N-Patch (truform) for Quake3?

phial

Splendid
Oct 29, 2002
6,757
0
25,780
in a thread a made a while ago about ATI's TruForm, one of the example pics had quake3 models

has anyone seen a n-patch mod for quake3? i looked EVERYWHERE and cant find one. theres one for quake1 and 2, but i dont play those anymore.. all help appreciated! :D

-------

<A HREF="http://www.xgr.com" target="_new">XGR-Game Reviews</A>

"You change the channel, and you change our minds..." - System of a Down
 

phial

Splendid
Oct 29, 2002
6,757
0
25,780
bump*

-------

<A HREF="http://www.xgr.com" target="_new">XGR-Game Reviews</A>

"You change the channel, and you change our minds..." - System of a Down
 

Willamette_sucks

Distinguished
Feb 24, 2002
1,940
0
19,780
no sorry, not that i know of.
I would like to get ahole of that also.
however in q3a engine based games you can simply increase the "lodcurveerror" to a higher number, like 30 thousand or something, that and having "roundimagesdown" (might be newer q3a games only) set to 1, and you should see similar effects.

I know this works in sof2, and im pretty sure it does for rtcw and jk2 also, im not sure about the original q3a, but i would assume so.

Only thing is it dosnt work in multiplayer for sof2, its cheat protected for some reason:(

Long live ATI.
 

TRENDING THREADS