G
Guest
Guest
Archived from groups: rec.games.trading-cards.jyhad (More info?)
I wonder if anyone ever tried to organize a tournament or during a vtes
night with some friend, using a 3- and 4-player tables maximizing the
3-player tables, instead of the usual 4- and 5-player table with focus
on 5-player table?
It's not my objective to put people angry with this discussion, but it
has some beneficts:
- faster games;
- better control for judges...maybe...;
- more predictiveness... maybe... (is this positive?);
- 3-player table players compete directly among them all the time;
- 3-player table has no cross-table rush problems (read below);
- keep multiplayer and current strategies.
Some negative aspects also:
- less interactivity in the table;
- 3-player table have no Ally concept (non-prey, non-predator);
- no cross-table actions influencing results;
- more predictiveness... maybe... (is this negative?);
- Bleed bounce-only cards (like Deflection) can loose relevance;
- Combat rush decks become dominant... maybe...;
- Parity Shift, KRC and DC loose its power in 3-player tables;
- Deck sizes are reduced... maybe...
What do you think?
..- LD
I wonder if anyone ever tried to organize a tournament or during a vtes
night with some friend, using a 3- and 4-player tables maximizing the
3-player tables, instead of the usual 4- and 5-player table with focus
on 5-player table?
It's not my objective to put people angry with this discussion, but it
has some beneficts:
- faster games;
- better control for judges...maybe...;
- more predictiveness... maybe... (is this positive?);
- 3-player table players compete directly among them all the time;
- 3-player table has no cross-table rush problems (read below);
- keep multiplayer and current strategies.
Some negative aspects also:
- less interactivity in the table;
- 3-player table have no Ally concept (non-prey, non-predator);
- no cross-table actions influencing results;
- more predictiveness... maybe... (is this negative?);
- Bleed bounce-only cards (like Deflection) can loose relevance;
- Combat rush decks become dominant... maybe...;
- Parity Shift, KRC and DC loose its power in 3-player tables;
- Deck sizes are reduced... maybe...
What do you think?
..- LD