that I'm not sure). Arika the Anarch - I get shivers just
typing that. But more important is the interesting benefit of creating
Barons that can't be voted away. I like that a LOT. So much so that
I traded for seven copies of this card and built a deck around it.
(See below.) Also, note that the card does not stay on the vamp, so it
can be recycled from your ash heap.

Finally, the rewording of Anarch Revolt. Enough has been said about
this already. I'll just say that I like it. I think it's
appropriate, and I appreciate the flavor and additional Anarch
strategy.

Now the non-Anarch stuff.

The big boons to the Anarchs are the new Assamite, Giovanni, Ravnos,
and Setite cards. Specifically, their power to create small vampires
easily can be very useful for certain Anarch paradigms. I know the
Giovanni didn't get that exactly, but consider the synergy between
Proxy Kissed and Friend of Mine. Plus, that extra capacity makes
someone like Gloria Giovanni a very good potential Baron. But the
Assamites, for instance, could have a massive weenie horde without
paying for more than one or two vamps - just use lots of Undue
Influence with Web of Knives Recruits. The Recruits come out more
slowly, but then they help the actual crypt vamps come out very
quickly. Stir in Clotho's Gift for even cheaper additional vamps.
For even better Undue Influencing, try Ravnos with Tumnimos and
Presence discipline cards.

The Red List/Trophy mechanic does not immediately seem to have great
benefits for Anarchs. Rather, it becomes something we have to be
concerned about, now that two very good big Anarchs - Count Germaine
and Kemintiri - are Red Listed.

The Government events are also not great for us, though Dr Marisa
Fletcher is quite good in the right situation (see decks below). Port
Authority, the promo card, is actually bad for us because of how it
interacts with Powerbase, L.A.

Vampires.

Count Germaine and Kemintiri are my two favorite new Anarchs. Counte
Germaine I'll talk about below, but Kemintiri is just a great Anarch
when merged, because she can play all the traditions AND be a
Firebrand, play Groundfighting, and so on. Luckily, with Anarch
Secession around, you don't always have to wait for her to be Anarch
before merging, though it's still probably best.

The Ravnos look much better as Anarchs now, particularly with the
chi/pre combo popping up in a couple of places. The ser/tha combo
among the Setites offers some nice Anarch synergy. And the rest of the
vamps you can feel free to analyze on a case-by-case basis. Except for
the Abominations. I have NO idea what to do with them as far as
Anarchs go. Allonzo Montoya obviously goes well with Setites, but not
necessarily Anarch Setites. The others? Blech. And if you're
playing Baali, you've got enough to think about without trying to
throw Anarch into the mix.


II - Vampire of the Month (Count Germaine)

Ah yes, Count Germaine. He was good in Gehenna, but oh so much better
now. First of all, he is only the third vampire to get the "Anarch
when merged" mechanic, and while some might say he got the raw deal
in not getting a Barony to go with that, I think his merged form is
just fine. Let's look at both his Basic and Advanced versions (or,
as I think of them, the Ponytail and Fro versions).

Count Germaine (Ponytail)
Clan: Brujah
Group: 4
Capacity: 8
Discipline: obf CEL FOR POT PRE
Camarilla: Minions opposing Germaine in combat cannot use weapons.
Germaine can enter combat with any Toreador controlled by another
Methuselah as a (D) action.

Count Germaine (Fro)
Clan: Brujah
Level: Advanced
Group: 4
Capacity: 8
Discipline: obf CEL FOR POT PRE
Advanced. Independent. Red List: Germaine gets +2 bleed when bleeding a
Methuselah who controls a titled non-Independent vampire.
[MERGED ICON] Anarch: Germaine gets an optional press each combat.

He's just awesome. Plenty of 3-way potential, of course, but how
many vampires can play FOUR dual-discipline cards at the superior (plus
one at the inferior)? There are a few others, but not many, and
certainly not many 8-caps. His Advanced (unmerged) special is quite
good, and comes up much more often than you might think. And his
merged combat synergy means that if you want to build a combat deck
around him, you certainly can.

The Red List drawback is a concern, but Germaine can definitely defend
himself. Nevertheless, planning for this is fairly necessary for any
deck that doesn't always want to be in a fight. Thankfully, if
you're playing a vote deck with Majesty, the Anarchs now have
Groundfighting.


III. Card of the Month (Groundfighting)

Oh wow. It's just. I mean. Yeah. Take a look at it:

Groundfighting
Combat
Requires a ready anarch. Do not replace until after combat.
Maneuver or press or burn 1 blood to cancel a combat card played by the
opposing minion that would restrict this anarch's choice of strikes
this round as it is played.

