[Tournament Report] Wasserschloss Anif, Austria, Ithaca

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So we had a fantastic turnout for Wasserschloss Anif, Austria, Ithaca, up
here in Ithaca NY, with 18 players from team Ithaca, team Binghamton, and
team Alegheny. A 2R+F constructed tournament with 2 rounds for 4 tables
each, and a 5 player final.

The Players, their final standings, and a brief deck description:

1. Andrew Sacket (2GW/8VP) Dem/Obf stealth and bleed. Wins final 1/3
2. Brian Johnston (1GW/6VP) Weenie Dem bleed. Second in final 0/2
3. Nick Hagen (2GW/9VP) Arika Stealth Vote
4. Chris Berg (2GW/6VP) Stanislava Pro/Dom bleed
5. Alex Yuhas (1GW/4VP) Black Hand Obf bleed

6. James Wilhelm (1GW/3VP) Lasombra Vote
7. Peter Bakija (0GW/1VP) Lorrie Dunsirn Multi Rush
8. Jon Darbro (0GW/1VP) Pro/Obf bleed
9. John Stevens (0GW/1VP) Ventrue Vote
10. Josh Schmidt (0GW/1VP) Obf Disguised Weapons bleed
11. Dave Myers (0GW/1VP) Arika Vote
12. Steve Wampler (0/0) Dem/Obf Responsible Bleed
13. Luke Gabriel (0/0) Brujah Forced March Vote
14. Jason Dettman (0/0) Pot/For Rush combat
15. Sean Harrington (0/0) Mata Hari Allies
16. Jay Davis (0/0) Torredaor Political
17. Alex Koratzanis (0/0) Tzimisce Wall
18. James Rodriguez (0/0) Torreador Aching Beauty

Goin into the finals, the standings were:

Nick Hagen 2/9
Chris Berg 2/6
Andrew Sackett 1/5
Alex Yuhas 1/4
Brian Johnston 1/4

The seating in the final round ended up as:

Brian; Chris; Nick; Andrew; Alex

The game started quickly, with Brian bringing out a horde or dem weenies,
and bleeding into Chris fast, who had failed to draw a critical Stanislava
in his opening crypt. Chris is ousted in a few turns (1 VP Brian!), and then
Brian starts wearing down Nick. Meanwhile, Andrew is slowly but
consistiently bleeding into Alex, who is wearing down Brian. Not too long
after Chris is ousted, Andrew ousts Alex (1VP Andrew!). Brian continues
plowing into Nick, and ousts him pretty quickly (2VP Brian), but Andrew is
pretty entrenched. After a couple of turns of Andrew's mid sized vampires
intercepting Brians low blood weenies, sending most of them to torpor,
Andrew wears down Brian and ousts him (1GW/3VP Andrew!).

Congrats to Andrew Sackett for his first tournament win ever, and thatnks to
everyone who showed up and helped make this a great tournament.

Andrew Sackett's Winning Deck

"Dodge Like Your Mama"

1x Rodolpho (8)
1x Virgil (8)
1x Anatole (8)
1x Quentin King III Advanced (7)
1x Korah (7)
1x Kite (7)
1x Artemis (6)
1x Tony (6)
2x Dolphin Black (6)
1x Jeremy Talbot (4)
1x Yorik (3)

3x Sudden Reversal
2x Blood Doll
2x Perfectionist
2x Capitalist
1x KRCG
1x Rumor Mill
1x Guardian Angel
1x Bleeding the Vine
1x Archon Investigation
4x Telepathic Counter
5x Telepathic Misdirection
4x Enhanced Senses
2x Eagle's Sight
10x Kindred Spirits
3x Confusion
2x Random Patterns
2x Deny
2x Coma
6x Faceless Night
6x Lost in Crowds
4x Swallowed by the Night
4x Spying Mission
4x Behind You
4x Quick Exit
1x Gemini's Mirror
4x Wake
3x Forced Awakening
4 Leather Jacket
2x Zillah's Tears


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"So in conclusion, our business plan is to sell hot,
easily spilled liquids to naked people."
-Brittni Meil
 
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The Anatomy of my Failure!

So conflicted between my desire to not win my own tournament again, yet
wanting to be the first guy to win a tournament with an Abomination
deck, I ended up playing my Lorrie Dunsirn multi rush deck (see "This
Deck's So Cool It'll Make You Cry!", posted last month some time...).
Which, while pretty good in casual play, is really dubious, at
best--the deck is lots of Lorrie Dunsirn Freaky rushing with Immortal
Grapple, relying on Anistazdi Zagreb to Parity Shift pool back and
bounce bleeds.

