Archived from groups: rec.games.trading-cards.jyhad (More info?)
I'm totally going by memory here, so please forgive all the ?s.
ROUND ONE
Wes -- Libertarian Socialist All-Stars [cel/for/tha]
Emiliano (sp?) -- Followers of String [aus/dem/pro]
Darby (?) -- Muses (?) [pre/pro/???]
Martin Laganiere -- Battle of the Planets [aus/dom/for]
Emiliano's Earth Melds were frustrating my fighty gun-wielding anarchs, so I
was not able to go forward fast enough before Martin ousted me with
unblockable bleeds. Darby was also ousted fairly quickly. Martin ended up
with the win. I don't remember much else about this round.
ROUND TWO
Wes -- Libertarian Socialist All-Stars [cel/for/tha]
David Something -- Buffy the Vampire Slayer [pre/??/??]
Emiliano (sp?) -- Followers of String [aus/dem/pro]
John Flournoy -- Addams Family [aus/dem/nec]
I managed to oust David in about the fifth round thanks to a lucky guess on
a Game of Malkav. Strangely, that card being played by other players was
helping me oust all weekend; each time I gained pool while everyone else
lost. Emiliano used his Extra Dimensions card (Madness Network) to oust
John. The table ended up as a long and fierce war of attrition between my
guns and Emiliano's endless Earth Melds. With less than a minute left to the
game, no cards left in my library and LSJ watching over us in that special
unnerving way of his, Emiliano graciously conceded the game to me. It was
obvious that I would have ousted him with a few more minutes but he could
have easily stalled for a tie. I was very impressed by his being a good
sport about this.
FINAL
Wes -- Libertarian Socialist All-Stars [cel/for/tha]
Mike Ooii -- No idea what he called these guys [ani/aus/dem]
Emiliano (sp?) -- Followers of String [aus/dem/pro]
Martin Laganiere -- Battle of the Planets [aus/dom/for]
A very tense but enjoyable game. Mike was very close to ousting Emiliano
when I rushed his Famous vampire, rescued, and then attempted another rush.
The second rush was blocked... Gah! Fortunately, Emiliano managed to survive
one more round; long enough for me to lay down an Anarch Revolt and bleed
Mike out. Emiliano was already very much weakened at that point and his
Madness Network combo was messed up due to cross-table shenanigans by yours
truly. For most of the game, Martin had been doing little else but hunt and
defend against Emiliano, so I had very little pressure on me. I ended up
sweeping the game with 4VPs.
============================
Libertarian Socialist All-Stars
2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents
2x Emma Goldman 6 CEL FOR THA
2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat
2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept
2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch.
William Godwin 3 CEL
Mikhail Bakunin 4 THA cel
(Here are the images. Note that I did not create any library cards for my
clan.)
http://www.mnsi.net/~ghost/jyhad/cryptgodwin.jpg
http://www.mnsi.net/~ghost/jyhad/cryptbakunin.jpg
http://www.mnsi.net/~ghost/jyhad/cryptproudhon.jpg
http://www.mnsi.net/~ghost/jyhad/cryptkropotkin.jpg
http://www.mnsi.net/~ghost/jyhad/cryptgoldman.jpg
http://www.mnsi.net/~ghost/jyhad/cryptmakhno.jpg
http://www.mnsi.net/~ghost/jyhad/cryptmalatesta.jpg
7x Galaric's Legacy
5x Blood Doll
2x Perfectionist
Anarch Free Press
Anarch Revolt
Direct Intervention
Fame
Fortitude
Powerbase: Los Angeles
Retribution
Rumor Mill
Seattle Committee
WMRH Talk Radio
5x .44 Magnum
Carlton Van Wyk
Ossian
Procurer
Stolen Police Cruiser
21x Diversion
5x Concealed Weapon
4x Groundfighting
4x Taste of Vitae
2x Burst of Sunlight
4x Harass
Rutor's Hand
6x Forced march
2x Dawn Operation
7x Wake with Evening's Freshness
COMMENTS ON DECK
Create-a-Clan is a very fun format, but it does require a lot of work and
time. Because I did not have time and am essentially lazy, my crypt was the
*exact same* as the deck I played in the DC create-a-clan last year (one of
the first c-a-c's).
