[Card Idea] Breeding for Anarchs

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Anarchs have some good cards, but the need of special cards and/or
actions to become Anarchs makes playing them
rather difficult. Moreover, Anarchs can breed only with The Embrace
(not counting the clan-specific actions), and the new vampire is NOT
the anarch, so you have to find some cards to convert him! Using the
inbuilt action to become Anarch costs 1 blood, and the 1-cap would be
forced to hunt after that action, so this isn't a good option. Why not
create a special breeding card for the Anarchs? Something like this:

Name: Come With Me
Cardtype: Action
Cost: 2 blood
Capacity: 1 capacity
Requires a ready non-Sterile Anarch with capacity above 4. +1 stealth
action.
Put this card in play; it becomes a 1 capacity Anarch vampire. This
vampire is not considered unique, must hunt this turn, and is the same
clan as the acting vampire. You may choose a Discipline the acting
vampire has at superior; the new vampire gains an inferior level of
this Discipline.

As far as I see now, the most powerful deck with this card would be
Potence anarchs with Groundfightings and Thrown Sewer Lids. Presence
weenie can also be playable. But I don't believe that this card could
create really overpowered decks.
I'd like to hear all opinions on this card - is it really needed, is it
too good (or not too good), and so on.

Yours,
Ector
 
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salem wrote:
> On 18 Aug 2005 00:49:07 -0700, "Ector" <Ector@mail.ru> scrawled:
>
> >Name: Come With Me
> >Cardtype: Action
> >Cost: 2 blood
> >Capacity: 1 capacity
> >Requires a ready non-Sterile Anarch with capacity above 4. +1 stealth
> >action.
> >Put this card in play; it becomes a 1 capacity Anarch vampire. This
> >vampire is not considered unique, must hunt this turn, and is the same
> >clan as the acting vampire. You may choose a Discipline the acting
> >vampire has at superior; the new vampire gains an inferior level of
> >this Discipline.
>
> nit-pick wise, it could do with saying the new vampire is independent,
> as well as saying it loses it's anarch status if it changes sects.
This can be done, but rules already cover this. Only Independent
vampire can be Anarch, and changing sects makes him lose his Anarchy.

> also, i don't like the idea of having to 'remember' attributes (yes, i
> know a lot of things require that anyway, but the less the better), so
> i'd prefer a 'go find a skill card' option rather than the 'gains an
> inferior level' (which also would be better worded 'gains 1 level').

I also don't like to "remember" anything, but the version with require
skill cards would be much weaker. Those skill cards can clog in your
hand if you get them without breeding cards.
I don't think that anybody would use the card to breed vamps with
different Disciplines, so all of them would usually mean the same one -
easy to remember!

> ...and the skill card option would avoid potential bloodlines'
> disciplines problems.
>
Are you expecting any problems with Bloodlines' Disciplines? The new
vampires would have them only at inferior, so I don't think this would
be too powerful, even if somebody would use Obeah. What do you think?

Yours,
Ector
 
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On 18 Aug 2005 00:49:07 -0700, "Ector" <Ector@mail.ru> scrawled:

>Name: Come With Me
>Cardtype: Action
>Cost: 2 blood
>Capacity: 1 capacity
>Requires a ready non-Sterile Anarch with capacity above 4. +1 stealth
>action.
>Put this card in play; it becomes a 1 capacity Anarch vampire. This
>vampire is not considered unique, must hunt this turn, and is the same
>clan as the acting vampire. You may choose a Discipline the acting
>vampire has at superior; the new vampire gains an inferior level of
>this Discipline.

nit-pick wise, it could do with saying the new vampire is independent,
as well as saying it loses it's anarch status if it changes sects.

also, i don't like the idea of having to 'remember' attributes (yes, i
know a lot of things require that anyway, but the less the better), so
i'd prefer a 'go find a skill card' option rather than the 'gains an
inferior level' (which also would be better worded 'gains 1 level').