A lot of the complaints about Anarch decks that I have heard are that
most of the successful ones are just voting decks. Well, that may be
true, but consider how this card helps the combat defense of the
standard voting deck. See that? Great. NOW consider how it helps a
combat deck, such as, for instance, a gun deck. It's an extra
maneuver when you need one, or a press if you need that, or a way out
of the Grapple or Drawing Out the Beast if you need that. It is by far
the most versatile disciplineless combat card out there, and it's
even more versatile than a lot of disciplined cards out there. If
I've only got inferior Celerity in my crypt (because I'm playing
Diversion), I'm going to be packing this, not Flash. And Thaum
Anarchs certainly prefer this to Apportation. The "don't
replace" weakness is distressing, but appropriate. Otherwise this
would be far too powerful. As it is, it's only awesome.


IV - Deck Ideas/Strategy (Bring Out the Big Boys Again)

A number of the KMW cards lend themselves to high-capacity Anarchs, so
I thought I'd take another look at those big vamps, particularly some
of the big vamps we haven't seen as Anarchs before.


Deck Name: Secessionist's Toolbox
Created by: Eric Simon
Description: Anarch Secession Barons. How silly can it get?

Crypt: (12 Cards, Min: 26, Max: 37, Avg: 7.83)
----------------------------------------------
Ankh-sen Sutekh obf PRE SER - Setite, 6
Mustafa, the Heir cel dom FOR PRE - Ventrue, 6
Mukhtar Bey FOR obf pot PRE QUI - Pander, 7
Suzanne Kadim aus CEL dom obf PRE - Toreador, 7
Tatiana Stepanova ani CHI for obf PRE - Ravnos, 7
Count Germaine (Adv) CEL FOR obf POT PRE - Brujah, 8
Giangaleazzo dom OBT POT PRE - Lasombra, 8
Victorine Lafourcade DOM FOR PRE tha - Ventrue, 8
Alicia Barrows AUS DEM OBF POT PRE - !Malkavian, 9
Ellison Humboldt ANI OBF POT pro PRE - Nosferatu, 9
Neferu dom nec OBF PRE SER THA - Setite, 9
Marcus Vitel DOM FOR OBF OBT PRE - Ventrue, 10

Library: (90)
-------------------
Master (13)
Anarch Free Press
Creepshow Casino
Giant's Blood
2x Information Highway
Legendary Vampire
7x Minion Tap

Action (20)
7x Anarch Secession
8x Enchant Kindred
Principia Discordia
2x Reformation
2x Smash and Grab

Political Action (17)
Anarchist Uprising
Ancient Influence
Banishment
2x Domain Challenge
4x Firebrand
Kindred Segregation
5x Kine Resources Contested
Political Stranglehold
Reins of Power

Action Modifier (22)
3x Awe
4x Forgotten Labyrinth
6x Smoke and Mirrors
9x Voter Captivation

Combat (14)
4x Groundfighting
10x Majesty

Reaction (4)
4x The Mole

Comments:
This is, as you can probably tell, the deck that I play specifically so
that people will say, "What the heck is going on over there?"
It's quite toolboxy, particularly with the vote package. But it's
a lot of fun to play. Also, that first Anarch Secession is almost
never blocked, simply because blocking it requires a titled vampire.
That little addition to the card is amazingly useful. And then of
course your prey brings out a titled vampire, so you bring out Count
Germaine. The deck certainly bloats well, and the Groundfightings make
the vampires extremely survivable. The crypt could probably be cleaned
up a little for the purpose of forward motion, but I like it for
flavor.


Deck Name: Germaine's Mob
Created by: Eric Simon
Description: Down with titles! Down with blood! The Anarchs are
revolting!