Because LSJ changed the c-a-c rules, I ended up with a few extra points to
give to my two 7-caps. I penciled in one as an inherent anarch and gave the
other one +1 intercept. I don't think there was a c-a-c deck that didn't
feature a vampire with +1 intercept. At a cost of only 1 point, everyone saw
the value, I suppose. IMO, the format would be improved if intercept was a
bit more hard to come by, if only so people could play their crazy tricks
without getting blocked so much.
Having an inherent anarch helped a lot in my first game. Makhno was my first
vampire out, saving me from paying 2 blood to cardlessly anarchize my first
vampire. The built-in intercept also helped a lot as there was very little
stealth played at any of my tables. All I ever really needed to do was block
typical +1 stealth actions like hunting and votes.
My library changed quite a bit from last year's deck. Forced March was not
available at that time but was an obvious card to include thsi time around.
The old version of the deck had tonnes of Rutor's Hand, Flurry of Action and
Freak Drives, giving me far more untaps than I really needed. When all you
do is bleed and shoot people, there really isn't that much point untapping
four times per turn, though it is funny.
With both Diversion and Forced March requiring only basic Celerity and
Fortitude, it really does not matter what levels of both my vampires have.
Superior FOR is nice for the occasional Dawn Op, and THA is nice for the one
Rutor's Hand (which did get used in two games, quite effectively). Burst of
Sunlight, with damage prevented by Diversion is a combo that people rarely
see coming. Other than that, it's a pretty simple deck:
1) become an anarch
2) get a gun
3) shoot people
Unlike most other create-a-clan decks, I did not try to be original so much
as effective and efficient. The deck works as far as that goes, but is
perhaps less fun to play against than the "trick" decks that many people
brought to the table. The Buffy player was a bit upset that he did not get
to play many cards in our game. Honestly, I'm not even sure what his deck
was supposed to do. A more honourable predator might have spared his life
for a few rounds in order to let him play some tricks *shrug*.
Overall, I really enjoy this format and I definitely look forward to future
create-a-clan games. I've got some great ideas for new clans and discipline
combos that are more interesting than CEL/FOR/THA. I have this great idea
for an AUS/DOM/OBF deck... what you do is bleed a lot at stealth. Saying any
more than that would ruin the surprise.
Cheers,
WES
I'm totally going by memory here, so please forgive all the ?s.
ROUND ONE
Wes -- Libertarian Socialist All-Stars [cel/for/tha]
Emiliano (sp?) -- Followers of String [aus/dem/pro]
Darby (?) -- Muses (?) [pre/pro/???]
Martin Laganiere -- Battle of the Planets [aus/dom/for]
Emiliano's Earth Melds were frustrating my fighty gun-wielding anarchs, so I
was not able to go forward fast enough before Martin ousted me with
unblockable bleeds. Darby was also ousted fairly quickly. Martin ended up
with the win. I don't remember much else about this round.
ROUND TWO
Wes -- Libertarian Socialist All-Stars [cel/for/tha]
David Something -- Buffy the Vampire Slayer [pre/??/??]
Emiliano (sp?) -- Followers of String [aus/dem/pro]
John Flournoy -- Addams Family [aus/dem/nec]
I managed to oust David in about the fifth round thanks to a lucky guess on
a Game of Malkav. Strangely, that card being played by other players was
helping me oust all weekend; each time I gained pool while everyone else
lost. Emiliano used his Extra Dimensions card (Madness Network) to oust
John. The table ended up as a long and fierce war of attrition between my
guns and Emiliano's endless Earth Melds. With less than a minute left to the
game, no cards left in my library and LSJ watching over us in that special
unnerving way of his, Emiliano graciously conceded the game to me. It was
obvious that I would have ousted him with a few more minutes but he could
have easily stalled for a tie. I was very impressed by his being a good
sport about this.
FINAL
Wes -- Libertarian Socialist All-Stars [cel/for/tha]
Mike Ooii -- No idea what he called these guys [ani/aus/dem]
Emiliano (sp?) -- Followers of String [aus/dem/pro]
Martin Laganiere -- Battle of the Planets [aus/dom/for]
A very tense but enjoyable game. Mike was very close to ousting Emiliano
when I rushed his Famous vampire, rescued, and then attempted another rush.