....and the skill card option would avoid potential bloodlines'
disciplines problems.

salem
http://www.users.tpg.com.au/adsltqna/VtES/index.htm
(replace "hotmail" with "yahoo" to email)
 
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Daneel wrote:
> On 18 Aug 2005 05:28:40 -0700, Ector <Ector@mail.ru> wrote:
>
> Well, at least theoretically, given what the strength of the Anarchs is,
> this card could well be the "create a vampire with a discipline you
> currently lack" effect for a multi-discipline deck. I mean, for
> strengthening main strategies, and for going mono-discipline in general,
> you don't really need breeding (or Anarchs, for that matter). At least,
> in most cases you don't.
>
> --
> Bye,
>
> Daneel

How could you "create a vampire with a discipline you currently lack"
if you would need that discipline at superior? Did you read the card
text?
Why do you think that mono-Discipline decks don't need breeding?
Wouldn't the POT-breeding or PRE-breeding Anarchs be much stronger than
decks with a lot of POT or PRE weenies that should be converted to
Anarchs somehow?

Yours,
Ector
 
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lehrbuch wrote:
> Ector wrote:
> >>> Name: Come With Me Cardtype: Action Cost: 2 blood Capacity: 1
> >>> capacity Requires a ready non-Sterile Anarch with capacity above
> >>> 4. +1 stealth action. Put this card in play; it becomes a 1
> >>> capacity Anarch vampire. This vampire is not considered unique,
> >>> must hunt this turn, and is the same clan as the acting vampire.
> >>> You may choose a Discipline the acting vampire has at superior;
> >>> the new vampire gains an inferior level of this Discipline.
>
> [Salem]
> >> nit-pick wise, it could do with saying the new vampire is
> >> independent, as well as saying it loses it's anarch status if it
> >> changes sects.
> [Ector]
> > This can be done, but rules already cover this. Only Independent
> > vampire can be Anarch, and changing sects makes him lose his Anarchy.
>
> But card text supersedes rulebook text, so if a card said it was an
> Anarch regardless of sect, then it would be. Cf, vampires with the
> Black Hand text printed on them. At the very least it's confusing as it
> stands.

OK, I agree with you and Salem on this. The card should really have a
word "Independent". But a reminder about losing Anarchy after changing
sect isn't needed, as the card doesn't override this rule in any way.

> > I also don't like to "remember" anything, but the version with
> > require skill cards would be much weaker. Those skill cards can clog
> > in your hand if you get them without breeding cards...
>
> So? Third Tradition has to worry about such issues, and is more
> restrictive (need to be Prince or Justicar).

Actually, this is LESS restrictive, as your vampires start as
Princes/Justicars, but not Anarchs. Moreover, the titles provide votes
and access to very good cards (Traditions, Parity Shift etc.) that are
much better than most Anarch bonuses.
Note also that Third Tradition vampire DOESN'T need to hunt, which can
be crucial. Thus, IMHO, my card is balanced.

> > I don't think that anybody would use the card to breed vamps
> > with different Disciplines, so all of them would usually mean
> > the same one - easy to remember!
>
> As Daneel says elsewhere, given that Anarch cards are generally
> multi-discipline, it seems that breeding vampires with different
> disciplines is exactly what you would want to do.
>
Please see my answer to Daneel. You need a vamp with superior
Discipline to create a progeny with inferior version - would you really
do this and for what purpose? If your deck isn't focused on a single
discipline, you won't need this breeding card at all.

> >> ...and the skill card option would avoid potential bloodlines'
> >> disciplines problems.
> >>
> > Are you expecting any problems with Bloodlines' Disciplines?
>
> Absolutely. Those disciplines were designed assuming that they were
> relatively uncommon.

> It might make a choir deck *slightly* more practical though.

They would remain uncommon, as nobody would use this card to breed
vamps with Bloodlines' disciplines, except for weird decks fans (like
the Choir you mentioned). No Anarch cards reqire these disciplines, and
there are no Bloodlines card that are overpowered even at inferior.

> What's wrong with using Embraces and Seattle Committee or Galaric's
> Legacy, to generate a horde of small anarchs?

EVERYTHING. Galaric's Legacy should be dismissed outright, since you
would need a horde of them (for each Embrace). Seattle Committee is
better, but, again, how many Committees would you put and when you will
get one of them?
Anyway, why should you breed a horde of vampires without disciplines at
all? POT-weenies and PRE-weenies are useful, but disciplineless 1-caps
can be used only with Palla Grande, Week of Nightmares and similar
cards.

