<A HREF="http://www.extremetech.com/article2/0,3973,1086025,00.asp" target="_new"> Extremetech article </A>
they suspect that Nvidia changed the new drivers so that it was faster in 3dmark03.
quicky: when you play a game the camera angle can change at any time. with a benchmark program (3dmark) the camera is on a rail, cant change it. so Nvidia changed the way the GFFX clips off parts of the scene that isnt viewable, allowing for extra speed. they discovered this because whenever Extremetech used the developers version of 3dmark03 and went free-roaming camera mode, there were big visual errors in parts of the scene that wouldnt normally be seen. like, incomplete sky textures etc...
Nvidia says its a bug, but these guys say it looks more like the drivers were tweaked so that they rendered the viewable part of the scenes in 3dmark faster at the expense of having errors elsewhere because theres no way WE the consumer could ever find out
it could be a bug, who knows. but i tend to believe Extremetech.
and please read the whole article, i probalby and more than likely didnt explain it fully because they use a lot of technical jargon that i dont understand
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<A HREF="http://www.xgr.com" target="_new">XGR-Game Reviews</A>
"You change the channel, and you change our minds..." - System of a Down
they suspect that Nvidia changed the new drivers so that it was faster in 3dmark03.
quicky: when you play a game the camera angle can change at any time. with a benchmark program (3dmark) the camera is on a rail, cant change it. so Nvidia changed the way the GFFX clips off parts of the scene that isnt viewable, allowing for extra speed. they discovered this because whenever Extremetech used the developers version of 3dmark03 and went free-roaming camera mode, there were big visual errors in parts of the scene that wouldnt normally be seen. like, incomplete sky textures etc...
Nvidia says its a bug, but these guys say it looks more like the drivers were tweaked so that they rendered the viewable part of the scenes in 3dmark faster at the expense of having errors elsewhere because theres no way WE the consumer could ever find out
it could be a bug, who knows. but i tend to believe Extremetech.
and please read the whole article, i probalby and more than likely didnt explain it fully because they use a lot of technical jargon that i dont understand
-------
<A HREF="http://www.xgr.com" target="_new">XGR-Game Reviews</A>
"You change the channel, and you change our minds..." - System of a Down