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DECK: Another Swing at Lasombra Anarchs!

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Archived from groups: rec.games.trading-cards.jyhad (More info?)

 

Description: The Lasombra are Friends of Mine when they go anarch, and
perform a Free States Rant! Bribes and Consanguineous Boon are favored
for gaining some pool. If you draw Governs early, use them to influence
out younger vamps (duh) but better off bleeding mid-to-late game. Sould
be enough stealth. Tenebrous Form I like! Run very little combat, and
Oubliette was selected based on the fact that it pings for one. I get a
lot of Celerity based decks around here, or else I'd run Arms of the
Abyss. Abyssal Hunters are awesome in here. I don't normally run
Hunting Grounds but well worth it in this deck. I find using an 80 card
package while playing anarchs makes the deck run smooth, anything more
and my ratios get messed up but thats just me. Thoughts?

2 Lucita 8 cel DOM FOR OBT pot Lasombra:2
1 Aurora 6 dom for OBT pot Lasombra:2
1 Talley 6 aus dom OBT POT Lasombra:2
2 Guido 5 dom obf OBT Lasombra:2
1 Ignacio 4 dom obt pot Lasombra:2
1 Ramiro 4 dom obt vic Lasombra:2
1 Tabitha 4 obt pot pro Lasombra:3
1 Hester Reed 3 obt pot Lasombra:3
2 Aaron Duggan 2 obt Lasombra:2

Master: 16 cards
4 Blood Doll
1 Seattle Committee
1 Powerbase: Los Angeles
2 Path of Night, The
2 Power Structure
1 Political Hunting Ground
1 Elysian Fields
4 Galaric's Legacy

Action: 15 cards
4 Go Anarch
1 Fee Stake: Corte
1 Fee Stake: Perth
1 Fee Stake: Los Angeles
1 Fee Stake: Seattle
1 Fee Stake: Boston
1 Fee Stake: New York
4 Govern the Unaligned
1 Reformation

Action Modifier: 17 cards
5 Smoke and Mirrors
3 Tenebrous Form
1 Blanket of Night
4 Bribes
4 Shadow Play

Political Action: 10 cards
5 Free States Rant
4 Firebrand
1 Consanguineous Boon

Combat: 4 cards
4 Oubliette

Allies / Retainers: 2 cards
2 Abyssal hunter

Reaction: 16 cards
6 Friend of Mine
4 Wake with Evening's Freshness
6 Deflection

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Archived from groups: rec.games.trading-cards.jyhad (More info?)

 

Hi,
at first glance the deck looked solid. But after some thinking I came
up with some issues. Some can of course be useless in your metagroup.

1. Ousting - will be slow. You have 4 Govern. Thats it. Consider adding
more or some KRC, but Govern would be best I think.
2. Barons - You have 6 that can be Baron. That would probably be 2 in
starting crypt. Maybe you can add one more in expense of the duplicate
Aaron (your crypt is quite small anyway, and your bleed protection is
good) Dr Julius goes well with the theme, even inferiour obt should be
ok. And maybe Henry Levant instead of one Lucita, he can Free State for
same amount, and an effect that could be of use sometimes for flush a
card. Also just one duplicate (Guido) in crypt is nice. Would be a
little annyoing to get 2 duplicates in start crypt.
3. Combat - I have myself stopped splashing small amounts of defensive
combat cards in my non-combat decks. They make no difference anyway.
Just pick them up for torpor seem to be better strategy. Also remember
you can use Hunters as rush shields. For me, I would add Govern
instead, or just some hit back cards like Pushing the Limit or
Entombment. If you manage to take the rusher with you, that is better
than just surviving the combat imo. I would add some Pushing the Limit.
4. Voting&Blood - I'm not a big fan of Bribes. For me, most of those
could be something else, like Govern. Firebrand is pure goodness, maybe
you can add some other great anarch cards (Hospital Food, Free press)
so that you can hunt nice. Keep blood economy going. Just 2 removable
Paths and 1 HG may not be enough to regain cost for all your cards,
since quite many cost blood, and then also the Hunters "upkeep" and
Firebrand cost.
5. Anarch cards - Hospital Food, Free Press I already mentioned. Also
permanent stealth for Anarch Railroad is awesome. Problem is that you
already have 16 Masters. Quite hard to remove something. But I would
add those 3 and remove for example 1 Seattle Comitte (you can add 1
more Go Anarch instead, not as good of course, but....), 1 Path (now
when you have other means to gain blood), 1 Powerstructure (free states
reduces many votes anyway, and the edge give you 2, so I'm not sure
this is crucial).
6. Prayer cards - Do your meta game have many weenie decks? In that
case Summon the Abyss can be a nice card that goes with the theme.
Also Shadow twin for Coupe de Grace when a vamp have no blood.


Well. Just my 2 cents.
Robert

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