Phased Motion variant format for VTES play

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Yet another variant format for VTES play is now available:

Phased Motion Format. Where everyone participates in
every phase. (No more running to the rest room after your
prey's turn.)

The rules (and images of additional accessories) are
available on Board Game Gee:
http://www.boardgamegeek.com/game/2122

(Under the "files" section).

I'll be happy to answer questions about the format there
(just one more forum I read).

If you've played Puerto Rico, the mechanism should be
familiar to you.

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LSJ wrote:

> Phased Motion Format. Where everyone participates in
> every phase. (No more running to the rest room after your
> prey's turn.)

Very cool, Scott. It elegantly addresses various issues that are
problematic with the standard game: weenie swarm, game length, periods
of relative inactivity. I need to read it more, but I want to give this
variant a whirl.

--

David Cherryholmes
 
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David Cherryholmes wrote:
> LSJ wrote:
>
> > Phased Motion Format. Where everyone participates in
> > every phase. (No more running to the rest room after your
> > prey's turn.)
>
> Very cool, Scott. It elegantly addresses various issues that are
> problematic with the standard game: weenie swarm, game length, periods
> of relative inactivity. I need to read it more, but I want to give this
> variant a whirl.

Agreed. Looks interesting. Nice job Scott!

-Robert
 
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LSJ wrote:
> Yet another variant format for VTES play is now available:
>
> Phased Motion Format. Where everyone participates in
> every phase. (No more running to the rest room after your
> prey's turn.)
>
> The rules (and images of additional accessories) are
> available on Board Game Gee:
> http://www.boardgamegeek.com/game/2122
>
> (Under the "files" section).
>
> I'll be happy to answer questions about the format there
> (just one more forum I read).
>
> If you've played Puerto Rico, the mechanism should be
> familiar to you.
>
> --
> LSJ (vtesrepSPAM@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
> Links to V:TES news, rules, cards, utilities, and tournament calendar:
> http://www.white-wolf.com/vtes/

A very interesting adaptation of the game which presents a whole lot of
different possibilities. - I look forward to playing a few competitive
games in this format.

My only comment on this would be that it seems to favour combat. Combat
presents the best opportunity to cycle cards, with the advantage of
cards such as conceal disguise and pack alpha are immenslty valuable as
they circumvent the supply phase.

I also beleive the cardless combat option is a lot more effective then
the cardless political option. Consider a combat deck with a hand full
of combat, before they would have to hope someone blocked them or hope
to get a block off.
This way they can take an action, yeah it may cost a blood, but tastes
are very common in combat decks, and no matter what happens they still
get into combat; possibly putting down a minion

Whereas a polititical deck with a hand full off political modifyers can
at best hope to inlict a single point of pool damage to his prey and or
someone else per action.

I think an alternative in the aggression phase is to take an action to
inflict a point of damage on a younger vampire or ally or spend a blood
to put it on any minion
- pros, you are still inflicting damage on a minion, and depending on
the health of the minion can be encouraged to be blocked (3 or four
minions performing this action to a single minion can hurt) encourages
combat decks to still use rush cards
-Cons, possible for weenie decks to abuse, but god! what doesn't get
abused by weenies!


hmmm that's it for now, may add more comments when i've had a game or
two with the rules.

-Bem

(No madness network??? NOOOOOOOOOO!!!)
 
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wait a minute,

am I reading this correctly in that only one minion may act per
phase??? gah!

this changes everything into a crazy conundrum!

It will most certainly will have to wait untill I play some games to
see how it goes, and my above comments are probably now irreelevent,

now some of the best cards in the game would be intercept untap
combo's! (arhimanes - one minion blocks everything and cats
guidances') arrrgh! too many crazy ideas

-The formaly sane person known as Bem
 
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LSJ wrote:
> available on Board Game Gee:

Darned spellchecker.

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LSJ wrote:
> Yet another variant format for VTES play is now available:
>
> Phased Motion Format. Where everyone participates in
> every phase. (No more running to the rest room after your
> prey's turn.)
>
> The rules (and images of additional accessories) are
> available on Board Game Gee:
> http://www.boardgamegeek.com/game/2122
>
> (Under the "files" section).
>
> I'll be happy to answer questions about the format there
> (just one more forum I read).

But we'll ask 'em here anyway, because we don't normally read there. ;)

It would seem to me that if you're gonna Cheat, let 'em really Cheat
and choose any phase possible, rather than only those that went
previous in a turn. I can see people now designing decks with the
phases in mind as their basic archetype. But if I'm doing politics and
the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if
I'm stuck choosing something much less desirable for me.

I presume you've already run across this issue and am curious why the
rule stands how it currently is.

Jeff
 
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On Tue, 28 Jun 2005 21:32:00 GMT, LSJ <vtesrepSPAM@TRAPwhite-wolf.com>
wrote:

> Yet another variant format for VTES play is now available:
>
> Phased Motion Format. Where everyone participates in
> every phase. (No more running to the rest room after your
> prey's turn.)
>
> The rules (and images of additional accessories) are
> available on Board Game Gee:
> http://www.boardgamegeek.com/game/2122
>
> (Under the "files" section).

Might be doing something wrong, but I get an error when I try to open
the .pdf file... Something about "Transfer Error" and "Could not
connect to remote server".

--
Bye,

Daneel
 
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Daneel wrote:
>> http://www.boardgamegeek.com/game/2122
>>
>> (Under the "files" section).
>
> Might be doing something wrong, but I get an error when I try to open
> the .pdf file... Something about "Transfer Error" and "Could not
> connect to remote server".

Hmm. Either a problem at your end or at temporary glitch BGG's end.