Yours,
Ector
 
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Ector wrote:
> Anyway, why should you breed a horde of vampires without disciplines at
> all? POT-weenies and PRE-weenies are useful, but disciplineless 1-caps
> can be used only with Palla Grande, Week of Nightmares and similar
> cards.
There always autarkis persecution, praxis seizure, and swarm bleeding...
 
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On 18 Aug 2005 05:28:40 -0700, Ector <Ector@mail.ru> wrote:

> I also don't like to "remember" anything, but the version with require
> skill cards would be much weaker. Those skill cards can clog in your
> hand if you get them without breeding cards.
> I don't think that anybody would use the card to breed vamps with
> different Disciplines, so all of them would usually mean the same one -
> easy to remember!

Well, at least theoretically, given what the strength of the Anarchs is,
this card could well be the "create a vampire with a discipline you
currently lack" effect for a multi-discipline deck. I mean, for
strengthening main strategies, and for going mono-discipline in general,
you don't really need breeding (or Anarchs, for that matter). At least,
in most cases you don't.

--
Bye,

Daneel
 
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I think that Anarchs should have a similar card to Shock Troops,
wouldn't that be more suitable for them?

Legion of Anarchs with -1stealth in bleed/votes/borderskirmishes :D

My 0.02 Euro
 
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Ector wrote:
>>> Name: Come With Me Cardtype: Action Cost: 2 blood Capacity: 1
>>> capacity Requires a ready non-Sterile Anarch with capacity above
>>> 4. +1 stealth action. Put this card in play; it becomes a 1
>>> capacity Anarch vampire. This vampire is not considered unique,
>>> must hunt this turn, and is the same clan as the acting vampire.
>>> You may choose a Discipline the acting vampire has at superior;
>>> the new vampire gains an inferior level of this Discipline.

[Salem]
>> nit-pick wise, it could do with saying the new vampire is
>> independent, as well as saying it loses it's anarch status if it
>> changes sects.
[Ector]
> This can be done, but rules already cover this. Only Independent
> vampire can be Anarch, and changing sects makes him lose his Anarchy.

But card text supersedes rulebook text, so if a card said it was an
Anarch regardless of sect, then it would be. Cf, vampires with the
Black Hand text printed on them. At the very least it's confusing as it
stands.

> I also don't like to "remember" anything, but the version with
> require skill cards would be much weaker. Those skill cards can clog
> in your hand if you get them without breeding cards...

So? Third Tradition has to worry about such issues, and is more
restrictive (need to be Prince or Justicar).

> I don't think that anybody would use the card to breed vamps
> with different Disciplines, so all of them would usually mean
> the same one - easy to remember!

As Daneel says elsewhere, given that Anarch cards are generally
multi-discipline, it seems that breeding vampires with different
disciplines is exactly what you would want to do.

>> ...and the skill card option would avoid potential bloodlines'
>> disciplines problems.
>>
> Are you expecting any problems with Bloodlines' Disciplines?

Absolutely. Those disciplines were designed assuming that they were
relatively uncommon.

It might make a choir deck *slightly* more practical though.

What's wrong with using Embraces and Seattle Committee or Galaric's
Legacy, to generate a horde of small anarchs?

--
* lehrbuch (lehrbuch@gmail.com)
 
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Ector wrote:
>>> I also don't like to "remember" anything, but the version with
>>> require skill cards would be much weaker. Those skill cards can clog
>>> in your hand if you get them without breeding cards...
>>
>> So? Third Tradition has to worry about such issues, and is more
>> restrictive (need to be Prince or Justicar).
>
> Actually, this is LESS restrictive, as your vampires start as
> Princes/Justicars, but not Anarchs. Moreover, the titles provide votes
> and access to very good cards (Traditions, Parity Shift etc.) that are
> much better than most Anarch bonuses.

It's easier to become an Anarch than a Prince (cardless action/trifle vs
political action) and those that are inherently princes pay for it. And
princes are contestable, I suppose.