Crypt: (12 Cards, Min: 18, Max: 37, Avg: 7.17)
----------------------------------------------
Jayne Jonestown PRE - !Brujah, 2
Allison Maller cel pot pre - Brujah, 4
Sonja Blue CEL dom FOR pot PRE - Ventrue, 5
Joshua Tarnopolski CEL obf pot PRE - Brujah, 7
Suzanne Kadim aus CEL dom obf PRE - Toreador, 7
Count Germaine obf CEL FOR POT PRE - Brujah, 8
2x Count Germaine (Adv) obf CEL FOR POT PRE - Brujah, 8
Doctor Streck aus CEL OBF pot PRE - !Brujah, 8
Maxwell CEL FOR POT PRE PRO - Brujah, 9
Christopher Houghton AUS CEL DOM pot PRE PRO - Tor, 10
Marthe Dizier AUS CEL OBF PRE pro - !Tor, 10

Library: (90)
-------------
Master (18)
Anarch Free Press
Anarch Railroad
3x Anarch Revolt
4x Blood Doll
5x Galaric's Legacy
2x Society of Leopold
Strained Vitae Supply
Threestar Cab Company

Action (9)
6x Enchant Kindred
3x Go Anarch

Political Action (17)
2x Final Nights
3x Firebrand
12x Free States Rant

Action Modifier (13)
2x Approximation of Loyalty
5x Bewitching Oration
6x Voter Captivation

Combo (17)
9x Mob Rule
8x Scalpel Tongue

Combat (15)
2x Acrobatics
2x Burning Wrath
3x Majesty
8x Sideslip

Event (1)
Dr. Marisa Fletcher, CDC

Comments:
If you've read previous Anarch newsletters, then you're familiar
with the Free States Rant/Mob Rule combination. It's so good it even
appeared in the Anathema starter deck. (Although LSJ has not given me
credit for that, I'm going to assume he got the idea from me.) Well,
there's a whole new boost to this combination in the form of Scalpel
Tongue. The blend of Mob Rule/Scalpel Tongue on anything is awesome,
and what's best about it is that they are BOTH combo cards. So you
can hose other people's votes as well (such as the vote to get rid of
the Anarch Revolt.) I will say that it takes a lot of finesse to get
the right order of vote cards for each situation (sometimes BO should
come before the Mob Rule, sometimes after - Scalpel Tongue is always
last), but this is a fun deck to play. Sonja is in there because I
would like for everybody's titles to get removed (and if my predator
doesn't take her or if she roams the table back to me, then she's
perfect for the deck), and Jayne is in there because of Society of
Leopold.


V - Conclusion

Well, it's good to be back. I should be posting on a monthly or
almost-monthly schedule again, so look forward to July when I go back a
bit and examine the 10th Anniversary cards, particularly Powerbase:
L.A.


Eric Simon
Prince of Chicago
Official Anarch Newsletter Writer
 
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Great Newsletter!

Perhaps you could explore.....Enkidu the Anarch?


--
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
 
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Hmm. Even I have trouble envisioning benefits to making Enkidu an
Anarch. I suppose if you're going with more the OBF/ANI vote push with
your Free States Rant, then he would fine. And he would be good at
tooling on your prey's Anarchs to keep up the Anarch Revolt pain.
Plus, if you're playing mono-vamp, then he's certainly a fine choice
for untapping with Powerbase: L.A. That combined with the retainer
ability and The Mole would make Enkidu very good at blocking Go Anarch
attempts by your prey. Yeah, I think the Anarch Revolt angle is the
best one I can think of for Enkidu at the moment. Anyone have any
others?

Eric Simon
Prince of Chicago
Anarchs, woot!
 
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volya42@yahoo.com wrote:
> Hmm. Even I have trouble envisioning benefits to making Enkidu an
> Anarch. I suppose if you're going with more the OBF/ANI vote push with
> your Free States Rant, then he would fine. And he would be good at
> tooling on your prey's Anarchs to keep up the Anarch Revolt pain.
> Plus, if you're playing mono-vamp, then he's certainly a fine choice
> for untapping with Powerbase: L.A. That combined with the retainer
> ability and The Mole would make Enkidu very good at blocking Go Anarch
> attempts by your prey. Yeah, I think the Anarch Revolt angle is the
> best one I can think of for Enkidu at the moment. Anyone have any
> others?

Sure. Weenie blockers, combined with Enkidu being untapped via
Animalism reactions, Powerbase LA or Homonculous. Then Enkidu Status
Perfectus'es and the opponent cries a lot as they get pummeled.

Even better if the weenies include AUS weenies Eagle-Sighting to block
forwards, and Enkidu can always Hidden Lurker while they're acting,
too.

An Enkidu Cry Wolf/Abomination deck would be goofy - are you REALLY
going to stop Enkidu from playing either? Added goofiness: Enkidu can
Mask to take over the rush from either Cry Wolf or the Abomination,
since all three can rush as an inherent 0-stealth action. :p

> Eric Simon
> Prince of Chicago
> Anarchs, woot!

-John Flournoy
underling of Chicago
Anarchs, stomp stomp!
 

