Archived from groups: rec.games.trading-cards.jyhad (
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Frederick Scott escreveu:
> "Fabio "Sooner"" <fabio_sooner@NOSPAMyahoo.com.br> wrote in message
> news:7vf6b110dhsqp3shm26be034tnn04o1ea9@4ax.com...
> > Nevertheless, Martin, the developer, is doing an astounding job of
> > automating and correcting things. There a new version of the engine
> > almost every day.
>
> Ah...? That sounds to some of us like Martin did a rotten job of
> programming the thing in the first place if it requires a new version
> of the engine every day. Or else the beta test is taking place long
> before the engine was really stable enough.
Other than the fact that he's a volunteer with a very ambitious goal,
as already posted, it's imperative to explain that every new version of
the engine offers a couple of automated functions for certain cards -
like Madness Network - and *sometimes* a bugfix. There would be no room
for, per example, trimming the text log displayed with every card you
play, like talonz suggested and was done in this beta phase. There were
more pressing concerns at the time.
The thing is - the previous beta was a playmat with a few
non-card-related automated things and available for testing general
stability. So it closed for three months or so for migrating to it's
own server for WW. The new beta test phase is out for two things:
testing *server* stability, since the game general stability is near
perfection already; and for automating card functions that could be
automated without too much hassle for the players.
If there's a problem with this new beta test phase is that despite the
100 entries available, nobody seems to catch more than 10 or 11 players
online at the same time. No doubt it is a result from some not getting
the sign-up mail from CCG and the miriad of different timezones. 10
players logged in is nowhere near what we'll probably see once the game
is out for good, so probably there'll be a new inscription phase for
this beta still.
> Well, OK, truth is there's a bunch of stuff about this job I don't
> know well enough to seriously criticize the work. But it doesn't
> sit right to praise it, either. At least, not for the reason you're
> giving.
> Fred
The praising is a little bit of a "thank you Martin for spending your
free time just to see the game online, for no profit", yes. But
everyone who has previously dwelled on the gatlingEngine (I used to
play Rage a bit on there) knows how much V:tES is going farther on
automation than most games available there, so Martin truly deserves
the praising, even if he was to get any profit from it.
best,