The second rush was blocked... Gah! Fortunately, Emiliano managed to survive
one more round; long enough for me to lay down an Anarch Revolt and bleed
Mike out. Emiliano was already very much weakened at that point and his
Madness Network combo was messed up due to cross-table shenanigans by yours
truly. For most of the game, Martin had been doing little else but hunt and
defend against Emiliano, so I had very little pressure on me. I ended up
sweeping the game with 4VPs.
============================
Libertarian Socialist All-Stars
2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents
2x Emma Goldman 6 CEL FOR THA
2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat
2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept
2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch.
William Godwin 3 CEL
Mikhail Bakunin 4 THA cel
(Here are the images. Note that I did not create any library cards for my
clan.)
http://www.mnsi.net/~ghost/jyhad/cryptgodwin.jpg
http://www.mnsi.net/~ghost/jyhad/cryptbakunin.jpg
http://www.mnsi.net/~ghost/jyhad/cryptproudhon.jpg
http://www.mnsi.net/~ghost/jyhad/cryptkropotkin.jpg
http://www.mnsi.net/~ghost/jyhad/cryptgoldman.jpg
http://www.mnsi.net/~ghost/jyhad/cryptmakhno.jpg
http://www.mnsi.net/~ghost/jyhad/cryptmalatesta.jpg
7x Galaric's Legacy
5x Blood Doll
2x Perfectionist
Anarch Free Press
Anarch Revolt
Direct Intervention
Fame
Fortitude
Powerbase: Los Angeles
Retribution
Rumor Mill
Seattle Committee
WMRH Talk Radio
5x .44 Magnum
Carlton Van Wyk
Ossian
Procurer
Stolen Police Cruiser
21x Diversion
5x Concealed Weapon
4x Groundfighting
4x Taste of Vitae
2x Burst of Sunlight
4x Harass
Rutor's Hand
6x Forced march
2x Dawn Operation
7x Wake with Evening's Freshness
COMMENTS ON DECK
Create-a-Clan is a very fun format, but it does require a lot of work and
time. Because I did not have time and am essentially lazy, my crypt was the
*exact same* as the deck I played in the DC create-a-clan last year (one of
the first c-a-c's).
Because LSJ changed the c-a-c rules, I ended up with a few extra points to
give to my two 7-caps. I penciled in one as an inherent anarch and gave the
other one +1 intercept. I don't think there was a c-a-c deck that didn't
feature a vampire with +1 intercept. At a cost of only 1 point, everyone saw
the value, I suppose. IMO, the format would be improved if intercept was a
bit more hard to come by, if only so people could play their crazy tricks
without getting blocked so much.
Having an inherent anarch helped a lot in my first game. Makhno was my first
vampire out, saving me from paying 2 blood to cardlessly anarchize my first
vampire. The built-in intercept also helped a lot as there was very little
stealth played at any of my tables. All I ever really needed to do was block
typical +1 stealth actions like hunting and votes.
My library changed quite a bit from last year's deck. Forced March was not
available at that time but was an obvious card to include thsi time around.
The old version of the deck had tonnes of Rutor's Hand, Flurry of Action and
Freak Drives, giving me far more untaps than I really needed. When all you
do is bleed and shoot people, there really isn't that much point untapping
four times per turn, though it is funny.
With both Diversion and Forced March requiring only basic Celerity and
Fortitude, it really does not matter what levels of both my vampires have.
Superior FOR is nice for the occasional Dawn Op, and THA is nice for the one
Rutor's Hand (which did get used in two games, quite effectively). Burst of
Sunlight, with damage prevented by Diversion is a combo that people rarely
see coming. Other than that, it's a pretty simple deck:
1) become an anarch
2) get a gun
3) shoot people
Unlike most other create-a-clan decks, I did not try to be original so much
as effective and efficient. The deck works as far as that goes, but is
perhaps less fun to play against than the "trick" decks that many people
brought to the table. The Buffy player was a bit upset that he did not get
to play many cards in our game. Honestly, I'm not even sure what his deck
was supposed to do. A more honourable predator might have spared his life
for a few rounds in order to let him play some tricks *shrug*.
Overall, I really enjoy this format and I definitely look forward to future
create-a-clan games. I've got some great ideas for new clans and discipline
combos that are more interesting than CEL/FOR/THA. I have this great idea
for an AUS/DOM/OBF deck... what you do is bleed a lot at stealth. Saying any
more than that would ruin the surprise.
Cheers,
WES