>> > I don't think that anybody would use the card to breed vamps
>> > with different Disciplines, so all of them would usually mean
>> > the same one - easy to remember!
>>
>> As Daneel says elsewhere, given that Anarch cards are generally
>> multi-discipline, it seems that breeding vampires with different
>> disciplines is exactly what you would want to do.
>>
> Please see my answer to Daneel. You need a vamp with superior
> Discipline to create a progeny with inferior version - would you really
> do this and for what purpose? If your deck isn't focused on a single
> discipline, you won't need this breeding card at all.

Yes, but the Anarch minion cards are multi-discipline, it's no stretch
of the imagination, to envisage a deck that has a large minion with
several disciplines at superior creating specialist small anarchs or
tailoring the anarchs he creates for his environment.

For example, a deck based around Count Germaine and Diversion may want
to create some minions with for and some with cel.

> ...there are no Bloodlines card that are overpowered even at inferior.

I think many people would disagree if those disciplines were more easily
available.

>> What's wrong with using Embraces and Seattle Committee or Galaric's
>> Legacy, to generate a horde of small anarchs?
>
> EVERYTHING. Galaric's Legacy should be dismissed outright, since you
> would need a horde of them (for each Embrace). Seattle Committee is
> better, but, again, how many Committees would you put and when you will
> get one of them?

That's what building a deck is all about, finding an optimal ratio of
such cards.

Anyway, there's nothing wrong with sticking, say, half a dozen or more,
Galaric's legacies in a deck that's determined to make its minions
anarch. You just need to have some purpose to making these anarchs that
justifies the inclusion of the cards.

> Anyway, why should you breed a horde of vampires without disciplines at
> all? POT-weenies and PRE-weenies are useful, but disciplineless 1-caps
> can be used only with Palla Grande, Week of Nightmares and similar
> cards.

You're the one who wants to breed a horde of small anarchs, you tell me
why.

There's plenty of non-anarch things to do; but, seeing as we're talking
about hordes of Anarchs: Anarch Salon, Groundfighting, Rant!, Cry Wolf,
Car Bomb, and Border Skirmish can all be usefully played by a player
with many small anarchs (for a greater or lesser effect).

--
* lehrbuch (lehrbuch@gmail.com)
 
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Blooded Sand wrote:
> Ector wrote:
> > Anyway, why should you breed a horde of vampires without disciplines at
> > all? POT-weenies and PRE-weenies are useful, but disciplineless 1-caps
> > can be used only with Palla Grande, Week of Nightmares and similar
> > cards.
> There always autarkis persecution, praxis seizure, and swarm bleeding...
It's rather difficult to play voting with Anarchs, so autarkis
persecution/consangineous boon strategy is very fragile.
Praxis Seizure? It's for Camarilla, not for Anarchs. Anarchs can only
play Fee Stakes, but they require capacity above 4.
Swarm bleeding for 1 each? It would take a lot of time to breed a large
army, and 1-2 Embraces would mean nothing. If you cannot increase bleed
(or stealth) for all of them, breeding won't be effective at all -
you'd better play a weenie deck. At least it would have a chance to eat
your prey before he manages to stabilize.

Yours,
Ector
 
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lehrbuch wrote:
> Ector wrote:
> >>> I also don't like to "remember" anything, but the version with
> >>> require skill cards would be much weaker. Those skill cards can clog
> >>> in your hand if you get them without breeding cards...
> >>
> >> So? Third Tradition has to worry about such issues, and is more
> >> restrictive (need to be Prince or Justicar).
> >
> > Actually, this is LESS restrictive, as your vampires start as
> > Princes/Justicars, but not Anarchs. Moreover, the titles provide votes
> > and access to very good cards (Traditions, Parity Shift etc.) that are
> > much better than most Anarch bonuses.
>
> It's easier to become an Anarch than a Prince (cardless action/trifle vs
> political action) and those that are inherently princes pay for it. And
> princes are contestable, I suppose.

Surely, a Prince title is worth 1 "point". But we all know that having
2 permanent votes + access to very good cards worth it. I've never seen
a deck with a decent number of Traditions, but without
Princes/Justicars in the crypt. Surely, their titles can be contested,
but this doesn't happen too often, especially for non-American cities.
The absence of "ready" Anarchs is a huge penalty. You need to waste an
action (and some blood) or pack special cards for this, which makes
your deck weaker. That's why Anarchs are getting more and more cards in
each set - to compensate them for this penalty. And that's why I
suggested the breeding card for them.