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Surprised Gear Up wasn't mentioned in combination with Undue Influence
for the presence set (you mentioned the Ghouls).

This is especially good when combined with your Marijava Ghouls and
Ventrue (Fortitude/Presence), or the Fortitude/Celerity Mobs.

Gear Up + Ghoul + Surprise Influence is bleed at 3 stealth with a
transfer.

Or you could of course use the Presence Assamites.

Freak Drive/Forced March and call a vote or do something else.

David
 
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volya42@yahoo.com wrote:
> Hmm. Even I have trouble envisioning benefits to making Enkidu an
> Anarch. I suppose if you're going with more the OBF/ANI vote push with
> your Free States Rant, then he would fine. And he would be good at
> tooling on your prey's Anarchs to keep up the Anarch Revolt pain.
> Plus, if you're playing mon-vamp, then he's certainly a fine choice
> for untapping with Powerbase: L.A. That combined with the retainer
> ability and The Mole would make Enkidu very good at blocking Go Anarch
> attempts by your prey. Yeah, I think the Anarch Revolt angle is the
> best one I can think of for Enkidu at the moment. Anyone have any
> others?

Diversion. Take some or all of the slots you were going to use for
prevention, and then add some or all of the slots you used for "shoot my
strike damage through the roof". Now replace with half that many
Diversions, and then add a little for grandma. The card savings neatly
offset the added slots for some better 'go anarch' options.

--

David Cherryholmes
 
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In message <1118269212.317766.87970@g49g2000cwa.googlegroups.com>, John
Flournoy <carneggy@gmail.com> writes:
>Added goofiness: Enkidu can
>Mask to take over the rush from either Cry Wolf or the Abomination,
>since all three can rush as an inherent 0-stealth action. :p

You can't take over someone else's built-in action with a Mask, even if
you have a similar action.

--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
 
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About high-cap Anarch Secessionist deck, how come there is 6 copies of
Smoke and Mirrors as they cannot be used (with OBF) to bleed or
political actions?

BTW, do you think g1/2 Secessionist deck could use Appolonius? He is
fat, but it would actually benefit him when using Stolen Police
Cruiser, +1 bleed is nice for UI/Cruising, and his optional press would
not hurt either. Besides, he would team up nicely with Crusher and
Gwendolyn.

Ps. good to see a new Anarch newsletter after a while :)
 
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antero wrote:
> About high-cap Anarch Secessionist deck, how come there is 6 copies of
> Smoke and Mirrors as they cannot be used (with OBF) to bleed or
> political actions?

Hunts mostly. People REALLY like to block when my Firebrands hunt,
especially because Hospital Food must be tapped when declaring the
action. And I do have a few vamps that can use the other powers too.
The Enchants also get them periodically, since I use those almost
exclusively at the superior. I exist in a pretty strong
casual-intercept environment, so the actions that REALLY matter almost
always need to be at more than one stealth.

> BTW, do you think g1/2 Secessionist deck could use Appolonius? He is
> fat, but it would actually benefit him when using Stolen Police
> Cruiser, +1 bleed is nice for UI/Cruising, and his optional press would
> not hurt either. Besides, he would team up nicely with Crusher and
> Gwendolyn.

I had looked at the 1/2 grouping for Seceding, and yes, I think it ends
up being very Brujah. I think that deck would have a different focus,
but could also be very interesting. One of the benefits of this
particular 3/4 set is that the cities are less likely to be contested.
Just because they can't be voted away doesn't mean these Barons don't
have to pay two blood when contesting. It's probably not a huge
concern, but it is nice to have Mukhtar Bey, Mustafa, and Giangaleazzo
in there.

To reply to the question about Gear Up, I find that if you're only
taking one action, then Gear Up just isn't worth the card and the
blood. In a situation where you've got multiple actions to take
(perhaps with Firebrands), then I would encourage it. If all you're
doing is bleeding with Undue Influence, then usually a Marijava Ghoul
plus the occasional stealth or Anarch Railroad is sufficient. The
problem with Gear Up is that people generally try to block THAT action,
and then you're stuck.

> Ps. good to see a new Anarch newsletter after a while :)

Thanks!

Eric Simon
Prince of Chicago
Professional Anarchy Facilitator
 
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"quetzalcoatl" <david@vega.id.au> wrote in message
news:1118283056.866849.252400@g43g2000cwa.googlegroups.com...
>
> Surprised Gear Up wasn't mentioned in combination with Undue Influence
> for the presence set (you mentioned the Ghouls).
>
> This is especially good when combined with your Marijava Ghouls and
> Ventrue (Fortitude/Presence), or the Fortitude/Celerity Mobs.
>
> Gear Up + Ghoul + Surprise Influence is bleed at 3 stealth with a
> transfer.

