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Archived from groups: rec.games.frp.dnd (More info?)
I'm considering a way to make a sorcerer more versatile whilst not
being strictly better, and an obvious way is for him to pay xp to
learn more spells.
So for example, he could pay 100xp and learn an extra 1st level spell,
and be able to cast it normally thereafter. 200xp for a 2nd level,
etc.
So what's the balance point? I suspect that 100xp per level is a bit
cheap. Maybe 200xp, or 100xp + 500gp.
Ditto for bards, or course, but I think they'd get less benefit so
might want it cheaper.
Opinions?
I suspect that Sculpt Self might allow something along these lines,
but I don't own the applicable book.
--
Jim or Sarah Davies, but probably Jim
D&D and Star Fleet Battles stuff on http://www.aaargh.org
I'm considering a way to make a sorcerer more versatile whilst not
being strictly better, and an obvious way is for him to pay xp to
learn more spells.
So for example, he could pay 100xp and learn an extra 1st level spell,
and be able to cast it normally thereafter. 200xp for a 2nd level,
etc.
So what's the balance point? I suspect that 100xp per level is a bit
cheap. Maybe 200xp, or 100xp + 500gp.
Ditto for bards, or course, but I think they'd get less benefit so
might want it cheaper.
Opinions?
I suspect that Sculpt Self might allow something along these lines,
but I don't own the applicable book.
--
Jim or Sarah Davies, but probably Jim
D&D and Star Fleet Battles stuff on http://www.aaargh.org