> >> > I don't think that anybody would use the card to breed vamps
> >> > with different Disciplines, so all of them would usually mean
> >> > the same one - easy to remember!
> >>
> >> As Daneel says elsewhere, given that Anarch cards are generally
> >> multi-discipline, it seems that breeding vampires with different
> >> disciplines is exactly what you would want to do.
> >>
> > Please see my answer to Daneel. You need a vamp with superior
> > Discipline to create a progeny with inferior version - would you really
> > do this and for what purpose? If your deck isn't focused on a single
> > discipline, you won't need this breeding card at all.
>
> Yes, but the Anarch minion cards are multi-discipline, it's no stretch
> of the imagination, to envisage a deck that has a large minion with
> several disciplines at superior creating specialist small anarchs or
> tailoring the anarchs he creates for his environment.
>
> For example, a deck based around Count Germaine and Diversion may want
> to create some minions with for and some with cel.

This may happen (though I'd prefer to use Groundfighting with Potence),
but it would hardly become a problem. Just keep your for-minions and
your cel-minions separated.

> > ...there are no Bloodlines card that are overpowered even at inferior.
>
> I think many people would disagree if those disciplines were more easily
> available.

They ARE already easily available at inferior - Ian Forestal can play
them all. There is Infernal Pact, and the new Promo card to get them
even at superior. Now what? Did anybody "break" these cards?
Personally I think that many people would appreciate a chance to play
Choir :)

> >> What's wrong with using Embraces and Seattle Committee or Galaric's
> >> Legacy, to generate a horde of small anarchs?
> >
> > EVERYTHING. Galaric's Legacy should be dismissed outright, since you
> > would need a horde of them (for each Embrace). Seattle Committee is
> > better, but, again, how many Committees would you put and when you will
> > get one of them?
>
> That's what building a deck is all about, finding an optimal ratio of
> such cards.

It's quite easy to make a conclusion that breeding isn't a viable
option for Anarchs at all. The "optimal ratio" would be something near
6 Seattle Commitees, just to find one in time, and you'll get only
1-caps without disciplines. That's why a special breeding card for
Anarchs is needed.

> Anyway, there's nothing wrong with sticking, say, half a dozen or more,
> Galaric's legacies in a deck that's determined to make its minions
> anarch. You just need to have some purpose to making these anarchs that
> justifies the inclusion of the cards.

Half a dozen won't be enough if you want to breed new Anarchs. It would
be enough just to make your base vampires Anarchs - the popular Anarch
decks play 5-6 Legacies now. Having more Legacies would clog your hand.

> > Anyway, why should you breed a horde of vampires without disciplines at
> > all? POT-weenies and PRE-weenies are useful, but disciplineless 1-caps
> > can be used only with Palla Grande, Week of Nightmares and similar
> > cards.
>
> You're the one who wants to breed a horde of small anarchs, you tell me
> why.

But I want to have weenies with a discipline! Please don't tell me that
I need to play Embraces, make them Anarchs with Galaric's
Legacy/Seattle Committee and put Master:Discipline cards on them :)

> There's plenty of non-anarch things to do; but, seeing as we're talking
> about hordes of Anarchs: Anarch Salon, Groundfighting, Rant!, Cry Wolf,
> Car Bomb, and Border Skirmish can all be usefully played by a player
> with many small anarchs (for a greater or lesser effect).
>
Anarch Salon: a political action that needs votes to pass. Anarchs
rarely have a lot of votes, and even if they play Fee Stakes, they
can't afford having BOTH politics and breeding.
Groundfighting: usually needs at least one combat discipline to be
really effective. Thrown Sewer Lids is a good example.
Rant!: Too expensive for 1-caps, as they all would hunt afterwards.
Car Bomb: Interesting option... Doesn't justify breeding Anarch
Embraces, of course, but would be playable with my card if it would
exist. One POT-weenie plays Car Bomb, another blocks and fights.
Border Skirmish: Usually doesn't make much sense, but may unify the
table against you.

Don't you see that Anarchs are currently unable to breed effectively
(at least, as effectively as Ravnos or Setites)?
IMHO, the suggested card would provide the option to them.

Yours,
Ector