I'm sure you meant Undue Influence rather than Suprise Influence. :)


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Norman S. Brown, Jr
XZealot
Archon of the Swamp
 
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volya42@yahoo.com wrote:
> Official V:EKN Newsletter for Anarchs - June, 2005
>

Thank you Eric, this was a good read as usual.

Dorrinal Blackmantle
Chronicler of Clan Tremere
Chantry Elder of Salt Lake City
 
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Here's a deck I posted a while back that uses undue influence and gear
up.

Deck Name: Anarch Permastealth Bleed
Created By: KB, Prince of Harrisburg
Description:

Rebekka and Jost are so cute together, especially when they go anarch
and get a ghoul retainer.
Undue Influence and Gear Up are beautiful cards when paired with the
ghoul retainer. If you only ever Enchant Kindred at PRE, then
everything you do will be at a lot of stealth.
Who ever heard of responsible bleeding? This deck sure hasn`t.



Crypt: (12 cards, Min: 19, Max: 32, Avg: 6.25)
----------------------------------------------
3 Jost Werner ani AUS PRE 6 Toreador
Antitribu
2 Sheila Mezarin cel for AUS PRE 6 Toreador
Antitribu
1 Remilliard pre AUS 4 Toreador
Antitribu
4 Rebekka pot AUS PRE THA 8 Tremere
1 Maldavis for pre AUS 4 Caitiff
1 Mercy cel dom pre AUS 5 Toreador
Antitribu

Library: (90 cards)
-------------------
Master (22 cards)
1 Anarch Free Press, The
1 Anarch Railroad
4 Blood Doll
2 Dreams of the Sphinx
3 Galaric`s Legacy
1 Heidelberg Castle, Germany
1 Hospital Food
5 Perfectionist
1 Powerbase: Los Angeles
1 Seattle Committee
1 Secure Haven
1 Palla Grande

Action (26 cards)
6 Enchant Kindred
6 Gear Up
3 Go Anarch
1 Heart of the City
4 Jack of Both Sides
5 Undue Influence
1 Rutor`s Hand

Reaction (16 cards)
5 Telepathic Counter
5 Telepathic Misdirection
6 Wake with Evening`s Freshness

Combat (16 cards)
4 Groundfighting
12 Majesty

Retainer (6 cards)
1 J. S. Simmons, Esq.
4 Marijava Ghoul
1 Tasha Morgan

Equipment (4 cards)
1 Laptop Computer
1 Learjet
1 Stolen Police Cruiser
1 Ankara Citadel, Turkey, The

This deck was last saved at 10:30:04 AM on 6/9/2005
 
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James Coupe wrote:
> In message <1118269212.317766.87970@g49g2000cwa.googlegroups.com>, John
> Flournoy <carneggy@gmail.com> writes:
> >Added goofiness: Enkidu can
> >Mask to take over the rush from either Cry Wolf or the Abomination,
> >since all three can rush as an inherent 0-stealth action. :p
>
> You can't take over someone else's built-in action with a Mask, even if
> you have a similar action.

*mumbles something about meddling kids*

> James Coupe

-John Flournoy
 
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That is a LOT of masters, particularly since only 3 of them are
trifles. I would dump Hospital Food and maybe the Free Press (cause
you have Perfectionists), Seattle Committee (cause you don't have that
many minions), and both the Dreams (you've got a Learjet for the card
cycle and UI/Enchant for the transfers). Maybe also the Palle Grande.
You're bleeding for plenty.

What to put in instead? Revelations. You too can be a responsible
bleeder. And if you still have a couple slots, why not toss in some
Pulse of the Canaille just to make your bleed as stupidly huge as
possible?

Eric Simon
Prince of Chicago
Anarchs mean even Frederick can bleed at stealth
 
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<volya42@yahoo.com> wrote in message
news:1118256864.863651.232580@g43g2000cwa.googlegroups.com...
> Official V:EKN Newsletter for Anarchs - June, 2005
>

Hi Eric,

Very good newsletter.

Over the weekend I read through all your anarch newsletters because they are
very good reading and a perfect start to get into playing anarchs. Now I am
already looking forward to the next installment.

Keep up the good work!

regards

pallando
----------
pallando(at)gmx(dot)at