<A HREF="http://maccentral.macworld.com/news/0105/31.truform.shtml" target="_new">Maccentral pics</A>
<A HREF="http://www.amdzone.com/articleimages/truform/Fig11.jpg" target="_new">AMDZone pics</A>
<A HREF="http://www.morrowind.nm.ru/Morrowind FPS Optimizer/pics.html" target="_new">Impressive Morrowind before and after shots </A>
Notice the quake3 models werent designed with TruForm in mind, and yet it still makes a world of difference.
and the Morrowind shots... omg wow is all i can say.
IMHO this technology should be used in every game. i mean, why the hell wouldnt they?! instead of creating 3D models that are high in polygon count (and thus harder on teh CPU/ram) they could make relatively low polygon models and have the video card interpolate the models up to incredibly high detail
this is incredible technology IMO
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<A HREF="http://www.xgr.com" target="_new">XGR-Game Reviews</A>
<b>Sevendust is my new pet troll ahah</b>
"You change the channel, and you change our minds..." - System of a Down
<A HREF="http://www.amdzone.com/articleimages/truform/Fig11.jpg" target="_new">AMDZone pics</A>
<A HREF="http://www.morrowind.nm.ru/Morrowind FPS Optimizer/pics.html" target="_new">Impressive Morrowind before and after shots </A>
Notice the quake3 models werent designed with TruForm in mind, and yet it still makes a world of difference.
and the Morrowind shots... omg wow is all i can say.
IMHO this technology should be used in every game. i mean, why the hell wouldnt they?! instead of creating 3D models that are high in polygon count (and thus harder on teh CPU/ram) they could make relatively low polygon models and have the video card interpolate the models up to incredibly high detail
this is incredible technology IMO
-------
<A HREF="http://www.xgr.com" target="_new">XGR-Game Reviews</A>
<b>Sevendust is my new pet troll ahah</b>
"You change the channel, and you change our minds..." - System of a Down