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This looks almost like an entirely different game, rather than a rules
variant. Here's a thought: why not design a whole new game around these
rules based, say, around the Requiem vampires from the new WoD?

It also looks more chaotic and hard to predict. I'm down to one pool,
with a Minion Tap in my hand, but what if Subterfuge comes before
Master? Guess I'd better get the Edge. If Diplomacy is still up,
Regaining the Upper Hand is starting to look good. The Edge is really
important now, isn't it?

That being said, quite a few players here have only started within the
past year. I don't relish the thought of bringing this up while they're
still grappling with the 'normal' rules. It's not as if those aren't
complex enough.

Sounds wicked, though. I hope I can talk someone into trying them out.
 
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jeffkuta@pacbell.net wrote:
> LSJ wrote:
> > Yet another variant format for VTES play is now available:
> >
> > Phased Motion Format. Where everyone participates in
> > every phase. (No more running to the rest room after your
> > prey's turn.)
> >
> > The rules (and images of additional accessories) are
> > available on Board Game Gee:
> > http://www.boardgamegeek.com/game/2122
> >
> > (Under the "files" section).
> >
> > I'll be happy to answer questions about the format there
> > (just one more forum I read).
>
> But we'll ask 'em here anyway, because we don't normally read there. ;)
>
> It would seem to me that if you're gonna Cheat, let 'em really Cheat
> and choose any phase possible, rather than only those that went
> previous in a turn. I can see people now designing decks with the
> phases in mind as their basic archetype. But if I'm doing politics and
> the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if
> I'm stuck choosing something much less desirable for me.
>
> I presume you've already run across this issue and am curious why the
> rule stands how it currently is.
>
> Jeff

Huh? Why wouldn't *you* just choose the Diplomacy phase when it's your
turn?
 
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I would, if it's still up. Or if the Master Phase is still up, even
better. Could be it's gone, or I already chose this turn.
 
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jeffkuta@pacbell.net wrote:
> LSJ wrote:
>
>>Yet another variant format for VTES play is now available:
>>
>>Phased Motion Format. Where everyone participates in
>>every phase. (No more running to the rest room after your
>>prey's turn.)
>>
>>The rules (and images of additional accessories) are
>>available on Board Game Gee:
>>http://www.boardgamegeek.com/game/2122
>>
>>(Under the "files" section).
>>
>>I'll be happy to answer questions about the format there
>>(just one more forum I read).
>
>
> But we'll ask 'em here anyway, because we don't normally read there. ;)

Conversely, non-VTES players do (by way of reading "recently posted
articles"), so asking there may help raise awareness.

And, as "LSJ" is the official net.rep, some people who come
in in the middle of a thread that isn't adequately marked or
contexted to be about a variant may get confused by "official"
answers.

> It would seem to me that if you're gonna Cheat, let 'em really Cheat
> and choose any phase possible, rather than only those that went
> previous in a turn. I can see people now designing decks with the

Why would you bother "cheating" when you could just choose the
unchosen phase in the first place?

> phases in mind as their basic archetype. But if I'm doing politics and
> the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if
> I'm stuck choosing something much less desirable for me.

So choose Diplomacy yourself.

Cheat-Diplomacy is just Diplomacy without the bonus.

> I presume you've already run across this issue and am curious why the
> rule stands how it currently is.

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Actually the cardless enter combat/vote actions are awesome imo. I
think the regular game could really use those actions. Both combat and
vote decks typically need an action card to get going, whereas the
bleed decks don't necesarily need this to play stealth/bleed mods.
Which gives bleed a big advantage imo.

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Freaksden@yahoo.com wrote:
> My only comment on this would be that it seems to favour combat.
> Combat presents the best opportunity to cycle cards ...

If you are playing the advanced rules cycling cards isn't the same, as
you don't draw to replace.

I think that the variant will favour less specialised decks, as to be
efficient you want to be able to do something useful in all phases.
Pure combat decks, unless predicated around blocking, aren't going to be
able to generate as many combats as they do under normal rules. A deck
that includes useful equipment/retainers, directed actions, political
actions and bleed actions is going to do best, I think.

> Whereas a polititical deck with a hand full off political modifyers can
> at best hope to inlict a single point of pool damage to his prey and or
> someone else per action.

That's just a matter of deck design. Probably, a political deck is
going to include political action cards!

Anyway, these rules look good. Looking forward to trying to convince my
playgroup to give them a try. At least, some of them know how to play
Puerto Rico.

--
* lehrbuch (lehrbuch@gmail.com)
 
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LSJ wrote:
> jeffkuta@pacbell.net wrote:
> > LSJ wrote:
> > It would seem to me that if you're gonna Cheat, let 'em really Cheat
> > and choose any phase possible, rather than only those that went
> > previous in a turn. I can see people now designing decks with the
>
> Why would you bother "cheating" when you could just choose the
> unchosen phase in the first place?
>
> > phases in mind as their basic archetype. But if I'm doing politics and
> > the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if
> > I'm stuck choosing something much less desirable for me.
>
> So choose Diplomacy yourself.
>
> Cheat-Diplomacy is just Diplomacy without the bonus.
>
> > I presume you've already run across this issue and am curious why the
> > rule stands how it currently is.

I think Jeff may have misunderstood the Cheat phase. Cheating does not
allow each methuselah to choose which phase they wish to repeat; it
only allows the methuselah who chooses the cheat phase to choose a
phase, which every methuselah then acts in. That's why it makes sense
for the cheat phase to duplicate a phase that's already happened.

> --
> LSJ (vtesrepSPAM@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
> Links to V:TES news, rules, cards, utilities, and tournament calendar:
> http://www.white-wolf.com/vtes/