Anyway, I didn't do so hot, getting 1VP in 2 games, but I'd like to
blame it on bad crypt shuffles, rather than bad deck design :)

1st round, I was sitting between a Torreador bleed/vote deck and a
Dem/Obf toolbox S+B deck (Sackett's deck, which won the tournament). In
theory, a pretty good seat for my deck, but in practice, it failed. My
opening crypt draw consisted of 3 Lorries and a Martin Franckel. I get
out Lorrie and Martin, and back rush into the Torreador to slow him
down. I start fishing from my crypt for an Anistazdi, but get a 4th
Lorrie. Meanwhile, Chris Berg across the table gets out Stanisava,
Ingrid Rosseler, and Chandler Hungerford who became a Justicar--serious
vote lock. By the time I get out Anistazdi (second crypt fish), Chris
has ousted his first prey and is steadily killing my predator, and I
only get off a single Parity Shift by giving Chris 2 of the pool. By
the time Chris is my predator, he has, like, 5 vampires and keeps
deflecting bleeds into me, so I get plowed under quickly--the table
ends with Chris getting a 1/3 win and Sackett getting 2 for being last
man standing (Chris ran out of deck pretty much by the time he ousted
me).

2nd Round, I was sitting between a Dem/Obf S+B deck and an Arika vote
deck (Sackett is cross table from me this time). My crypt draw this
time is 2 Anisazdi and 2 Maldavis (i.e. no Lorrie). In pretty much
every casual game I have ever played with this deck, I have never had a
bad crypt draw. In competition, I get *two* bad crypt draws in a row.
What are you gonna do? Anyway, I get out my vampires and start fishing
for Lorrie, getting her on my first fishing, but by the time I get her
out, I'm allready not in such good shape. Lorrie hits the table and
back rushes a couple Malkavians, and Anisazdi gets a Anima Gathering
put on him, which keeps me alive. Meanwhile, my prey is getting his
Ventrue prince killed by a Coma, and so he gets out a third big
vampire, bringing his pool low. I play a Fame on Arika, which gets
suddened, but I end up ousting him with a Parity Shift eventually
anyway. Sackett ousts my predator pretty soon, and eventually I get
killed when I try to Parity Shift Sackett, Anistazdi gets blocked,
Comaed, and promptly diablerized.

So not a great start for competeive play for the Abomination deck, but
give me time. I think the new version is going to have a Ventrue
angle--Deflections, Ventrue HQ, and Princes with FOR for Freaking and
general combat defense. Oh, it'll work. Just you wait and see.

-Peter
 
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So here is my thinking for the new Lorrie Dunsirn rush deck:

"Celtic Woman!"

3x Victorine Lafourcade (8) DOM, FOR, PRE, Prince
1x Mustaffa, The Heir (6) FOR, PRE, dom, Prince
5x Lorrie Dunsirn (4) POT, for, nec
2x Katherine Stoddard (4) dom, for
1x Lia Milliner (3) dom, nec

3x Fortitude
2x Blood Doll
2x Haven Uncovered
2x Special Report
2x Fame
1x Creepshow Casino
1x Bravo
1x Ventrue Headquarters

8x Immortal Grapple
8x Rolling with the Punches
6x Unflinching Persistance
8x Freak Drive
8x Deflection
2x Conditioning
4x Bewitching Oration
1x Whispers of the Dead
4x Taste of Vitae
4x Bum's Rush
4x Ambush
2x Big Game
2x Blood Hunt
4x Second Tradition
4x Wake
7x Parity Shift

I figure this one is better than the previous Auspex backed version--my
other vampires have fortitude for better skill integration, dominate
for Deflection and a couple Conditionings; Victorine has a fantastic
special ability; and a much better capacity for passing votes due to
PRE and Ventrue HQ. The flaws, still, are getting the Parity Shifts
blocked, but at least with Creepshow Casino, there is occasionally +1
extra stealth, and the princes don't get killed so much when they are
blocked.

I'm figuring that Bravo is arguably better than Perfectionist in this
deck by way of the following logic--Lorrie's Rush actions cost you a
pool if they are successful. People will not block her rushes,
generally speaking, as they want you to pay the pool. So if she is
going to be rushing, and successfully 'cause no one wants to block her,
Bravo seems like a fantastic plan--if she rushes and you block her, she
doesn't gain a blood but doesn't cost you a pool; if she rushes and you
don't block her, it costs me a pool but Lorrie gains a blood. Put a
Blood Doll on her, and her built in cost is completely nullified.
Perfectionist might be as good (as Perfectionist is pretty much always
good), but can be foiled by a random Wake cycle or something. So I'm
sticking with the concept that *here*, Bravo is a good card.

