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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Hello everybody
i had these few ideas for new cards and i'm posting them here
beware: the wording could be not perfect.
professional throwing knives
equipment, melee weapon
cost 1 pool
when this card enters play put three counters on it. each counter could
be used to do a strike: R strenght damage. if a projectile card is used
to strike add +1 damage. if this weapon deals any damage successfully
then the counter is trasferred to the target minion, who can use it in
later rounds or later combats. otherwise the counter is burned.
keep this card in play as long as any counter is in play
whip
equipment, melee weapon
cost 1 pool
could be used to do a strike: R strenght damage
no more than 1 damage cound be dealed with this weapon.
if the strike is not dodged the minion with higher strenght gets a
press, only usable to continue combat.
Martial Art Master Training: <style>
master
cost 1 pool
put this card on a minion you control and put 2 counters on this card.
this minion could make a +2 stealth action that cost 1 blood to remove
a counter. when there are no more counters on this card this minion
gets...
(for every martial style there should be a different card. here i try
to write down some
<kung fu> ... one maneuvre each combat and +1 strenght with hand
strikes and melee weapon strikes.
<ju-jitsu>... one press each combat and prevents one damage each combat
<ninjitsu>... one dodge each combat. additional strikes cards cost this
vampire 1 less blood to play (never less than 0) (this could prove
definitely too powerful. maybe this should cost 2pool instead of 1)(or
3blood and 3 actions)
<boxe>... +1 strenght with hand strikes. if this minion plays taste of
vitae at the end of a round and gains at least one blood he gains an
additional blood
....a minion can have only one Martial arts master training.
maybe this should be used only by vampires, not minions.
i don't know exactly if the martial arts description could fit the real
martial arts, but, who cares?
Cut
Hello everybody
i had these few ideas for new cards and i'm posting them here
beware: the wording could be not perfect.
professional throwing knives
equipment, melee weapon
cost 1 pool
when this card enters play put three counters on it. each counter could
be used to do a strike: R strenght damage. if a projectile card is used
to strike add +1 damage. if this weapon deals any damage successfully
then the counter is trasferred to the target minion, who can use it in
later rounds or later combats. otherwise the counter is burned.
keep this card in play as long as any counter is in play
whip
equipment, melee weapon
cost 1 pool
could be used to do a strike: R strenght damage
no more than 1 damage cound be dealed with this weapon.
if the strike is not dodged the minion with higher strenght gets a
press, only usable to continue combat.
Martial Art Master Training: <style>
master
cost 1 pool
put this card on a minion you control and put 2 counters on this card.
this minion could make a +2 stealth action that cost 1 blood to remove
a counter. when there are no more counters on this card this minion
gets...
(for every martial style there should be a different card. here i try
to write down some
<kung fu> ... one maneuvre each combat and +1 strenght with hand
strikes and melee weapon strikes.
<ju-jitsu>... one press each combat and prevents one damage each combat
<ninjitsu>... one dodge each combat. additional strikes cards cost this
vampire 1 less blood to play (never less than 0) (this could prove
definitely too powerful. maybe this should cost 2pool instead of 1)(or
3blood and 3 actions)
<boxe>... +1 strenght with hand strikes. if this minion plays taste of
vitae at the end of a round and gains at least one blood he gains an
additional blood
....a minion can have only one Martial arts master training.
maybe this should be used only by vampires, not minions.
i don't know exactly if the martial arts description could fit the real
martial arts, but, who cares?
Cut