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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading
up on majesties and voter caps in your venture deck is probably not a
good idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Brujah deck. Let me know what
you think.
Crypt
Don Cruz - The Idealist 10 Cap PRE POT CEL dom ani pro Juticar May pay
1 for 1 maneuver
Helena Casimir 9 Cap PRE POT DOM cel for Primogen +1 Bleed
Tura Vaughn 8 Cap PRE POT CEL dom Primogen
Anvil 6 Cap POT CEL pre dom tha
1 Extra Copy of Tura or Anvil
Adrianne 6 Cap pre aus cel pot +1 Bleed
1 of either Rake or Bianca
Black Cat 5 Cap CEL pot pre
Yuri the Talon 4 Cap pot pre cel
Hector Sosa 4 Cap POT pre
Dre- Leader of the Cold Dawn 3 Cap pot cel
Lupo 2 Cap pot
Master Cards 11
3xCelerity
1xPresence
2xMinion Tap
2xHaven Uncovered
3xShort Term Investment
Actions 12
2xBum's Rush/Harass/Ambush
1xDisputed Territory
9x(A mix of Legal Manipulations, Enchant Kindred, and Social Charm)
Combat 24
5xThrown Gate
5xThrown Sewer Lid
4xFlash
4xSideslip
6x(A mix of Nimble Feet, Acrobatics, & Blur)
Allies 3
3xLoyal Street Gang (you can swap in The Knights and The Slashers if
you want)
Reaction 10
3xWake with Evening's Freshness
5xDeflection
2xPoison Pill
Hey Everybody,
I am out to try and build more players here in Dallas. The introduction
of a new player into the game to the game presents an intriguing set of
problems. Teaching them the intricacies of the game is a bit hard, but
I feel that's been pretty well solved already (at least, as best it can
be given the complexity of the game).
What you ideally would like to do is to get the new player playing as
part of your regular play group. Here is where it gets tricky. The deck
he will be playing will not be up to par with everyone elses deck.
While the multiplayer nature of VTES means that the table can react to
the fact that the new player's deck is not so good, that only goes so
far. This problem is often solved by giving the newbie a
sneak-and-bleed deck, but the problem then becomes the fact that he
only has one deck to play. He sees the rest of the group playing decks
that are doing snazzy thing and he tries to balance the desire to go
further into the game with the financial cost of doing so. This is the
problem I am trying to address.
I believe that when barbed wire was first introduced to the west that
one of the sales pitches was that it was, "Cheap as dirt and strong as
whiskey." That's what I'm trying to go for here, a series of decks that
are as cheap as dirt (i.e. you can give away/trade cheap multiple decks
without costing yourself) but strong enough to hold up to a table or
more expensive decks.
The fact that you are going to be giving away multiple decks dictates
that any such deck adhere to certain parameters: it can't contain more
than a few copies of any given card- I drew the line at five; it can't
utilize cards that you wouldn't freely want to give away- so loading
up on majesties and voter caps in your venture deck is probably not a
good idea.
To solve these problems I have made deck primarily of rarely used Jyhad
cards and limited the deck size to 60 cards. I have endeavored to make
one deck from each clan. Here is the Brujah deck. Let me know what
you think.
Crypt
Don Cruz - The Idealist 10 Cap PRE POT CEL dom ani pro Juticar May pay
1 for 1 maneuver
Helena Casimir 9 Cap PRE POT DOM cel for Primogen +1 Bleed
Tura Vaughn 8 Cap PRE POT CEL dom Primogen
Anvil 6 Cap POT CEL pre dom tha
1 Extra Copy of Tura or Anvil
Adrianne 6 Cap pre aus cel pot +1 Bleed
1 of either Rake or Bianca
Black Cat 5 Cap CEL pot pre
Yuri the Talon 4 Cap pot pre cel
Hector Sosa 4 Cap POT pre
Dre- Leader of the Cold Dawn 3 Cap pot cel
Lupo 2 Cap pot
Master Cards 11
3xCelerity
1xPresence
2xMinion Tap
2xHaven Uncovered
3xShort Term Investment
Actions 12
2xBum's Rush/Harass/Ambush
1xDisputed Territory
9x(A mix of Legal Manipulations, Enchant Kindred, and Social Charm)
Combat 24
5xThrown Gate
5xThrown Sewer Lid
4xFlash
4xSideslip
6x(A mix of Nimble Feet, Acrobatics, & Blur)
Allies 3
3xLoyal Street Gang (you can swap in The Knights and The Slashers if
you want)
Reaction 10
3xWake with Evening's Freshness
5xDeflection
2xPoison Pill