The crypt is slightly compromosed by my vain wanting of the deck to
count as a Abomination deck by the standards of the TWDA (at least 5 of
the main clan, no more of any other clan), so, ya know, when I win a
tournament with it, it will be a moral victory! Anyway, as a result,
I'm limiting myself to only 4 Ventrue, when the 2 Katherine Stoddard
and Lia Milliner should probably be, like, Earl and Lana the Butcher or
something (although Lia also can play the one Whispers in the deck if
Lorrie has something more important to do).

-Peter
 
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Daneel wrote:
> Yeah, well, though I kinda like the logic, and I'm all for finding good
> uses for apparently marginalised cards, I'd like to point out that your
> logic only stands as long as Lorrie does nothing but rush.

Completely true. Which isn't always the case. Darn that Perfectionist
for being soooooo much better than all the other Archtypes! Anyway,
yeah, all evidence pointing to the idea that Perfectionst is better
than Bravo in this deck is probably spot on. But I'll try it anyway.
That way if I win a tournament, I can win with both an Abomination deck
*and* while using Bravo :)

> PRO for Bravo:
> - Gains blood even if someone threw a Wake or something.
> - Extra synergy (with her actions costing an additional pool) when Rushing.

I find the super-synergy to be highly attractive. But then as I have
mentioned before, I am irrationally fond of symetry...

> PRO for Perfectionist:
> - Works on *all* types of actions.
> - You don't need to be ready at the end of the action.
> - If you do more actions a turn, drawback becomes less and less
> significant.

Man. Has anyone recently mentioned that Perfectionist is too good :)

>
> Anyway... How about this idea (you can hit me on the head if you don't like
> it, I'm just thought experimenting here):
>
> How about going Loner/Conniver? As in, using more Blood Dolls, giving
> Lorrie
> a Loner, and basically just using your other minions to bounce. You can
> give each one of them a Conniver, and harvest the blood with the Dolls.
> You
> could drop the political angle. All in the name of, of course, using
> unused
> archetypes. ;)

Ooh! Ooh! That is so crazy it just might...wait. Never mind. I think
that is just crazy :)


-Peter
 
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On 7 Aug 2005 07:09:15 -0700, <pdb6@lightlink.com> wrote:

> I'm figuring that Bravo is arguably better than Perfectionist in this
> deck by way of the following logic--Lorrie's Rush actions cost you a
> pool if they are successful. People will not block her rushes,
> generally speaking, as they want you to pay the pool. So if she is
> going to be rushing, and successfully 'cause no one wants to block her,
> Bravo seems like a fantastic plan--if she rushes and you block her, she
> doesn't gain a blood but doesn't cost you a pool; if she rushes and you
> don't block her, it costs me a pool but Lorrie gains a blood. Put a
> Blood Doll on her, and her built in cost is completely nullified.
> Perfectionist might be as good (as Perfectionist is pretty much always
> good), but can be foiled by a random Wake cycle or something. So I'm
> sticking with the concept that *here*, Bravo is a good card.

Yeah, well, though I kinda like the logic, and I'm all for finding good
uses for apparently marginalised cards, I'd like to point out that your
logic only stands as long as Lorrie does nothing but rush. If you want
to do Whispers from the Dead, go bleed, or do any other action other than
rushing (or you do multiple rushes a turn, which seems not that unlikely),
you are probably at the point where Perfectionist starts to become better.
I mean, you have like:

PRO for Bravo:
- Gains blood even if someone threw a Wake or something.
- Extra synergy (with her actions costing an additional pool) when Rushing.

PRO for Perfectionist:
- Works on *all* types of actions.
- You don't need to be ready at the end of the action.
- If you do more actions a turn, drawback becomes less and less
significant.

Anyway... How about this idea (you can hit me on the head if you don't like
it, I'm just thought experimenting here):

How about going Loner/Conniver? As in, using more Blood Dolls, giving
Lorrie
a Loner, and basically just using your other minions to bounce. You can
give each one of them a Conniver, and harvest the blood with the Dolls.
You
could drop the political angle. All in the name of, of course, using
unused
archetypes. ;)

--
Bye,

Daneel